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Pre-Dom War V - 3D Character Art

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  • jeremiah_bigley
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    jeremiah_bigley polycounter lvl 15
    So if I understand correctly... In the rules when they stated that there would be no casting, yet we could build a highpoly and "use it for diffuse generation." I am guessing that means we can cast an Ao? I assume so because that is what onelunglewis did... It just seemed a little contradicting at first.
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    i think the deal is we can use highres sculpts ... just do not use them to generate any sort of bump or normal information. AO bakes are totally fine now.
  • Highelf
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    Highelf polycounter lvl 11
    You could probably also use a generated normal map in your diffuse ("fake" normal mapping)
    I'm quite sure the rule is simply that you can only use a diffuse in the end and no normals. Whatever you do in between that and the finished product probably doesn't matter too much (ie sculpt it, retopo it, bake AO's etc)

    I really wanted to do this pre-contest but I'm just too busy atm, I think I'll wait for the real deal and have a go at that!
  • Scoot_da_Poot
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    Scoot_da_Poot polycounter lvl 11
    So I'm jumping in a little late but I would love some feedback! CORRUPTION!
    149231_524944206250_80901468_31101530_6960072_n.jpg
    photo.php?fbid=524944206250&set=a.524944201260.2035849.80901468
  • MADAMEC
    @clint Number 4 is great, I liked it in the first round and I still like it now. I think it has a lot of potential and can see it as an awesome character
  • Nix
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    Nix polycounter lvl 13
    Hi guys, first time poster here, this is kinda scary. :x I joined specifically for DW5 but I've been lurking at polycount for a while.

    I know I'm kinda late... hope I still have enough time to make a proper effort.



    Anyway, I had some ideas for all classes, I decided to go with the war general because I just felt the most inspired for that one at the time.
    Are these too elaborate for thumbs? I get the feeling I should've kept it simpler and just throw down more ideas, but oh well. Thanks in advance for any comments and crits. :)

    dw5p_scribbles.jpg
  • audi100
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    audi100 polycounter lvl 11
    This thread is starting to explode.

    @ Clint: #4 is cool but wouldn't mind #1 too.
    @ Bogban : very hot, she will boil their male enemies to death =P.
    @ Arkhange: nice progress, looks very solid.
    @ rapture, murph, Levus: really fun looking characters like them alot!
    @ JFletcher: hehe thought of something similar, looking forward how this turns out :D

    After some more doodling my decision fell on 15A will start on the lowpoly next and see what i can fit into 3000 triangles.
    Not happy with some parts and the colors, but the overall forms are there i think.

    DominanceWarV_final_concept.jpg
  • chill-lair
    Hntrluc: looking really good and I'm really diggin the cape
    swizzle: the textures on the stomach-tank have a really good metallic feel. Looking forward to seeing it on the arm.
    Der Hollander: keep it up. its getting freaky in a good way.
    Arkhange: The gloves and leg armor have a cool techy look to them. nice job

    Well, damn...every day more and more awesome art is getting posted. Keep up the good work everyone.

    My guy hasn't changed too much. I want to just have fun with this guy so I decided to throw a jet-pack on him and see where that went. I still want to give him a side arm. He is at ~2500 polys so I have a bit of room to play with as well as some tweaking room. C&C please!

    BNlqJ.jpg
  • samhakem
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    samhakem polycounter lvl 14
    This is as far as I got with my color palette test...I like the hues, and saturation contrasts are working, values are trickier for me, and light/shadow is harder still....

    Im so damn tired, all I see is the polycount logo everytime I blink...im going to bed! ugh...must...sleeeeeeeeeeep.

    Oh and Julia, yes I will be getting rid of those Belts! ; )

    color.png
  • natetheartist
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    natetheartist polycounter lvl 9
    a couple of these are looking pretty good.

    maybe i should hop in on this....:shifty:

    still 2.5 -3 weeks, right?
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Yep, plenty of time dude just about to hop on "for reals" right now with some concept art myself after twiddleing my thumbs for over a week.
  • onelunglewis
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    onelunglewis polycounter lvl 10
    where did muzz go? I was looking forward to seeing the mounted character.
  • ocarian
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    ocarian polycounter lvl 16
    Hop ! little Up

    WipTechnoMage02.jpg

    Keep up everyone
  • muhlbacer
    this not being able to make threads for our posts is kinda lame, you never get any constructive feedback
  • redwake
    @Jackablade: I think you've nailed the concept. Consider squishing her head and upper torso down and out a bit. It might be interesting if she were more off-balance from holding the bombs on one side and the propeller umbrella on the other.
    @SpeCter: Looking good! Proceed.
    @onelunglewis: Great work so far. The skin doesn't look right because it's too saturated. I assume the flesh is dead, at least around the edges. Take a look at images of necrosis if you have the stomach for it.


