Holy shitballs, gir, you've got way too many tris there. You could easily cut it down to half of what you have there and there would be no noticeable difference whatsoever.
i know, i honestly felt like spending a lot though, bearing in mind the poly counts of some of the meshes i've seen floating around, it's actually not that high.
that said, i did do it at 4am with very little sleep over the last few days and probably a little bit... okay a lot of crazy in me :P
Just dicking around with 3DCoat's voxel sculpting. A shitey head thingy I made while trying to get used to the tools and brushes. Tomorrow I'll make something proper.
Holy shitballs, gir, you've got way too many tris there. You could easily cut it down to half of what you have there and there would be no noticeable difference whatsoever.
Having that many tris also makes it much harder to tweak the proportions of the mesh, which it could use a bit.
What Shaders/render setup do you use because that is really nice, I noticed you used the same setup on one of your characters and the results are super
Zbrush experimentation with Mask, Layers and Deformation. This guy need more love and story. I will start to texture him but I will try to find a way to give him life.
You should do another sculpt on top of it with all the muscles of the face, head and neck. Then when done with that, do another one on top of everything with the skin. See what that will look like
please finish the troll dude, come on already!
roger that about the feedback, added some shit and posed him and stuff. Think im done. Submitting it to the internet so you can tell me whats wrong, been staring at this for three days now, so I might be blind to some stuff.
Hello this is my first post on polycount and here is my first sculpt on zbrush. I baked the normal maps and the AO , I made the diffuse and the specular, the preview is on marmoset toolbag. I'll try to integrate it in unity3d in a macro focused world, like in chibi robot on gc with a realistic mood, like in bad mojo. C&C are welcome.
AL
Shit, so much good stuff on this page! Rapante, dan and viv, awesome!
Alonerone, that's charming, but the texture could use a bit of work. You should start your own thread, should be easier to give feedback and post updates.
WIP scene, I need to redo some assets (like the clock) and the books in the cases. My goal is to use max 512² textures and the less geometry as possible.
viv - amazing paint! but I'd take another look at the shape of the clavicles and the angle of the sternomastoids, plus the chest looks very flat - perhaps the sternum needs more angle to it?
incredible work from everyone else too I wuv this thread
we render 3 camera views - front/back/side, so yeah these are 3d.
the game uses html5 canvas to render the stuff - so we kept it pretty simple, basically its just a tile set with sprites drawn on top of it. The basic engine slowy comes together (renderer working, client server communication mostly done) but no real game code yet.
viv - amazing paint! but I'd take another look at the shape of the clavicles and the angle of the sternomastoids, plus the chest looks very flat - perhaps the sternum needs more angle to it?
incredible work from everyone else too I wuv this thread
it was originally a pipe test, (Zbrush sculpt, max retopo, mudbox paint ) but I'll tweak some part if i've go farther down! thx for the comment men !
Tadao215: thanks, not at the moment only some earings but I plan to atleast make him into a bust with chest and shoulders.
itismario: thank you
Hanska: on the pictures with different colours a used two different ones and did som photoshopping, but for the one colored meshes the matcap is called L03, I got it from Luxo over at Zbrushcentral.
dannedadon: will do nice changes on the infected guy!
Replies
that said, i did do it at 4am with very little sleep over the last few days and probably a little bit... okay a lot of crazy in me :P
just woke up, will redo it.
And which Zbrush shader is that? The spec and colors look sweet together.
Having that many tris also makes it much harder to tweak the proportions of the mesh, which it could use a bit.
What Shaders/render setup do you use because that is really nice, I noticed you used the same setup on one of your characters and the results are super
sorry for being short with you before Swizzle, was just tired. i knew you were talking sense i was just all "MAAAAHHHHHHRRRR" hehe.
Now this is cool!
Yes killa!
there went something wrong on posting
That's cool. Would make a good study.
You should do another sculpt on top of it with all the muscles of the face, head and neck. Then when done with that, do another one on top of everything with the skin. See what that will look like
[compression came out crappy on the jpeg.]
please finish the troll dude, come on already!
roger that about the feedback, added some shit and posed him and stuff. Think im done. Submitting it to the internet so you can tell me whats wrong, been staring at this for three days now, so I might be blind to some stuff.
more pics IN MY THREAD
OR
On MY WEBSITE
Looks really cool!
AL
Alonerone, that's charming, but the texture could use a bit of work. You should start your own thread, should be easier to give feedback and post updates.
WIP scene, I need to redo some assets (like the clock) and the books in the cases. My goal is to use max 512² textures and the less geometry as possible.
incredible work from everyone else too I wuv this thread
Since my colors are just a material change, I will add a mask.
Thx !
just polypaint + ndo cavity map atm (and eyes), need to unwrap the hev suit and bake that down before i start putting any time in to the texture
Darrghhh want season 5 sooo baddd!
A recent painting.
doing a gta4 custom model.
not so much *bling* *bling* right now
imo the hands are too small but I have to stick with the gta4 rig
beard or not.. not sure yet.
love it!!! Are these actually 3D?
the game uses html5 canvas to render the stuff - so we kept it pretty simple, basically its just a tile set with sprites drawn on top of it. The basic engine slowy comes together (renderer working, client server communication mostly done) but no real game code yet.
some more:
OMG
Seriously, I am so in love with that right now!
it was originally a pipe test, (Zbrush sculpt, max retopo, mudbox paint ) but I'll tweak some part if i've go farther down! thx for the comment men !
here is my wip of tree hut
Edit*
However, looking at it again, the designs are driving really close to the advance wars designs. Unless you were going for a clone, then just ignore me
And I have a question is it ok to optimize like this?
we didnt want to mislead anyone - sure its pretty close to the original (as its style is so great)
More tile stuff for skyriders from moi;
Tadao215: thanks, not at the moment only some earings but I plan to atleast make him into a bust with chest and shoulders.
itismario: thank you
Hanska: on the pictures with different colours a used two different ones and did som photoshopping, but for the one colored meshes the matcap is called L03, I got it from Luxo over at Zbrushcentral.
dannedadon: will do nice changes on the infected guy!