You know, you can use words to give criticisms, don't have to use internet memes that have been used over and over
I think that's no rules at PC saying the way I should give my compliments for anyone... If I think those guys deserve applauses, I'll give them the way I want. I didn't understand your point.
weisheng: I love these diffuse heads you've been doing - really cool!
d1ver: It's a story idea I'm developing in my spare time. I'm planning to release an 'art of' book for the project at the end of next year. I need to publicize that more on my blog I think.
IceDev, I'd say it's a bit bright and unsaturated, and the spec seems uniform. I'd try saturating the wood a bit and toning down the specular so it contrasts better with the metal.
IceDev; Only crit would be the "head"?? of the hammer looks to sqaure and doesn't look like it connects properly to the rest of it. Not sure if this is for something in game or what tri/poly count you are aiming for but I would prehaps try and inset and raise it a bit to meet the cylinder part a bit.
Asside from that it looks awesome.
Sorry if my comment/crit is useless I am pretty new to this and so my words fail me when trying to help haha.
suprore :looking good, somehow those bodymasses remind me of frazetta's work
still had that traditional sculpt base lying around and i tried to make something out of it (still going to refine it a bit).
next traditional sculpt will be with some proper reference and tools
Damn CodeFather, that monster looks freaking awesome!
Which sort of leads me to a question I wanted to ask the Polycount WAYWO folks.
I was thinking about doing one of the 4 horsemen of the apocalypse so in order to get some inspiration I read the book of revelations. While reading I ended up thinking the Lamb of god was an even more interesting character. Here´s the passage that made me change direction:
Then I saw a Lamb, looking as if it had been slain, standing at the center of the throne, encircled by the four living creatures and the elders. The Lamb had seven horns and seven eyes, which are the seven spirits of God sent out into all the earth. He went and took the scroll from the right hand of him who sat on the throne.
7 Horns and eyes? Challenge accepted! So I went and did a sketch before bed:
I wasn't very happy with any of those designs. I looked and searched for inspirational images, references and mood-board of what the character should look like but unfortunately nothing struck me so I went to bed feeling defeated.
This morning, I looked at my previous day work and the thought of starting over felt really un-inspiring so I fired up Zbrush and started sculpting away:
So my question(s) is(are): How common and how bad is it to go O´Reilly and "Do it live!" when it comes to sculpting or sketching characters? As you can see, the sculpt doesnt really look like any of the sketches although it was the main ideas in place over there.
Also, any crits, ideas and suggestions? Would like to do a nice piece so any advice is more than helpful.
Have you thought about adding some alpha masked hair-planes on the back of his head? His hair strikes me as flat when compared to other parts of the mesh. If you could break up the silhouette there, just a little bit, then it would be absolutely perfect. Other than that, I'm simply amazed. Material definition is fantastic.
thanks everyone. further details, wires and shader setups will be posted along with the tutorial when released, so you will have to wait a bit
@ Damian, thanks. for this model no. i didnt plan on adding any hair since the hair style is so short and i also hate the way unreal renders alpha in general(even in the latest builds). so until i figure out a way to make/render hair in UDK that doesnt look like a piece of rug i will have to skip it.
Really fun piece dummy. I wish there was a bit more "AO" painted in the textures. It just looks a little flat lighting wise, not much depth because of that.
Because of my love for all that is Zelda, the release of Skyward Sword (Amazingggg), and Maddams epic genius in 2010 (http://www.gameartisans.org/forums/showthread.php?t=16672), I decided to make my very own link, or at least Link inspired character!
He weighs in at 2624 tris at the moment. Only a couple of hours into him, most of the structure came from my aztec lizard (still working on him too! Just been so busy at work I've had zero drive lately ). Going to make him in a style to compliment the Aztec Lizard
Replies
I think that's no rules at PC saying the way I should give my compliments for anyone... If I think those guys deserve applauses, I'll give them the way I want. I didn't understand your point.
What is this awesome project of yours? Is there someplace I can read about it?
At least don't quote it :poly124:
CodeFather
that's some fxxking awesome work guys!!
weisheng: I love these diffuse heads you've been doing - really cool!
d1ver: It's a story idea I'm developing in my spare time. I'm planning to release an 'art of' book for the project at the end of next year. I need to publicize that more on my blog I think.
If you want to check out the texture sheets here is my WIP thread
Click here to go to the WIP Thread
Fewes - the texturing of your aimpoint model looks nice, that dof adds well to it
Started this today. Not done a proper environment in like a year. Bleh.
Edit! Go play around in it. Yeah i messed around with some setting :P
I try some new effects for the white lighting.
Updating my sketchbook constantly, doing a little 3d to relax.
This is just stunning, I might be the dof along with the soft glow, but I have fallen in love with this image
Hey man, would be really good to get some tri counts in there. Looking nice though I like the colour.
Fewes: looks stunning
621 poly.
Asside from that it looks awesome.
Sorry if my comment/crit is useless I am pretty new to this and so my words fail me when trying to help haha.
suprore :looking good, somehow those bodymasses remind me of frazetta's work
still had that traditional sculpt base lying around and i tried to make something out of it (still going to refine it a bit).
next traditional sculpt will be with some proper reference and tools
[ame="http://www.youtube.com/watch?v=UJCmpATJVPY"]First traditional sculpt - YouTube[/ame]
Which sort of leads me to a question I wanted to ask the Polycount WAYWO folks.
I was thinking about doing one of the 4 horsemen of the apocalypse so in order to get some inspiration I read the book of revelations. While reading I ended up thinking the Lamb of god was an even more interesting character. Here´s the passage that made me change direction:
7 Horns and eyes? Challenge accepted! So I went and did a sketch before bed:
I wasn't very happy with any of those designs. I looked and searched for inspirational images, references and mood-board of what the character should look like but unfortunately nothing struck me so I went to bed feeling defeated.
This morning, I looked at my previous day work and the thought of starting over felt really un-inspiring so I fired up Zbrush and started sculpting away:
So my question(s) is(are): How common and how bad is it to go O´Reilly and "Do it live!" when it comes to sculpting or sketching characters? As you can see, the sculpt doesnt really look like any of the sketches although it was the main ideas in place over there.
Also, any crits, ideas and suggestions? Would like to do a nice piece so any advice is more than helpful.
heres the link
EDIT: Thanks btw
Just a bit of an update on the ArenaNet art test. Any pointers so far? I havent unwrapped yet.
UDK screenshot:
Ravenslayer, thanks, that's what i was shooting for!
Also, heres a little update on my Lamb guy, Any crits?
Great job!!!!
Have you thought about adding some alpha masked hair-planes on the back of his head? His hair strikes me as flat when compared to other parts of the mesh. If you could break up the silhouette there, just a little bit, then it would be absolutely perfect. Other than that, I'm simply amazed. Material definition is fantastic.
@ Damian, thanks. for this model no. i didnt plan on adding any hair since the hair style is so short and i also hate the way unreal renders alpha in general(even in the latest builds). so until i figure out a way to make/render hair in UDK that doesnt look like a piece of rug i will have to skip it.
@MM...im no professional but that is one awesome result ur getting
crits & comments welcome btw
edit: poly/tri count is wrong
Any crits would be awesome
He weighs in at 2624 tris at the moment. Only a couple of hours into him, most of the structure came from my aztec lizard (still working on him too! Just been so busy at work I've had zero drive lately ). Going to make him in a style to compliment the Aztec Lizard