    @throttlekitty, soda, Sixton: thanks!
    @throttlekitty: Yep. Add a little Mary had a Little Lamb & freaky mime and you have it.
    @Sixton: Giraffe legs are inflexible, I'll try deer legs instead. Having bigger hooves does look better. Good crits.
  • Ithoual
    Actually i think it's more efficient, when everyone has his own thread, there are always the same that get visit and feedback / support. With only one thread you are " forced " to see everyone. Of course it's a bit more complicated to post feedback for multiple entry, and it couldn't work with lot of people. But, it's the mini challenge, i think it's a good way to warm up with feedback and get contact with this community.
  • SpeCter
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    SpeCter polycounter lvl 14
    Actually i think it´s like that because of the rules(i think i´ve read that somewhere).
    And this way you kinda "force" everyone interested to look into every work.
    And if you give comments&critics to many of the entries it doesn´t feels better if you say it´s bad, it encourages you too improve.
    If everyone had it´s own thread it would be like "Wow this is awesome blahblah..." for the good entries and the entries which really need some good feedback suffer, because most likely you will open it, say to yourself that you don´t like it and leave it as that, giving the person who made it no chance to improve.

    It doesn´t have to be like this, but according to my experience people seem to look after threads they can droll over and leave others in the corner.

    After all, the mini-challenges are more like helping each other and have fun as a whole(at least to me)

    IT could be completly the other way around, but looking at previous posts, everyone gives feedback.

    Personally i don´t want to crawl through every single thread, for me it´s easier to keep track of everything.

    As everything in life everything as it´s positives and negatives, but for this mini-challenge i think one big thread is more fitting.

    And both depend on the efford people spend on commenting and posting their stuff, so lets stop this talking(Actually i think i said enough already :) ) and take Polycount to the win :)

    Keep up the good work guys :)
  • Harry
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    Harry polycounter lvl 13
    Ithoual wrote: »
    ithoualpdwvplanche01.jpg

    It reminds me of "Chronopolis" and would make a sweet UT2k4 or q3 character
  • XenoKratios
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    XenoKratios polycounter lvl 12
    ocarian wrote: »
    Hop ! little Up

    Keep up everyone

    Nice underboobage man, ahaha
  • Daven
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    Daven greentooth
    this thread is awesome. it makes me cry
  • Nix
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    Nix polycounter lvl 13
    Really awesome stuff from everyone.
  • defdumbnblind
    War General

    Hey guys I am new to this forum but I have seen some talented people here so I wanted to join up with this team hoping to get some good crits.

    Here is my concept....some things have changed throughout the build of this guy due to poly constraints.

    model-sheet.jpg

    Here is the turn style.....

    turnsheet.jpg

    Right now the mesh is almost at 3,000 tri's. It needs something and I am reaching out to you guys for the help. He looks too naked in the legs? I dont know not sure but some ideas are welcome. On a side note it has been about 6 years since I have done a character and I know unwrapping has come a long way. Does anyone know of a good precise way to unwrap? Anyways I am happy to be here and all the work thus far looks great!

    Peace

    DDB.
  • dregoloth
    technomage.jpg
    I finalized my technomage concept tonight. Time to start modelling the character.
  • Vorge
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    Vorge polycounter lvl 18
    I totally lied, got some more work done on this bad boy... finally starting to take some semblance of shape! Some fantastic looking stuff going on in this thread guys and gals :) Should probably be getting close to texture time right in time for the weekend!

    derp_05.jpg
  • defdumbnblind
  • CAPGUN
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    CAPGUN polycounter lvl 8
    Some model progress... :)

    modelprogress.jpg
  • Muzzoid
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    Muzzoid polycounter lvl 10
    where did muzz go? I was looking forward to seeing the mounted character.

    Still alive and working on it. Just having a hard time motivating myself to work on it when i get home after painting all day at work. Also impulsivley picking up instruments and playing them randomly at home isnt helping much either. (damn you power rangers theme song!)
  • Xyniph
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    Xyniph polycounter lvl 12
    I agree on how one thread is probably the way to go. Even if your work doesn't get focused critique, it's great to see everyone progressing together. I know it makes me feel behind, and has been motivating me to move forwards, haha.

    Think I'm done with forms and am going to move on to modeling now. Got a plan for his left arm to be rusted and mangled, and I'm thinking I finally pushed the original thumbnail enough towards technomage :)

    dwv07turntable03.jpg
  • IAmTopper
    @ bogdanb14: I REALLY want to see that concept created in 3d... totally awesome!

    As for me...

