Needs more heaving space hulks after there blow up. Get the battlefield trashy with bits of debris and junk. That would immerse the player so much more. (just have a cap of sorts, or let them degrade/take damamge so they dissapear so it dosnt impare the player too much)
Needs more heaving space hulks after there blow up. Get the battlefield trashy with bits of debris and junk. That would immerse the player so much more. (just have a cap of sorts, or let them degrade/take damamge so they dissapear so it dosnt impare the player too much).
Yeah I wish we could! The engine is old and limited, no source code. We can spawn a model of debris, but we'd have to hand animate it all - there's no physics based motion or anything like that.
i see a pipe bomb, is it a custom character for left4dead?
YESH! I'm (slowly) doing a character mod called Bad Karma featuring Earl, Randy, Joy and Darnell. it's number 290 on Earl's list: Survive the Zombie Apocalypse the pipe, gun, and healthpack (it's not visable from that particular angle) are just Valve's models from L4D 1 though it'll be for L4D 2 in the end, thanks for noticing
Coding a small game! I've been following a tutorial, while this doesn't look much I have it so the player moves about while the cube follows and rotates to the direction of the player. I started working on a damage system (Note the GUI healthbars)
A friend and I will start delving more into code and hopefully in the coming months work towards a generic hack and slash.
Hey guys, i know i dont post on this forum with my work so much, but suring my summer break from school i worked on this little hobby project.
For all non warhammer fans out there its a modified Rhino APC.
And basicly im having a problem. Im trying to add a bit moore fine details to it. But i cant really come up with anything. Any suggestions would be appriciated.
Oh yeah the tank tracks and the top hatch are still in work so im allready on that.
@Visceral - What Chapter are you doing? I see you using a chaos one for reference. If I know whether or not you are doing Chaos or Space Marines I could definitely suggest a few things!
Nick Mthrfucking Carver, making babies and Blowing people's minds with awesome concepts at the same time. Baby Alexander must be proud of his dad!
@Visceral. Since you're doing an APC corrupted by nurgle, there should be tons of opportunities for wear and tear. Modeling the nurgle logo on the entry hatch could also add a bit of detail that you're missing.
Replies
hint: ghouls
suburbbum- coming along nicely!
[ame]http://www.youtube.com/watch?v=yAam9HmeLoE&hd=1[/ame]
Once you see the face, you can't unsee it.
This floor asset tiles I think at least twelve ways with mirroring, maybe more.
I love your sig, btw.
Needs more heaving space hulks after there blow up. Get the battlefield trashy with bits of debris and junk. That would immerse the player so much more. (just have a cap of sorts, or let them degrade/take damamge so they dissapear so it dosnt impare the player too much)
Other than that its pretty fucking amazing.
Yeah I wish we could! The engine is old and limited, no source code. We can spawn a model of debris, but we'd have to hand animate it all - there's no physics based motion or anything like that.
i see a pipe bomb, is it a custom character for left4dead?
http://crazyferretstudios.com/public/study_8.jpg
http://crazyferretstudios.com/public/study_9.jpg
[ame]http://www.youtube.com/watch?v=syzFsXO0bio&feature=channel_video_title[/ame]
If you want to see more the thread is here: http://www.polycount.com/forum/showthread.php?t=87248
YESH! I'm (slowly) doing a character mod called Bad Karma featuring Earl, Randy, Joy and Darnell. it's number 290 on Earl's list: Survive the Zombie Apocalypse the pipe, gun, and healthpack (it's not visable from that particular angle) are just Valve's models from L4D 1 though it'll be for L4D 2 in the end, thanks for noticing
I kitbashed the trams together from some photos and painted over 'em:
Dude. Awesome mashup of tech and times. Love it.
@re.wind; much inspired by fallout
low odor; someone mentioned this earlier, and I think that character was implanted within my subconscious.
thanks dudes!
My first time posting on WAYWO.
Working on a Jet engine. Here be the hipoly.
A friend and I will start delving more into code and hopefully in the coming months work towards a generic hack and slash.
This is what it's all about. THIS IS FRESH. This is what we all should be doing. Loving it. Keep rocking those concepts.
Fucking Winning is right! you KILLED it. My eyes need a cigarette after that eyegasm, :smokin:.
Hey guys, i know i dont post on this forum with my work so much, but suring my summer break from school i worked on this little hobby project.
For all non warhammer fans out there its a modified Rhino APC.
And basicly im having a problem. Im trying to add a bit moore fine details to it. But i cant really come up with anything. Any suggestions would be appriciated.
Oh yeah the tank tracks and the top hatch are still in work so im allready on that.
How about a radio station or something? Like a mobile command center?
S'more progress. Hopefully I'll be wrapping this up soon.
@Visceral. Since you're doing an APC corrupted by nurgle, there should be tons of opportunities for wear and tear. Modeling the nurgle logo on the entry hatch could also add a bit of detail that you're missing.