So much amazing stuff lately. Nick, Hai, Firstkeeper, Murph, Fatcap, you guys just ooze style...I love it!
Ive been dabbling in maya lately..its been about 6 years since I messed around in it. After some initial bumbling, I actually started to really love that hotbox flow. Just playing around with some big shapes here. Some SubD Fun!
Ive been dabbling in maya lately..its been about 6 years since I messed around in it. After some initial bumbling, I actually started to really love that hotbox flow. Just playing around with some big shapes here. Some SubD Fun!
This is amazing! Feels very Mirrors Edge!Where is the concept from? Is it yours?
Thanks SaferDan! yea, it is just a little pen sketch i did before hand. I let it evolve a bit in the modeling phase. I tried to simplify it a bit in the model so the big shapes would read clearly.
The upper legs still need a final pass, especially there backs. Tweaked size ratios and i think i have discovered the missing angle that shows me how the knee joint works, so ill probably be at that tommorow. 24/26hour build. Starting to lose track aha 40Gb of recordings at any rate.
nothing great just trying to get to grips with the workflow of how things are done.
tbh am lost on how to bake this for a low poly one.. i tryed it but it only did abit of the floor. do both unwraps need to match? and i guess i need to unwrap before a bake? watched tuts but still not getting head around this "bakeing" yet.
nothing great just trying to get to grips with the workflow of how things are done.
tbh am lost on how to bake this for a low poly one.. i tryed it but it only did abit of the floor. do both unwraps need to match? and i guess i need to unwrap before a bake? watched tuts but still not getting head around this "bakeing" yet.
anyway heres high polly section so far.
Could us a alpha for the grates so you can see the tubes below?
So yeah. Doing an environment and some assets from scratch, haven't done much of it in ages. Been bughunting mostly and polishing so yeah I feel a bit rusty and need to get my edge back!
So here's a soopah early wip. Snow is glitchy as fuck and materials are unfinished like many of the objects. Textures aren't really there either but nuff excuses.
So yeah. Doing an environment and some assets from scratch, haven't done much of it in ages. Been bughunting mostly and polishing so yeah I feel a bit rusty and need to get my edge back!
So here's a soopah early wip. Snow is glitchy as fuck and materials are unfinished like many of the objects. Textures aren't really there either but nuff excuses.
Looking good! Funny that I marathoned the whole Game of Thrones just yesterday and was thinking of doing something based on it myself :P
If you want to have a little fun with the materials you could add some procedural snow. You could make a material that blends between your base texture and snow depending on the direction of the normal. Here's a similar material I made a little while ago. You will need just the nodes within the "Blend" box and then tweak the values a little.
Does anyone here know where I can find the image (or artistpage) of this little kid in a forest holding a wooden sword fighting monsters. I think it was a painting and I'm pretty sure it was a polycounter
Does anyone here know where I can find the image (or artistpage) of this little kid in a forest holding a wooden sword fighting monsters. I think it was a painting and I'm pretty sure it was a polycounter
Replies
Concept
darbeenbo - badass!
FirstKeeper, I love your style!
[ame]http://www.youtube.com/watch?v=Yrqxjr-FzAk&feature=player_embedded[/ame]
Ive been dabbling in maya lately..its been about 6 years since I messed around in it. After some initial bumbling, I actually started to really love that hotbox flow. Just playing around with some big shapes here. Some SubD Fun!
This is amazing! Feels very Mirrors Edge!Where is the concept from? Is it yours?
I think this is not deserve a thread so i juste drop this here:
http://vimeo.com/26839012
And a little close up :
The upper legs still need a final pass, especially there backs. Tweaked size ratios and i think i have discovered the missing angle that shows me how the knee joint works, so ill probably be at that tommorow. 24/26hour build. Starting to lose track aha 40Gb of recordings at any rate.
Making a thread now to stop spamming here x___X
tbh am lost on how to bake this for a low poly one.. i tryed it but it only did abit of the floor. do both unwraps need to match? and i guess i need to unwrap before a bake? watched tuts but still not getting head around this "bakeing" yet.
anyway heres high polly section so far.
Could us a alpha for the grates so you can see the tubes below?
..... !
/me merrily prances about like a child on his birthday
simple high-poly model.
diffuse & normal. Not used to the methodologies required for normal baking so i sort of fubared the uv's.
some strange errors in the sides of the bake, even though the test bake didn't show any errors. *shrug*
based on this:
Any crits/suggestions for how to spice it up?
It's for the BSG universe, yeah. But it's not the Galactica of course. Although I did build her as well. It's for the mod listed in my sig.
Looks good to me. If you added to it I think it would just look busy.
So here's a soopah early wip. Snow is glitchy as fuck and materials are unfinished like many of the objects. Textures aren't really there either but nuff excuses.
[ame]http://www.youtube.com/watch?v=-Pj6ZTzhlws[/ame]
the barman...
Looking good! Funny that I marathoned the whole Game of Thrones just yesterday and was thinking of doing something based on it myself :P
If you want to have a little fun with the materials you could add some procedural snow. You could make a material that blends between your base texture and snow depending on the direction of the normal. Here's a similar material I made a little while ago. You will need just the nodes within the "Blend" box and then tweak the values a little.
http://daniellieske.blogspot.com/ this?
sltrOlsson: much left on the tavern? nice rocks btw
Some progress with my zombiedemondude.
Wahlgren: Looking forward to seeing the rest of it. Huge fan of GoT.
MrSkullface: Nice one. Dig that hair.
Can't say it enough but minotaur's tutorials.
can't get viewport shaders to work, and i can't be bothered (tired) to get these textures & modular models into source.
Mrskullface Great head, really dig his hair! Was the Slash brush used extensively on it?
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