@Blaken - I really like your sculpting style and I think the head and upper body look awesome. The anatomy in the legs really needs readdressing, the middle muscle in the quads (bicep femoris) seems to end half way up making it look lkike he has an extra set of knee caps. As for the armour I like the new design , were you planning on adding anything to the arms because seem pretty naked without those gauntlets.
@barnesy - Thanks for the comment, really appreciate it.
I've been getting a lot of criticism on the legs, I have to say, and I was busy with the armor design that I just didn't get to it. I'll definitely give it another look though. Thanks.
About the armor - yes, I'll add bracers, though a pair that's much lighter than the ones in the old armor. And I'll add some cloth around the feet as well, since right now there's only the leather piece that's supposed to provide defense.
Thanks again, getting critique on this has proven to be pretty hard. ^^
Just been working on the kitchen section of my environment yesterday evening, put together a bin, its only 1x256 so its fairly optimised (as is everything else ive made for the environment, the biggest texture in both rooms so far is a 512)
Just came out of the hospital after spending two days over there; I had the time to think about using compositing for my test scene :
What you see in the background is just a bunch of flat planes that react to lighting (thanks to normal mapping)
Link to source images for the background mountains as a gift (normals are in Y+) http://imgur.com/PG5XA&OfPrS&qWm5o
opacity/alpha : http://i.imgur.com/rqM4v.jpg
choco: YOU MAKE ME RAGE. I yelled at the screen for at least 20 seconds before I through my jar of change at it. I'm LOVING where this is going, man! Awesome!
To answer a question asked a bit ago, I'm currently studying at Utah Valley University. We don't have a very good reputation in the industry, but we're making a lot of changes and I'm hoping that will change soon. Wish us luck!
(first step, eliminating the checklist-curriculum).
@Makkon : As always I realllyyyy like your ziks !!! (grrr can't see the images because of dropbox )
I read that for your first song you were inspired by the origin of Celestia. @2.40, It reminds me a lot of this song as well : [ame]http://www.youtube.com/watch?v=vk1vngOQGI0[/ame] Which is awesome because I love it
My ears say thank you
Working on this space ship. Calling it the USS Abraham. Still trying to figure out how to present it
Dude, that is awesome! I like how the front fuselage (If I may call it that) looks identical to the nasa shuttles. The only crit I have is maybe you can make that cockpit window a bit more reflective, it looks too flat atm.
And what better environment to display it in than..space? Maybe with a star field,nebulae or planets in the bg. Hehe sorry I'm a big space nut. Keep up the good work!
Very nice! How does the hair work? It almost looks like the same image in the front/side.
Aye, your right. It was just rotated manually in the image, but in-game I've got it to always face the camera. I think it looks a lot better than if I'd just filled his head full of cubes.
Aye, your right. It was just rotated manually in the image, but in-game I've got it to always face the camera. I think it looks a lot better than if I'd just filled his head full of cubes.
Also:
That is sweet.
Are the eyebrows floating geo? that'd make facial animations are the more expressive. Really love this style.
Are the eyebrows floating geo? that'd make facial animations are the more expressive. Really love this style.
Kinda sorta. They eyes and eyebrows are a transparent texture on two planes that'll be rendered in front of his face. His mouth is on one as well. The plan is to be able to paint the textures for different expressions, without needing to rig anything up.
Here's an art direction and parallax test for Bort. An indie game myself and a friend are working on. The project hasn't fully started yet but I can't wait to get it going.
Self Crit: I like the parallaxing but I think I can push it further to give it more depth. Also the colours in the background tend to blend a little too much. I'll mess around with the colour palette to try and seperate the layers a little more.
@tk, Filipe, Bobo - Thanks guys @tickwomp - Thanks a lot man, and you should totally do it! Been thinking about doing a full champ redesign for funsies in the near future
Replies
Look forward to seeing how this one turns out!
I've been getting a lot of criticism on the legs, I have to say, and I was busy with the armor design that I just didn't get to it. I'll definitely give it another look though. Thanks.
About the armor - yes, I'll add bracers, though a pair that's much lighter than the ones in the old armor. And I'll add some cloth around the feet as well, since right now there's only the leather piece that's supposed to provide defense.
Thanks again, getting critique on this has proven to be pretty hard. ^^
i can say it's so much fun and so amazing.
Loving the claybrush!
Trying to make a weathered and old monolith, the inscription means Endzeit :P
Just been working on the kitchen section of my environment yesterday evening, put together a bin, its only 1x256 so its fairly optimised (as is everything else ive made for the environment, the biggest texture in both rooms so far is a 512)
I made a little update on the blade, and some minnor tweaks on the size of some pieces.
I keept the old one too for the variations, Im making different handles and Spades, thanks for the comment
What you see in the background is just a bunch of flat planes that react to lighting (thanks to normal mapping)
Link to source images for the background mountains as a gift (normals are in Y+) http://imgur.com/PG5XA&OfPrS&qWm5o
opacity/alpha : http://i.imgur.com/rqM4v.jpg
Here is some prototyping for the background:
thanks, I had a deep cut on my left arm (accident) I went through an operation to fix the whole thing xD
Dan! - Sick piece man!Texturing is dope.
Tried some texturing with BoBo_the_seal's sexy model,it can be found here.
http://www.polycount.com/forum/showpost.php?p=772118&postcount=534
continued work on the design
To answer a question asked a bit ago, I'm currently studying at Utah Valley University. We don't have a very good reputation in the industry, but we're making a lot of changes and I'm hoping that will change soon. Wish us luck!
(first step, eliminating the checklist-curriculum).
Sorry I don't have much this time around.
And some more music!
[ame]http://www.youtube.com/watch?v=FqjKLRzA30g[/ame]
[ame]http://www.youtube.com/watch?v=aaEI4pTGpOg[/ame]
Am I seeing some Billy Bob Thornton in this?
Probably just me.
One more before bed
Another update on my comic-con entry.....into the texuring phase now.
and my linework...
I read that for your first song you were inspired by the origin of Celestia. @2.40, It reminds me a lot of this song as well : [ame]http://www.youtube.com/watch?v=vk1vngOQGI0[/ame] Which is awesome because I love it
My ears say thank you
Dude, that is awesome! I like how the front fuselage (If I may call it that) looks identical to the nasa shuttles. The only crit I have is maybe you can make that cockpit window a bit more reflective, it looks too flat atm.
And what better environment to display it in than..space? Maybe with a star field,nebulae or planets in the bg. Hehe sorry I'm a big space nut. Keep up the good work!
Freakin awesome!
Very nice! How does the hair work? It almost looks like the same image in the front/side.
- BossQueen
it's not that mouse thieft from these pics ?
http://fav.me/d32rjj9
http://fav.me/d32u95w
http://fav.me/d3b7u7s
i hope you will share your work done to pollo-chan !
So rad.
Played with Dynamesh last night...
Also finished up a little League of Legends fanart recently. What can I say, I'm partial to ranged caries
I'm quite happy with the result.
Never thought that it is so easy to sculpt and retopo it
Dayum, this is sick as shit. Textures just look amazing! I was thinking of doing a LoL Character myself; this is definitely inspiring.
For a rock like that you could use Decimation master and get a lot lower polycount and still keep the same detail.
special thank to funkybunnies for the massive amount of help ::]
Aye, your right. It was just rotated manually in the image, but in-game I've got it to always face the camera. I think it looks a lot better than if I'd just filled his head full of cubes.
Also:
WIRES! It looks awesome, nice work for a a "first diffuse only" model.
That is sweet.
Are the eyebrows floating geo? that'd make facial animations are the more expressive. Really love this style.
Kinda sorta. They eyes and eyebrows are a transparent texture on two planes that'll be rendered in front of his face. His mouth is on one as well. The plan is to be able to paint the textures for different expressions, without needing to rig anything up.
This is really lovely!
Looking really good Vorge!
I'm working on a athletic girl. I'm not really happy with the Face.
Does she need some hotpants? Too much muscles?
What do you think? :poly122:
I'll be keeping a Blog with all progress and updates here:
http://bortblog.blogspot.com/
I'll also start a thread here in P&P once the project starts up properly.
(excuse the poor quality, i'll fix that in future)
[ame]http://www.youtube.com/watch?v=KOJBfTsyTFA[/ame]
Self Crit: I like the parallaxing but I think I can push it further to give it more depth. Also the colours in the background tend to blend a little too much. I'll mess around with the colour palette to try and seperate the layers a little more.
C&C welcome.
Nice model. Has a star wars appeal to it. I especially like the lower half with the piston rod thingies.
@tickwomp - Thanks a lot man, and you should totally do it! Been thinking about doing a full champ redesign for funsies in the near future
Im gonna be trying different outfits on this guy once i finish coloring him (halfway done with that )
Mrskullface -- She looks really nice, great job!
I'm posting a sketch of a cute little toddler basically because... how often do you see drawings of cute little toddlers here?