richithekiller: She's lovely! Very well done. Very realistic. The eyes in particular are reading quite well. I would love to see those shots at even higher res/closer or maybe a turn around just to see the spec play on the skin & eyes.
As for crits, I'll just echo that I feel the spec on the hair is letting the piece down a little. Some more shine or even anisitropic shading might go a long way to fixing that.
Also it looks like you've got some color profile-mismatch action going on or something as the skin terminator is shifting a little green, but that's just a photoshop/jpeg/pimping problem not anything to do really with your art. *edit: I just looked at it in Chrome, instead of FireFox and it looks much better.
I'm about ready to call this finished and move onto rigging. ~11K tris, 7 materials. Yes, the hands could be optimised, but there just aren't enough hours in the day. Hope you like!
Been working on making a melee weapon for a source mod my friend is doing. I am having trouble with bones and the weapon being in the player's hand. Iff anyone here knows how to properly rig weapon models for source send me a PM, i've had rotten luck finding tutorials covering bones and source engine modeling.
Moof: Looks like something outta Doom3 (in a good way)!
To me tho the way you've presented it is killing it a little. The stroke + gradient background aren't supporting your art, they're taking away. Try just showing it to us with a darker/ diffuse on a grey background. I like to use the Polycount grey(40,40,40), so my stuff "floats" on the forum.
the is the very best thing i have seen in a long time. Absolutely spectacular!
I second a closeup of the face! I am especially interested in how you handled the eyes.
Had a chance to work on this tonight, got some cool ideas, I might finish it tomorrow and then work on a low poly/uw/texture(normal is the big one here).
I'm about ready to call this finished and move onto rigging. ~11K tris, 7 materials. Yes, the hands could be optimised, but there just aren't enough hours in the day. Hope you like!
This is why I come to polycount... To say thats 11k tris is insane, really, really insane. It goes to show you really don't need to throw more and more polygons at a model when all you need to do is improve your workflow of the low poly and render to texture.
woah richi, your killing me! that looks so good! and only 11k. damn! I would love to see more renders of her, some with shadowing on for example, and a bit higher rez.
Trying to finish this model i left a couple a months ago.
Black areas are basically done. Got some work left on the rest.
I know there might be some errors if you compare the model against the real deal. I mixed up my references in an early stage, but i'm not gonna make it more realistic or true to the original. Sorry.
I will start with the lowpoly hopefully tomorrow. Looking forward to texturing but can't decide on what kinda finish I want. Probably something vintage at least... ^_^
lots of great work up here. I finally made my low poly of killer croc, and just burned my normals and diffuse. my texture is pretty much just polypaint and AO. i'll go in and fix it up in 3dcoat and photoshop. this is a screen grab from max using the 3point shader.
lots of great work up here. I finally made my low poly of killer croc, and just burned my normals and diffuse. my texture is pretty much just polypaint and AO. i'll go in and fix it up in 3dcoat and photoshop. this is a screen grab from max using the 3point shader.
Spitty - After I finally managed to close my jaw, I do have one minor crit. I think you might be able to push the texture on the pants a little further. I feel like it needs a little more...texture to it. At the moment it looks a little too solid blue.
Replies
I'm in love, I want to animate this
As for crits, I'll just echo that I feel the spec on the hair is letting the piece down a little. Some more shine or even anisitropic shading might go a long way to fixing that.
Also it looks like you've got some color profile-mismatch action going on or something as the skin terminator is shifting a little green, but that's just a photoshop/jpeg/pimping problem not anything to do really with your art. *edit: I just looked at it in Chrome, instead of FireFox and it looks much better.
just kidding
those shots are going straight in my inspiration folder
Class A work, very impressive.
I just started back up working on the textures for Ragnar. Still very wip
Richi - great model man. Seriously, awesome.
Josh - I wish I followed that series. Regardless, nice work man!
I'm still slowly working away on the textures for this..
baked
Actually going to try again with another model this coming week.
To me tho the way you've presented it is killing it a little. The stroke + gradient background aren't supporting your art, they're taking away. Try just showing it to us with a darker/ diffuse on a grey background. I like to use the Polycount grey(40,40,40), so my stuff "floats" on the forum.
the is the very best thing i have seen in a long time. Absolutely spectacular!
I second a closeup of the face! I am especially interested in how you handled the eyes.
lovely job man.
This is why I come to polycount... To say thats 11k tris is insane, really, really insane. It goes to show you really don't need to throw more and more polygons at a model when all you need to do is improve your workflow of the low poly and render to texture.
Amazing.
finally getting around to some mesh placement..jeeze I almost forgot about the actual "build 3D" part
Black areas are basically done. Got some work left on the rest.
I know there might be some errors if you compare the model against the real deal. I mixed up my references in an early stage, but i'm not gonna make it more realistic or true to the original. Sorry.
I'm just fuckin around up in hurr
Nahh man, mental ray. I don't have that kind of money to throw around ahaha.
I will start with the lowpoly hopefully tomorrow. Looking forward to texturing but can't decide on what kinda finish I want. Probably something vintage at least... ^_^
doodle before shoveling snow.
since i cant get max to work, ill do more work on the goron
will pose the hands and make feet. me want armor but max hates me
wip
Hum dee dum. wip.
little update...
No where near done.
- BoBo
Awesome.
Something like this comes to mind
http://www.polycount.com/forum/showpost.php?p=1123450&postcount=3313
Hope that helps!