Hi everybody, i'm posting here this Zealot i've been working on lately...the idea is to make a game character with the option to change armor pieces like in rpg games.
For now i'm on the Zealot naked body
krisCrash - I reallllly love the sketches you have there, especially with the two of them contrasting together on the right. However, I think you've lost the feel of her personality in the turn around. I don't know if it was your intention, but she doesn't look short and squat in it, she looks really tall and hefty. I'd highly suggest revisiting the proportions you were sketching out earlier on and going more with that feel of this character.
But yeah, what others have said: Love it, go with it!!
The turn around was drawn FIRST, then I drew the sketches to get some life instead. Makes sense now?
I'll keep sketching 'cause I don't think she is quite right yet. I think what I want is those tiny super deformed low poly characters somehow. WE WILL SEE.
Edit, ok, it's probably bad to add it in after, but, here is a quickie after doing some silhouettes.
something like this I definitely like the side view.
very, VERY disappointed to hear that the mighty Total Recall is going to be rehashed into some inevitably inferior form - so had a bit of an arnie moment and in a fit of martian despressurisation inspired madness did this
Also had a bash on sculptris - really good, for something thats completely free. Not going to replace zbush, but such a good introduction to 3d-sculpting. V. Impressed.
lol pixelherder. that was my face for the past week when I started getting "display driver nvlddmkm stopped responding and has successfully recovered" errors.
re lit this a couple weeks ago, crits welcome.
dam graphics card.... cant play LOL or do art work now :poly118:
i dont wanna be harsh, but i wont be all "hey look its so cool". as said before, everyone has to start somewhere, and youre going well. i still remember when i first started (nevermind people who bash blender, its an awesome 3D tool, indeed i still use it for simpler meshes. but its always a good idea to get the hang of 3dsmax, as its the industry's standard).
well, on to your work (im saying all this bearing in mind youre starting with this, dont know if you already know the things im gonna say; anyway.)
work with references. anything you model. dont try to get it off your head, it doesnt work 99.9% of times. even if its a google search for some images, its critical to have references to base your work on.
if youre working with blender, try to avoid the subsurf tool (its the same as the subd tool on zbrush). unless youre going for a hi-poly, having your low poly subd'd wont help much. try working your polies out from scratch.
practice. ive seen its your first time here, so, dont give up. keep posting here, people here always help. really.
last but not least, dont be afraid to ask. whatever doubt you might have, just ask.
hope this helps you for now, keep up the good work
hey thanks for the honest feedback. even though these are my 1st couple of posts on this forum im not exactly "new" to this stuff. well in the big scheme of things i've only been modeling for like 2 yrs but i do have a simulation & game development associate degree. im not really trying to be a character artist so i wont be crushed by any negative feedback i get on that model, but does it really look like that much of a rookie model? lol. i dont use blender but i do know how to use reference at least
Hey there! Was this weapon for a Command & Conquer mod or something?
I ask because you've obviously pasted the Scrin logo from C&C3 on your weapon...and its tiberium green & scrin purple so...
well i just got the emblem off of google images randomly because i was looking for some kind of alien design. the original color scheme was going to be black and purple but then i decided to add some green alien blood to dirty the appearance up. so any likeness it has to c&c3 is a complete coincidence. i've never played the game haha
On your gun the surface is very noisy and kinda looks like it's made of clay. The paint job is also very loud and kinda random with how it's blotched on. It's just kinda busy. So I suggest maybe working on hard surface modeling techniques for this and have visual breaks w/ simplified areas on the weapon in both geometry and texturing.
that's actually the gun i got the concept from haha. thanks for the feedback!
Update... I think I'm at 10 hours or so right now. Going to polish his middle section and gauntlet and a few other things then move on to the next piece.
Update... I think I'm at 10 hours or so right now. Going to polish his middle section and gauntlet and a few other things then move on to the next piece.
I see why they like to publish you ;D
If you have the time/can be arsed, can you screen cap/timelapse yourself one day? It would be much aprreciated.
Could you post a bit of your render setup? Well, mostly the material you used for the robot. I really like that clean look!.
It's a skylight with MR Sky Portals, and a couple MR Spotlights aimed at it - Just a basic Arch and Design Material.Then I rendered out an AO pass that I fiddled around with in Photoshop.
If you have the time/can be arsed, can you screen cap/timelapse yourself one day? It would be much aprreciated.
Ah, that's not what I meant. ImagineFX is having a portfolio challenge of sorts. They pick their top 10 favorite artists / portfolios and publish a short biography about them and one or two of their art pieces.
I need to get some of these done by the end of the month cause my site is way too outdated.
Freelance work has died down for me, so I've had more time for personal work. Hoping to make more significant progress on this guy before Comic Con, so I can show him off for potential employers.
