Why? Hes modeling this character, not painting it. I thought this being a paintover of the model was obvious?
whats_true
Jeremy-S
skylebones
They are correct, its just a paint over to guide me in modeling the character:)
sorry for the confusion
I used this image as a quick template to bust out ideas. At the moment I'm modeling the character, I suck at concepting so I do want I can to get an idea down.
AFisher - That is awesome man.! I love it, cant wait to see more
Finished this scene in UDK quite a while ago, but thinking of getting back to it soon, so just thought I would share with you guys. See what you think
The scale looks a little off on the boxes and wagons, they make the doors look really small. I like the detail you put into the wood. The color shifts harmonize nicely.
been trying to improve this again. I am fairly happy with it overall( rendering and lighting).Basic 3 point lighting setup.
Likeness was the hardest bit. Redoing my folio with improved presentation
been trying to improve this again. I am fairly happy with it overall( rendering and lighting).Basic 3 point lighting setup.
Likeness was the hardest bit. Redoing my folio with improved presentation
Looking pretty good there. Mind showing the wireframe?
yeah, sorry dang87, the pimp was purely to show the improved lighting/rendering. will post the wireframes/textures asap.
not quite finished tidyng up yet
something else i am working on. still have bits to add to it, may rework the design also
working on a small cave environment for an imaginary hack n slay, rpg adeventure whatever. i used unity - only dynamic lighting for now (who built these crappy standard shaders there..)
@Kio- Nice. Good use of lighting to guide the player. @Ruz- It's definitely Mr. Willis! Could use some cuts and bruises maybe. Im just so use to seeing him all banged up.
Decided to go back and do one more spec tweak on My Butcher and his knife. Also still need to do something with his eyes. Im currently rigging him for a sweet badass pose and maybe a walk cycle... In other news, riggin is fuckin hard man...
Also the knife clocks in at 1076 Tris, is that too much?
nice work kio! I know what u mean about the shaders, Im thinkin of making a little hack an slash scene in unity myself cool concept suburbbum. Good bake robat! wizo that looks rather real, u gonna get some hair on him?
Replies
So I went and did my best to fix it:
Why? Hes modeling this character, not painting it. I thought this being a paintover of the model was obvious?
Started working on the diffuse for my incubator. I wanna try and keep the texture fairly clean. Still very WIP but any feedback is appreciated!
was pretty obvious to me...
Thanks! I found Orb's crack brush in the "Orb - My work on Crasher" thread along with a lot of other inspirational art.
But here's the direct link to download the brush http://orbart.free.fr/Orb_Cracks.ZBP
Probably going to compeletly rework the bit in the top middle, more updates later
Still gotta add real specular and I might change that wall, suggestions welcome too
likeness Natalie Portman
Apparently its heavily rumoured to exist, and is running off Frostbite 2!
Really nice concept. Love the colours.
whats_true
Jeremy-S
skylebones
They are correct, its just a paint over to guide me in modeling the character:)
sorry for the confusion
I used this image as a quick template to bust out ideas. At the moment I'm modeling the character, I suck at concepting so I do want I can to get an idea down.
How'd I do?
The scale looks a little off on the boxes and wagons, they make the doors look really small. I like the detail you put into the wood. The color shifts harmonize nicely.
Let me know what you all think, as well who do you think will be a good facial Reference???
getting there i think
been trying to improve this again. I am fairly happy with it overall( rendering and lighting).Basic 3 point lighting setup.
Likeness was the hardest bit. Redoing my folio with improved presentation
Bit more on surfer man, gave him some hair
nice stylised dude btw
Looking pretty good there. Mind showing the wireframe?
Same here. Loving that look!
not quite finished tidyng up yet
something else i am working on. still have bits to add to it, may rework the design also
working on a small cave environment for an imaginary hack n slay, rpg adeventure whatever. i used unity - only dynamic lighting for now (who built these crappy standard shaders there..)
@Ruz- It's definitely Mr. Willis! Could use some cuts and bruises maybe. Im just so use to seeing him all banged up.
Decided to go back and do one more spec tweak on My Butcher and his knife. Also still need to do something with his eyes. Im currently rigging him for a sweet badass pose and maybe a walk cycle... In other news, riggin is fuckin hard man...
Also the knife clocks in at 1076 Tris, is that too much?
Working on a track, its progressive Techno/Trance just to warn you :P
https://dl-web.dropbox.com/get/Public/DETERIORATE.mp3?w=c0cdef15
I only saw the top bit at first glance. Here's what I saw:
Or, alternatively: Forever A Stone.
One massive lesson in baking later.... and now time to throw some color around
Workin' on da paintin'. Trying to include some earlier criticisms.
@choco, could you zoom out so we could see the tiling?
Sure, here is a quick test in cryengine sdk :