nice ^^ nice to see the CE3 levels pouring in, and i must say that this is one of the best i've seen so far, definitely nice going on this.
Cheers man, I wouldn't say it was one of the best, but I definitely agree that im enjoying seeing lots of people really benefiting from the awesome toolset in CE3. Im glad you like the direction this one is going in, shame I dont get more than 5-10 hours a week to work on it.
following that. ditto. a quick sketch to play with a bit of zb4r2 dynamesh blobbing. yanking stuff out from a sphere. not the most adventurous form given that tech but looks like some good fun to be had in the future :
@achillesian
Thanks, yea it looks to be about one of the few games out there. every once in a while an old gameboy mockup pops up, but nothing compared to what i have planned for this behemoth of a game.
Here's a pillar sculpt i did a couple weeks back.
Still trying to get my stone sculpts to read well, even though its rendered with a sort of clay shader.
and big thanks to my friend Frank Tzeng for rendering it for me!
Don't think you can call it finished quite yet. You've got some pretty glaring differences in texel size. The hood is nice and high res, the axles are okay, and the 'inner' parts of the doors and the hood-hinge are terribly blurry.
here're a few shots of my environment to go with my tumbler if anyone has missed my WIP thread:
it's not an exact match for the film set (lower wacker drive in Chicago if anyone wants to know) but my own version, just something for the car to sit in/drive aorund in if i get the chance and time to rig it. Also still alot to go, wiring on the cieling/walls pipes, boxes, litter, more road markings, more signs, sign supports you name it, it's not in there yet :P
I have always wanted to post in here and we recently were assigned the barrel at uni so i thought i could get away with posting here for tradition sake!
Had to be under 400 tris with 512x512 texture.
Also i know the watermelon in a barrel doesn't make much sense but just having some fun with it
Really adore this thread very inspiring great stuff everyone
Thats cool. Is there some realtime lighting and shadowing happening there?
There most definitely is Realtime dynamic lighting and shadowing in only 7 colors, well technically 14 colors, 7 shades of blood and 7 shades of everything else lol.
I have always wanted to post in here and we recently were assigned the barrel at uni so i thought i could get away with posting here for tradition sake!
Had to be under 400 tris with 512x512 texture.
Also i know the watermelon in a barrel doesn't make much sense but just having some fun with it
Really adore this thread very inspiring great stuff everyone
That's really slick Indecom. Really makes me wonder if it would be possible to fashion all that in 3D and then build a system that converted the final visuals into 8bit. You would still have all the animation strength of 3D, but with the personality of an old GBA title...
But I doubt anyone would want to go through the trouble to make that when you could just hire someone to draw in pixels for you.
Bit more work. I think I am finished with the textures or at least for the moment. Started the stand. Once I finish that I might have to get a little pose done and a final shot or two and I think that will be time.
Bit more work. I think I am finished with the textures or at least for the moment. Started the stand. Once I finish that I might have to get a little pose done and a final shot or two and I think that will be time.
This is totally awesome, but for that background, add some subtle (like 2-3%) noise to the gradient before you blend it in and you'll get rid of that nasty banding.
@Stinkhorse
That's actually something i had considered for this project, but unless i had some kind of outline shader for the characters, they'd bleed into the background. I'm assembling an animation to show off the lighting atm.
@Indecom - Wow, I'm not even going to pretend how you got that much bounce lighting on pixels. That's is an incredible proof of concept. How did you do it?
They live in forests, being a quiet reclusive animal. They have been seen wearing various items of clothing and clothing accessories and is said to be intelligent enough to figure out what they are and it's purpose or to even make them.
Although, humans aren't really sure.
Unbeknown to humans. These Forest Grundy are highly intelligent and articulate with each other. They don't shy away when in presence of humans, it's just that...they don't think humans deserve to know anything about them.
They lead a simple and humble life living for hundreds of years.
Thanks guys, let's just say that pixel shaders are my best friend at the moment lol.
Edit:
that's not really a proof of concept, the gif is just looping the animation really slowly, i actually get about 200fps on my crappy walmart laptop, meaning you guys would probably get at least 300fps or more running it on yours. It's actually going to be put to use in a very hefty game project i'm working on, that i plan to get onto kickstarter damn soon.
