watch your edge widths, in several spots they are getting too thin for baking. try zooming out to see when they alias. you should be able to zoom out quite a ways with the edges still staying smooth.
otherwise, the model's shapes are all looking nice and accurate. keep going!
modelling is kickass lonewolf, you did an awesome job as usual, I am always happy to see new stuff from you. Now, I will allow me a personal comment on your website, as I just saw you put this weapon on the home page. I think its a good idea the weapon with the wall, but the weapon shading needs a lot of work,I most definitely use image-base lighting approach to make something kickass, unless you want it to be game-res., I can really feel the "cgness" in that weapon. I dont know what you intended to do but well thats too evident for me. Also the wall image with that washed out gradient its not helping imo. and the scale of the detail/bump of that type of concrete doesn't feel right to me neither, it feels too noisy.
One last comment, and well this is really personal taste. I think your site will look better without those grungy fonts/splashy blood stains, I dont know theres something doesnt feel right but maybe its the washed out background. I think you have some of the coolest work I ve seen in your folio, but I also think you could change/tweak somethings to make it nicer. Hope this helps.
One last comment, and well this is really personal taste. I think your site will look better without those grungy fonts/splashy blood stains, I dont know theres something doesnt feel right but maybe its the washed out background. I think you have some of the coolest work I ve seen in your folio, but I also think you could change/tweak somethings to make it nicer. Hope this helps.
I have to agree here, IMO your site is quite busy and actually detracts from the high quality of your art content. Right now 80% of your website is flashy fonts, logos, decals and a huge render, then you have these fairly small thumbnails of your actual work(I realize the render is your actual work too, but still).
I personally would go for a more simplistic approach, to highlight your art content as apposed to your graphic design/website skills. The first impression certainly isn't as strong as it should be considering the quality of the assets you're showing off.
There is also the technical issue of your website simply not fitting in the window at lower than 1920x1200 either, not everyone has a 24" display, on my 2nd monitor(1680x1050) I get vertical and horizontal scollbars. It doesn't need to fit on a 800x600 res, but it should work with a 20" monitor an minimum.
It doesn't need to fit on a 800x600 res, but it should work with a 20" monitor an minimum.
I just realized that, I seriously agree with that!
there is something about grungy fonts that looks too "common" not classy. Its like an easy way to "achieve" a grungy feeling, but ends up feeling cheap somehow. I think there is other ways to convey the grungy look, being a lot more subtle.
This is a cool portfolio imo, I post it here more in terms of graphic design, its sober, still has some very subtle grungy feeling on it. Maybe it can give you some ideas.
I just realized that, I seriously agree with that!
there is something about grungy fonts that looks too "common" not classy. Its like an easy way to "achieve" a grungy feeling, but ends up feeling cheap somehow. I think there is other ways to convey the grungy look, being a lot more subtle.
This is a cool portfolio imo, I post it here more in terms of graphic design, its sober, still has some very subtle grungy feeling on it. Maybe it can give you some ideas.
IMO that site is pretty busy/over-designed too. Actually if you go to the actual portfolio section of his site, its very clean and to the point: http://andreewallin.com/portfolio
But the main page with the fading images and all that... I would skip any of that stuff. Get right to the work!
thanx alot guys, yea i agree about the website, i dont like it either, im still working on it
def will be more clean, i just sent some links/resume to some studios and i had to update it very quick since im looking for work at the moment so its kinda rushed
i will change it later on this week, gonna try few more stuff
That is a lot cleaner, but your art is still only taking up about 10% of the space.
Here are some suggestions:
A. Smaller logo/links
B. Get rid of large blood splat at bottom, just takes away too much space for displaying art, resume link should be on the standard link bar, no need for links in random places
C. Much bigger thumnails, Art Art Art!! Gotta make your art the focus of the site
D. Smaller M4 render, but longer, give it space for vertical scrolling(if needed)
[edit] Also, you should fix that sub-d error on the stock if thats going to be how the gun is rendered, that shape should be planner no? Where the stock connects to the gun, the messy convex shape there.
That is a lot cleaner, but your art is still only taking up about 10% of the space.
Here are some suggestions:
A. Smaller logo/links
B. Get rid of large blood splat at bottom, just takes away too much space for displaying art, resume link should be on the standard link bar, no need for links in random places
C. Much bigger thumnails, Art Art Art!! Gotta make your art the focus of the site
D. Smaller M4 render, but longer, give it space for vertical scrolling(if needed)
[edit] Also, you should fix that sub-d error on the stock if thats going to be how the gun is rendered, that shape should be planner no? Where the stock connects to the gun, the messy convex shape there.
thanx bro, i might go with that when i finish the m4
gonna check the error your talking about, yea it seems off on that render but i remember i made it perfect =S
Replies
Xilouls shader?
-B
otherwise, the model's shapes are all looking nice and accurate. keep going!
posting this chart again:
Totally mystified as to how you achieved some of the detail! :poly142:
Wonderful work.
yea i know about the edges, those are old parts, i was like wtf when i loaded it lol
now im going over and fixing them
rendered with max
Quoted for truth.
heres some wire, yup its kinda messy
also, fixed proportions and most of the sharp edges..
Aimpoint scope mount will be replaced, rear sight might be replaced too maybe to the troy battle sights,
the whole front will be gone too
And......this is the reason im doing this, love that pic, and i wanted it as my website background
heres a test render i did when i started
hope to get it better later on
now im having fun adding more stuff on it
something to hang on the back
btw, i do plan on making a low poly later on
and not sure with the type of front grip ill go with
hmm ill put some love on the mag
replacing rear folding sight with ARMS 40L. its more interesting..
One last comment, and well this is really personal taste. I think your site will look better without those grungy fonts/splashy blood stains, I dont know theres something doesnt feel right but maybe its the washed out background. I think you have some of the coolest work I ve seen in your folio, but I also think you could change/tweak somethings to make it nicer. Hope this helps.
one more, next one will be after i finish the sight
I have to agree here, IMO your site is quite busy and actually detracts from the high quality of your art content. Right now 80% of your website is flashy fonts, logos, decals and a huge render, then you have these fairly small thumbnails of your actual work(I realize the render is your actual work too, but still).
I personally would go for a more simplistic approach, to highlight your art content as apposed to your graphic design/website skills. The first impression certainly isn't as strong as it should be considering the quality of the assets you're showing off.
There is also the technical issue of your website simply not fitting in the window at lower than 1920x1200 either, not everyone has a 24" display, on my 2nd monitor(1680x1050) I get vertical and horizontal scollbars. It doesn't need to fit on a 800x600 res, but it should work with a 20" monitor an minimum.
there is something about grungy fonts that looks too "common" not classy. Its like an easy way to "achieve" a grungy feeling, but ends up feeling cheap somehow. I think there is other ways to convey the grungy look, being a lot more subtle.
This is a cool portfolio imo, I post it here more in terms of graphic design, its sober, still has some very subtle grungy feeling on it. Maybe it can give you some ideas.
IMO that site is pretty busy/over-designed too. Actually if you go to the actual portfolio section of his site, its very clean and to the point: http://andreewallin.com/portfolio
But the main page with the fading images and all that... I would skip any of that stuff. Get right to the work!
love those details on your aimpoint sight
Also I agree about the website. It should fit in 1024x768, The text should be cleaner, and the background grunge needs to go altogether.
def will be more clean, i just sent some links/resume to some studios and i had to update it very quick since im looking for work at the moment so its kinda rushed
i will change it later on this week, gonna try few more stuff
how about like that?
Here are some suggestions:
A. Smaller logo/links
B. Get rid of large blood splat at bottom, just takes away too much space for displaying art, resume link should be on the standard link bar, no need for links in random places
C. Much bigger thumnails, Art Art Art!! Gotta make your art the focus of the site
D. Smaller M4 render, but longer, give it space for vertical scrolling(if needed)
[edit] Also, you should fix that sub-d error on the stock if thats going to be how the gun is rendered, that shape should be planner no? Where the stock connects to the gun, the messy convex shape there.
those parts seams noisy, but ill prob lose it anyway on the bake later on
i wouldnt worry about it being too noisy
not at this point anyway
goddamnit the rear sight i chose taking too much energy from me
thanx bro, i might go with that when i finish the m4
gonna check the error your talking about, yea it seems off on that render but i remember i made it perfect =S
bottom edge maybe be too sharp, might make it softer
However I'd like to continue the website crit and suggest something even more simple.
The grungy font makes it hard to read, and the drop shadow steals focus from the work.
did a quick mockup based on EQ's suggestion:
hmmm
m4 looks great so far, very good attention to detail and hard surface work