Razgriz - Top notch work man.That rig is sick!How long did it take and what you make it in?
Thanks! The rig was done entirely in Maya, and all of the modeling was done in Max. The rig will have to be updated once the LP is done to accomodate some changes I made in the modeling.
That is awesome! Are you by chance doing a challenge at Eat3D?
Thanks Leopold. Na, it's just for practice. But had a look at the competition you mentioned. Theres lots of great entries there, might even join it. Depends how much time I have.
The Pieces look awesome but the angle is hurting the presentation.
Good job, tho like the textures.
EDIT: i think whats throwing me off is the way your pulling back in such a tight space that even the arch on the bridge is being lost.
I think he is trying to stay as close as possible to the concept art. I like it a lot.. I would like to see more wear and tear and the deco patterns on the walls that are in the concept art though..
Are you also going to add the hanging chain thingys to the scene later...?
Looks like a solid start to me...
The standards are getting really high here of late. great stuff
still struggling with this in my spare time after billions of revisions:/
fair bit to do still
Replies
For now i'm on the Zealot naked body
I'll keep sketching 'cause I don't think she is quite right yet. I think what I want is those tiny super deformed low poly characters somehow. WE WILL SEE.
Edit, ok, it's probably bad to add it in after, but, here is a quickie after doing some silhouettes.
something like this I definitely like the side view.
Concept by Greg Broadmore. Got it painted now off to the low poly
Also had a bash on sculptris - really good, for something thats completely free. Not going to replace zbush, but such a good introduction to 3d-sculpting. V. Impressed.
re lit this a couple weeks ago, crits welcome.
dam graphics card.... cant play LOL or do art work now :poly118:
thanks! no i didn't. i just used maya
hey thanks for the honest feedback. even though these are my 1st couple of posts on this forum im not exactly "new" to this stuff. well in the big scheme of things i've only been modeling for like 2 yrs but i do have a simulation & game development associate degree. im not really trying to be a character artist so i wont be crushed by any negative feedback i get on that model, but does it really look like that much of a rookie model? lol. i dont use blender but i do know how to use reference at least
well i just got the emblem off of google images randomly because i was looking for some kind of alien design. the original color scheme was going to be black and purple but then i decided to add some green alien blood to dirty the appearance up. so any likeness it has to c&c3 is a complete coincidence. i've never played the game haha
that's actually the gun i got the concept from haha. thanks for the feedback!
Mateba Model 6 Unica, with my own little compensator.
A little worried i made the bevels a bit too tight on some edges for normal baking, any thoughts would be awesome.
The rear portion, handle and hammer aren't complete yet.
zBrush monster head WIP
sick!!!
welcome to derpburger home of the derpburger can I take your WIP...
(started as a schell study in case anyone notices similarities)
Could you post a bit of your render setup? Well, mostly the material you used for the robot. I really like that clean look!.
I see why they like to publish you ;D
If you have the time/can be arsed, can you screen cap/timelapse yourself one day? It would be much aprreciated.
Something I did in work.
Personal piece, just a quick make.
And a scenery piece from course stuff.
All opinions appreciated.
Thanks! It does, here's a rig test with an older blockout-ish version of the model.
[ame]http://www.youtube.com/watch?v=ERvwJQ7m4ys&feature=player_embedded[/ame]
It's a skylight with MR Sky Portals, and a couple MR Spotlights aimed at it - Just a basic Arch and Design Material.Then I rendered out an AO pass that I fiddled around with in Photoshop.
Working on the APC from Aliens.
yes mirrored.
Ah, that's not what I meant. ImagineFX is having a portfolio challenge of sorts. They pick their top 10 favorite artists / portfolios and publish a short biography about them and one or two of their art pieces.
I need to get some of these done by the end of the month cause my site is way too outdated.
Thanks, though
nice process thanks for sharing!
toyed around with a bunch of different rendering types then settled on 3point shader. Man what a nice shader!
still got a lot to do!
I working on a concept for a troops transport and I need advice
my initial concept
and a better idea I think
thanks
keep killin it polycount! so much niceness
Thanks! The rig was done entirely in Maya, and all of the modeling was done in Max. The rig will have to be updated once the LP is done to accomodate some changes I made in the modeling.
The Pieces look awesome but the angle is hurting the presentation.
Good job, tho like the textures.
EDIT: i think whats throwing me off is the way your pulling back in such a tight space that even the arch on the bridge is being lost.
Thanks Leopold. Na, it's just for practice. But had a look at the competition you mentioned. Theres lots of great entries there, might even join it. Depends how much time I have.
My idea is to do an old chest with a kind of octopus-demon monster guarding it
Are you also going to add the hanging chain thingys to the scene later...?
Looks like a solid start to me...
still struggling with this in my spare time after billions of revisions:/
fair bit to do still