Heres another update on the female character that I have been working on. I have only just made the hair and I think that I might have to play around with the shape of it because it looks like it is digging into her brain at the moment.
Replies
Oh damn, just look at this. Diffuse only? Did you follow previously drawn concept art or did you do the whole thing on the fly in 3 hours?
Cheers man, I wouldn't say it was one of the best, but I definitely agree that im enjoying seeing lots of people really benefiting from the awesome toolset in CE3. Im glad you like the direction this one is going in, shame I dont get more than 5-10 hours a week to work on it.
Backstabber>
Black Widow>
This is phenomenal! I can already imagine it being atmospheric. Can't wait to see it finished!
Thanks, yea it looks to be about one of the few games out there. every once in a while an old gameboy mockup pops up, but nothing compared to what i have planned for this behemoth of a game.
just. no... not fair.
tacit math
Wow awesome stuff guys!! :poly142:
Some shots of my Flash girl for comicon,high poly hard surface model,maya screen grabs,sorry for the size :poly122:
(still rough)
Love it.
how'd you get the normal to look wet like that?
That's a nice render! Anyway to share his setup?
I love stuff like this! great job!
Nice flash girl, though her face is a little strange looking, but i'm sure with some actual texturing in place it'll look much better.
Some more test shots of my game, these palettes may yet change, though my blood effect is pretty much finalized:
click_drag on him to control. etc. kinda big file size given the frames to load though sorry
Okay, I can finally call this one done- it's been approved by the director jeez, it only took me 3 months...
it's not an exact match for the film set (lower wacker drive in Chicago if anyone wants to know) but my own version, just something for the car to sit in/drive aorund in if i get the chance and time to rig it. Also still alot to go, wiring on the cieling/walls pipes, boxes, litter, more road markings, more signs, sign supports you name it, it's not in there yet :P
[ame]http://www.youtube.com/watch?v=VhdY_KgxsFI[/ame]
Cheers!
!
Thats cool. Is there some realtime lighting and shadowing happening there?
I have always wanted to post in here and we recently were assigned the barrel at uni so i thought i could get away with posting here for tradition sake!
Had to be under 400 tris with 512x512 texture.
Also i know the watermelon in a barrel doesn't make much sense but just having some fun with it
Really adore this thread very inspiring great stuff everyone
There most definitely is Realtime dynamic lighting and shadowing in only 7 colors, well technically 14 colors, 7 shades of blood and 7 shades of everything else lol.
love it
But I doubt anyone would want to go through the trouble to make that when you could just hire someone to draw in pixels for you.
here's some WIP stuff
This is totally awesome, but for that background, add some subtle (like 2-3%) noise to the gradient before you blend it in and you'll get rid of that nasty banding.
just fertin around with bpr
That's actually something i had considered for this project, but unless i had some kind of outline shader for the characters, they'd bleed into the background. I'm assembling an animation to show off the lighting atm.
Here ya go!
Well, I´ve been playing with dynamesh (god, the best thing ever invented since boobs) this weekend, and this is what I came up with.
My first and totally horrendous attempt on a female face.
And this ugly-ass fella:
My idea its to make more of this one-stand models each weekend, and see if I can improve my otherwise noobish skills.
If you have any criticism or advices to me, please, shoot them! I really need them.
Thanks!
Although, humans aren't really sure.
Unbeknown to humans. These Forest Grundy are highly intelligent and articulate with each other. They don't shy away when in presence of humans, it's just that...they don't think humans deserve to know anything about them.
They lead a simple and humble life living for hundreds of years.
some fan art- it's a palaDan! under 3k, diffuse only-turntable-> http://vimeo.com/29590202
Edit:
that's not really a proof of concept, the gif is just looping the animation really slowly, i actually get about 200fps on my crappy walmart laptop, meaning you guys would probably get at least 300fps or more running it on yours. It's actually going to be put to use in a very hefty game project i'm working on, that i plan to get onto kickstarter damn soon.
So that's what I'm at right now.
Did the armor, and now I'm rebuilding it (didn't get that much positive feedback :X)
I'd love to hear thoughts. Though the new one's just being blocked out, the general shapes are there.
That's the old one:
And that's the blocking of the new: