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Pre-Dom War V - 3D Character Art

1101113151632

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  • Sixton
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    SpeCter wrote: »
    Sixton: Looks really good, i like it.One thing bothers me though, her tits are as big as her head and her upper arms look like if they´ll brake if you touch them(too thin)

    Thanks for the cc Spec. The arms are supposed to be thin and kinda disturbing as i wanted to give them at least some similarity to a spider's front legs. That's why i decided to bend them at the 'wrist' like that as well. I made some slight changes to give the arms a bit more deformed "no, this is not supposed to be normal" -look

    Oh and the tits! I decided to make a small change, thanks. I'm a boob fan.. apologies. :)

    @soda: thanks but i'll keep her at this height!
  • BadGeometry
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    The model's done!

    1534g2f.jpg

    It weighs in at 2996 tris including a few special effects planes I've got hidden. I ditched the pauldron he had on the skull since it didn't add that much to the silhouette. On top of this I think two faces is enough. I also added some shackles to give his feet some more interest.

    Ya'll guys are crankin' out some awesome stuff!

    IAmTopper: I think the new color scheme is stronger than the old one, but think I'd lighten up the dark purple there a bit. Otherwise, it's looking great so far.

    Borrden: That's a really nice lighting set up. How'd you achieve that effect? Did you use any GI?

    onelunglewis: It's coming along nicely. That skin texture looks nice and meaty. Lookin' forward to the next update.

    JacqueChoi: That's looking awesome, man. You have a lot of really nice consistency on the ornate areas. Everything looks so sharp!
  • Mudkipz
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    update_2.png

    Just posting a quick update on my War General. I'm loving all the work going on in here guys.

    I'm especially impressed with yours Choi, keep it up!!
  • weisheng
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    weisheng polycounter lvl 9
    some averageness

    fail.jpg

    fail2.jpg
  • StefanH
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    StefanH polycounter lvl 12
    nice wishang

    @JacqueChoi
    very nice but i feel like you are overdoing the highlights a bit. Give the eyes some place to rest and the remaining strong highlights will pop more.
  • Harry
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    Harry polycounter lvl 13
    just a bit of messing around
    7f52c6ed34478e23096ebcc93839be9a.png
  • Ithoual
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    weisheng : Impressive one ,your work have a really nice " draw " feeling. I like it.

    JacqueChoi
    : That's disturbing, i really don't know how you can get some sharps details like that. Bravo !!

    Saxton : Well dude, start the 3D now (lowres i hope) your concept is an artwork now! I think the soulder part is a bit too large. It's giving her a " male " feeling, but your design is really cool. Good luck !

    Small update for me, I've continued the texture and changes some details on the belt. And i tried to add some warm coloured details as someone suggested.

    Thx for the advices, and good luck everyone. (Feedback plz!!!!)
    ithoualpdwvplanche02.jpg
  • SpeCter
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    SpeCter polycounter lvl 14
    Modelling done, now unwrapping and slapping some colors in:
    goblintechnomage.png
  • onelunglewis
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    onelunglewis polycounter lvl 10
    Holy S#!^ Choi thats awesome. Great Great work.
  • achillesian
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    corrupted concept

    5ESBf.png
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Wicked! ithoural and onelunglewis!

    Did some more work on the concept side...

    bleh6.jpg
    fc4.jpg
  • onelunglewis
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    onelunglewis polycounter lvl 10
    Thanks Muzz, was looking forward to seeing your progress really great work. Great concept.! Very fresh.
  • fearian
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    fearian greentooth
    I can't stop thinking that it just looks really weird to have her legs up like that...
  • Graff Pirate
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    Ithoual, I would say, keep doing what your doing. just keep working those brush strokes (unless thats what your going for then i would say add more tones). great concept btw

    Sixton, Love it, if you execute on that concept I say huzzzah!

    JacqueChoi great work, style reminds me of a game i worked on a LONG time ago, thanks for sharing your progress.

    Cheers
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    @weisheng -- omfg ... awesome!
    @Jacquechoi -- seriously....wow. your textures are so sharp!
  • ishii
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    dw5ishii01.jpg

    So much great work on this thread, victory is coming for the poly peeps :P

    I blocked out the shapes for my general - still have about 1k tris to play with but think I need to refine a lot of parts so its gonna be tight!
  • sp0kelset
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    Comments and feedback thanks.
    Also ideas on how to make it more futuristic. :poly124:
    ratsamurai2.jpg
  • kitsune
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    Borrden: I love the proportion of your character. The hands are really nice and bring a lot to the character.
    Weisleng: Your character is really cool. It reminds me of a naruto character.
    Muzz: I love your new ideas on your concept. Can't wait to see it in 3d.

    Here's my evolution for the modeling part.

    dwv2.jpg
  • IAmTopper
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    @Muzz: That is awesome and I can't wait to see that modeled.
    So much kickass stuff being made here.


    I was wondering as far as representation of polycount is concerned, what liberties are we allowed to take with the logo?
    I was reading on the rules that you could either do just the color scheme just the logo or both.
    So far what I've seen in 3d is the polycount logo as an object itself either as a medal or a banner but are we allowed to actually sculpt the logo into the character and blend it in or distort it in any way?
    logouse.jpg
    These are two sort of ideas of what I'm asking about.
    I saw someone draw up a bad ass helmet what had the polycount logo with sections cut out of it to make it work as a helmet but I haven't seen it as a 3d model yet, which is why I'm wondering if distortion of the logo is ok.

    Furthermore, would it be ok to distort the logo if the polycount color scheme was there but not ok to do if it wasn't?

    If the polycount logo has to be stamped in and unaltered then I'm just going to go with my original energy array idea with the logos being points on a design.

    Once again, awesome work from everyone and to anyone who can answer my questions thanks ahead of time.
  • kengkard
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    I add detail and change helmet.:)

    pdwvsculpt02.jpg

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  • Snex
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    @IAmTopper

    I believe as long as you can clearly tell its made by a polycount forum member(grey and green colours) it should be fine. However I don't think that either of your "smiley face" designs fit with the character. Try adding a bit of tech or alternate placements.

    But overall I am digging that colour scheme. Keep it up.
  • IAmTopper
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    Heh, yeah. Those were just for the sake of illustration to try and make my post a lot less wordy. The logo will likely not be on the character itself in anything but a subtle way and the colors will be the main "this is from polycount!" force.

    Thanks for the info!

    I shall now stay my course.
  • Sixton
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    sixton_dw5_wip_006.jpg

    First couple of hours modeling.. this is what Object Plane001 looks like right now.

    @Ithoual: i love that techmage! great texturing.. and your advice is duly noted, i'll fiddle with stuff like that later, for sure.
  • HandSandwich
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    HandSandwich polycounter lvl 18
    Looking good folks!

    Changed up the concept. A lot. I couldn't get what I was looking for in a shadow so I'm going for more of a War General approach. Plus, this is more my style and will probably be more fun because of it. Anyhow:

    concept_05.jpg

    Still needs a little work to tell that he's the leader but I'll figure out the details during the modeling. Keep up the good work everyone!
  • edoran89
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    @handsandwhich, dude you totally murdered my Golduck and put it on your shoulder ! : p

    really dig the concept, keep it up!
  • madmuffin
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    madmuffin polycounter lvl 7
  • Baddcog
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    Baddcog polycounter lvl 9
    Swizzle wrote: »
    I'm rather partial to 1 simply because I like the idea of a head in a jar inside a giant cyborg killing machine, but I think it could use some more iterations before I nail the design.

    #1 is HORRIBLE! Don't do it. lol, bah, that was the first idea I had, then I saw your sketches... Ah well, I suppose there will be alot of similarities with all the peeps involved.

    -edit
    OK, I thought I posted early but see I'm at page 20ish... late to the game.

    I'm glad to see your progress, my idea is quite a bit different than where you're going. Your progress is looking pretty sweet btw.

    Everyone else's work is looking pretty good too, don't have time to scan the entire thread right now though.

    I'm in on Team Green. I actually like the no normal idea, might help me out some.

    (geez, when did this start, this is the first time I've noticed).
  • Ilya Kuzmichev
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    Ilya Kuzmichev polycounter lvl 15
    Update. I've added gun on shoulder, glove and some accessories to my technomage:
    concept2c.jpg
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    hey hand! looking forward to your posts :) last year's entry was pure awesomesauce.
  • vodkatonic
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    I'm getting closer to what I'm looking for. thanks for the input folks!its not making this process any easier.

    wv2e.jpg
    wv3.jpg
    wv6.jpg
    wv7.jpg
  • vodkatonic
  • Sirdelita
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    Sirdelita polycounter lvl 10
    ShadowConcept2-1.jpg

    My final concept! Gonna start modeling!
  • premium
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    premium polycounter lvl 13
    I think I'm going to do this guy.
    domwarshadowsketch.jpg

    And where I am right now... about 2000 tris...
    shadowpreviewcopy.png

    Of course - wires..
    wireshadow.jpg
  • Fink
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    Fink polycounter lvl 8
    made some progress and a few adjustments to the textures...

    screen4l.png

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  • samhakem
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    samhakem polycounter lvl 14
    Model sheet done, finally going to start modeling! Yay!

