Everything is looking awesome. I have ways to go before I catch up to all this brilliance! In any case thought I'd post what I do have which is a WIP of completed polypainting and thus on to remeshing, hope you guys like it.
Don't be afraid to use the extra polys to make the crate look better. Even source engine games back in 05(?) were able to handle the extra geometry.
And if the barrel is 360 polys, and the crate is 6, that's 60 times more polys from one to the other, and presumably if they're going in the same engine, it shouldn't mind the extra dozen or so tris.
Also, for the barrel, try and make the metal rings stand out more - in reality there's a nice sharp edge, and sometimes a nook or cranny or crevice (etc) where the metal goes over the wood - try to bring this out with your normals (harder and more pronounced edges), diffuse (baked AO should leave a nice dark line) and spec (no light and in the shadow, no specularity). If you can afford, maybe even extrude some faces for the metal rings?
Also, the texturing is great, but not consistent - on the barrel the wood looks nice and, well, nice. Like a used timber floor. But the metal looks like it belongs in a workshop. Also there's a seam of some sort just to the right of the bolts, second ring down.
Tweak what you've got there, and you've potentially got a very nice new barrel and a very good used barrel texture.
Thanks a lot for your comments. I thought about actually leaving the rings in the low-poly, but it's my understanding that these are simply done with normal-maps?
And the seam you mention is supposed to be where the metal ring overlaps, I think.
MAn I see zombies are liked around these parts, will have to finish.
Arrangemonk; I think your right. I can see were going to get along just fine
Morte; same to you sir, your cloth skills are pretty good, I was referencing the awesome videos MM had up on his site, cloth is still freaking hard for me.
G2000; I plan on it.
Jeremy; dude that image gave me some ideas, my zombie needs more guts...
WIP Low poly pillar thing at 835 tris. (350 on the pillar) it's from the WoW cataclysm concept art book. (i'll post concept soon its not on the internet it seems)
crystals are more of a placeholder then anything at the moment.
any crits? also i'm wondering if it's worth keeping the bevelled edges, i hear they help make it not look so blocky when the normal map is put on.
This is my frist time posting on polycount. I have been working on some high poly models that I intend to low poly and texture. I've made some quick model sheets for presentation purposes. Any advice, comments, or critiques would be appreciated. Thanks!
Great game, I still have my big-box copy bought back in '95 or '96
Something you might be able to draw some inspiration from, pics of early versions of the game: http://home.comcast.net/~ervind/digbm1.html
My brain thinks making a low poly fat golden saint would be a totally awesome idea. But probably more cartoony thick than blubbery. IDK, still figuring out what I want.
My brain thinks making a low poly fat golden saint would be a totally awesome idea. But probably more cartoony thick than blubbery. IDK, still figuring out what I want.
needs something something.
So much flavor in those characters man.Yes please do continue!
Here's a little quick sculpting/ low poly retopo practice.
Initial Sculpt, 49680 triangles. Final low-poly mesh, 320 triangles.
Normal and diffuse maps 1024 x1024
krisCrash - I reallllly love the sketches you have there, especially with the two of them contrasting together on the right. However, I think you've lost the feel of her personality in the turn around. I don't know if it was your intention, but she doesn't look short and squat in it, she looks really tall and hefty. I'd highly suggest revisiting the proportions you were sketching out earlier on and going more with that feel of this character.
But yeah, what others have said: Love it, go with it!!
Great game, I still have my big-box copy bought back in '95 or '96
Something you might be able to draw some inspiration from, pics of early versions of the game: http://home.comcast.net/~ervind/digbm1.html
Dude! That is an amazing find. So much good stuff.
haiasi, i love the linework in your sketch. is that ink and marker on paper or some fancy brushes for photoshop? i almost wish more of the linework was showing through on the colored version.
Replies
fantastic! I love seeing every step of the way in just one img
I don't alway fuck around, but when I do, I make shit like this:
[ame]http://www.youtube.com/watch?v=kb0myggN80Y[/ame]
hope to have this done by the end of next week.
Thanks a lot for your comments. I thought about actually leaving the rings in the low-poly, but it's my understanding that these are simply done with normal-maps?
And the seam you mention is supposed to be where the metal ring overlaps, I think.
But thanks for the help!
Edit:
Do you find this version better?
Arrangemonk; I think your right. I can see were going to get along just fine
Morte; same to you sir, your cloth skills are pretty good, I was referencing the awesome videos MM had up on his site, cloth is still freaking hard for me.
G2000; I plan on it.
Jeremy; dude that image gave me some ideas, my zombie needs more guts...
Mongrelman, for some reason I feel the same way.
awesome work here dudes!
Final plans are to show off in UDK.
And my ref: (Anyone recognise?) :P
WIP Low poly pillar thing at 835 tris. (350 on the pillar) it's from the WoW cataclysm concept art book. (i'll post concept soon its not on the internet it seems)
crystals are more of a placeholder then anything at the moment.
any crits? also i'm wondering if it's worth keeping the bevelled edges, i hear they help make it not look so blocky when the normal map is put on.
cheeers!
muchos wip-os
1459 tri 512x512 dif
I love this!
I am working on a concept by Sixduck - http://sixduck.org/propnetc.html
Its the second one on the second row
And I am slowly working on my Eat3d entry, concept from Brink
Totally! I just destroyed that sound cue. Don't know why I didn't kill it earlier. so distracting.
WIP'in up a storm..
LOVE THAT GAME!
awesome scene broski.
that's incredible
Cross posting from my wip thread. I had some fun sculpting after watching the latest Harry Potter film.
Untextured and very WIP yet
Great game, I still have my big-box copy bought back in '95 or '96
Something you might be able to draw some inspiration from, pics of early versions of the game: http://home.comcast.net/~ervind/digbm1.html
needs something something.
I'm making a shunter train with plans to make a train yard in cryengine 3.
So much flavor in those characters man.Yes please do continue!
Im diggin this too, make it :D
Tadpole that train is looking niceeee lovely details
Initial Sculpt, 49680 triangles. Final low-poly mesh, 320 triangles.
Normal and diffuse maps 1024 x1024
another fallout piece?
1459 tris
512x512 difuse
Like I said it's for GTA 4 :P
Also, it's dynamic lighting so my light setup might make it look a bit shiny.
But yeah, what others have said: Love it, go with it!!
Dude! That is an amazing find. So much good stuff.