    @fink jesus dude, love it, would really like to see you texture map, your texturing is very nice...

    Any tips? :)

    modelSheet_Sever.jpg
  • Fink
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    Fink polycounter lvl 8
    @samhakem: thanks man! I'm definitely gonna put some more time into it. Still not satisfied, haha. As for tips, I found it a lot easier to paint baking my Ambient Occlusion from my high res model, so i know where everything lands on my Geo. Most of the detail is put on from that.

    Just put in as much time as you need to make it look badass! :D
  • Harry
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    Harry polycounter lvl 13
    IAmTopper wrote: »
    which is why I'm wondering if distortion of the logo is ok.

    Furthermore, would it be ok to distort the logo if the polycount color scheme was there but not ok to do if it wasn't?

    The way i interpreted it was you could have EITHER colours OR devices OR both. I'm going to edit the PC logo a little to feel more appropriate to the surrounding design, and it should be ok i think because it'll still be recognisable as polycount and not some other forum, and to clarify further i've used a strong green and black scheme.
    I could be wrong, but I think, based on how specific the rules are in other areas, they would mention the purity of the logos if it were an issue.
  • illusion
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    illusion polycounter
    Oh, I missed a lot during these two days!

    Samhakem, Sauron, Pleased to meet you too! Thanks for response and let's keep in touch :)

    Woogity, Hi! I remember you too ))) you chess pieces was really great! Nice to meet you here.
    My work with the textures really are not as good as I would like, but I'll try to do it well

    Sauron, I could be wrong, but I think, hips can be wider and buckles with different sizes, it will be more interesting

    Samhakem so far is so good, keep going :)

    Sirdelita, very interesting concept. Can't wait to see more )))

    IAmTopper I'm not sure about logo, but great texturing anyway!
  • Ithoual
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    Sirdelita : I just enjoy your concept, the kind of stuff I'd like to make in 3D hehe :]

    Premium :
    Your concept is cool men, nice personality, i think you've lost it a little in 3D, maybe the head is not enough between shoulders , you should try to push your attitude a little.
  • Andr
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    Hey!

    I have not actually been part of any competition here but I've been monitoring the activity on Polycount for quite a while haha :D. So I thought, "Why not?" and decided to enter into this competition. I am hoping the colours portray Polycount sufficiently!

    I'm happy to represent Polycount in this instance and I hope that you enjoy what I will be producing from this point onward. I certainly have enjoyed everything I've seen so far :).

    Here is my debut concept:

    Spirit_Richwood.jpg
  • lochness
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    this is another artwork of my character

    scan-3.jpg?t=1290344459
  • Baddcog
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    Baddcog polycounter lvl 9
    quick concept. Wouldn't say it's the most original. have a few ideas still roamin around the head. I never draw up concepts but probably should more.

    Don't really do bots either so this should be fun.

    bot0002.jpg
    just realized my quick scan was sideways, whoops.
  • Kiranor
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    Hi!
    Finally, something came up =). Hope to have time to finish. Waiting for comments, thanks in advance. =)
    3f320f27.jpg
  • Lord Fryingpan
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    Lord Fryingpan polycounter lvl 12
    As for myself, I'm giving a shot at the Technomage, mine being a delicate equation of boobs + hind + futhark.

    hindwoman01.jpg

    Here is a first rough and not everything's defenitive but I dare think it's a good start.
  • soda
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    So many beautyfull work.
    I`m near to finish model, I use 2245 polygons for now. I plane use 300 polygons for sword and 455 for legs, I think I fit in limit 3000 tris.
    OK, time to sleep :)

    dw5_4.jpg
    dw5_8.jpg
    dw5_7.jpg
  • ETA
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    ETA
    clipboard01rm.th.jpg

    My stempunk robot :] I hope that model will be finished next week
  • madmuffin
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    madmuffin polycounter lvl 7
    Doing some preliminary painting. Even though I am looking at a lot of references, I am really struggling to get the metal texture looking right, mainly because specularity is what defines metals and I can't get the lighting direction to look right or natural.

    preliminarypainting.png
  • fearian
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    fearian greentooth
    A character artist, I am not. I'm finding this a massive slog. The Idea of what I'm making keeps changing in my head and this dude is taking far too long. I am never not working from concept art again.

    Here's my start:
    buwCK.png
    the transparent mesh underneath is an old model I'm using as reference. Helmet is a placeholder. urglebluglebluuu I need more motivation :/
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Like your shapes fearian!
  • ridley075
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    ridley075 polycounter lvl 10
    Got the base mesh done, sitting at 2,999 tris. Yay. Had to downres the face ALOT. Starting to sculpt now, will update with some ZBrush goodness soon...

    11-18-10_01.jpg
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