    Tightened up the sculpt a bit and nudged some forms around to simplify the silhouette. Also did some work in efforts to unify it a bit more and not have so many different textures going on.

    Thinking of painting a new texture on it with this color scheme instead of the old one:
    mod_notchup.jpg

    Any thoughts?
  • ZacD
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    ZacD ngon master
    ox0dp.jpg

    I think I'm pretty much done with the details, I might make it a bit more stylized and I have to add in the hair planes. its at 2.7 k right now
  • OpethRockr55
    @Ocarian: Looking great! I can't wait to see how you finish off your concept.

    @Vorge: Very nice. It looks like you're going to have a lot of room if you want to add anything else.

    @IAmTopper: The only thing I've wondered about looking at your design is how are you going to represent Polycount? Don't forget to work in a design with the logo/color scheme.
  • IAmTopper
    @OpethRockr55: The logo is going to be on its weapon, a "psychic amplifier"
  • Avanthera
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    Avanthera polycounter lvl 10
    Still have to work on the pipes, and the head, but for the most part the mesh is done.

    sculpt_17.jpg
    sculpt_18.jpg


    Awesome work guys, all around :)
  • Sukotto
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    Sukotto polycounter lvl 8
    Update. Its sitting at 2840 tris but I can see a few ways to lower it so I can work in a few more details. Other than that I'm done modeling. Anyone have any suggestions about the wings? Not sure what to do with them. I'd like to keep the asymmetry but I may change one of them
    Screenshot2010-11-18at14112AM.jpg
  • Borrden
    Here is an update. I had so much work to do, so i havent worked on it as much as i wanted, now iam going over to some highpoly sculpting. So we can generate AO maps now?


    TechnoMage02.jpg
  • TonyBTiger83
    Ok I got my base mesh done in around 2200 tris. that still gives me about 800 to play with details. I'll be making a few more sketches to figure those out.

    DomWarMod_01.jpg
  • Daven
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    Daven greentooth
    @shrew: I'm confused as to why you modeled your character with his palms facing upwards. Any particular reason for that?
  • Arkadius
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    Arkadius polycounter lvl 13
    Nice progress Vorge

    Small update before I go to bed, I got started on the sculpting

    PredomWar_02.jpg
  • onelunglewis
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    onelunglewis polycounter lvl 10
    @Arkadius: Great sculpt, thumbs up.
    @Muzz good to here your alive.

    I was able to work on my texture map a little more tonight. Will start on the head tomorrow. Everybody is looking great. It is good to see the Polycounters going a little outside the box with their characters.

    ShardTexturePass1.jpg
  • JacqueChoi
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    JacqueChoi polycounter
    Hooooo shizzle! Some really awesome stuff being shown!


    Slowly but surely coming along....

    Here's my latest progress:

    DudeTest_02.jpg
  • ZacD
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    ZacD ngon master
    No one likes a show off Choi >.>
  • soda
    @Sauron - thats Yours choice :)
    @vodkatonic - I like 2 but head from 4
    @audi100 - nice insectoid armor
    @Borrden - realy interesting character!
    @Arkadius - nice sculpt
    @JacqueChoi - impressive!
  • Thegodzero
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    Thegodzero polycounter lvl 18
    Old school FTW Choi!
  • homes44
    so not only am I a little late on joining the competition, this will be my first post on polycount. so! forgive me if i say something stupid... anyways, here's my progress from the first couple days.

    wargeneral_homes44.jpg

    wargen_model1.jpg

    depending on how many polys I have to work with i'd like to have a crow or some kind of bird that perches on his forearm.

    p.s. everyone's stuff is looking awesome
  • kengkard
    JacqueChoi - really great progress.
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Hot stuff Jacque!
  • Sixton
    sixton_dw5_wip_005.jpg

    This is my 'shadow' progress so far. I'm pretty much finished with the concept. I decided to sketch the shoulders a bit more to figure out how they would actually work/look. I'll probably start modeling this afternoon once i get ze work stuff sorted. I'm so looking forward to it - and especially texturing!
  • SpeCter
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    SpeCter polycounter lvl 14
    Sixton: Looks really good, i like it.One thing bothers me though, her tits are as big as her head and her upper arms look like if they´ll brake if you touch them(too thin)
  • soda
    @Sixton - whan I look in this concept I think Yours Shadow can by higher. One more head will be good enought. Think about it.
    All look fantastin, but think about proportion.
  • Sixton
    SpeCter wrote: »
    Sixton: Looks really good, i like it.One thing bothers me though, her tits are as big as her head and her upper arms look like if they´ll brake if you touch them(too thin)

    Thanks for the cc Spec. The arms are supposed to be thin and kinda disturbing as i wanted to give them at least some similarity to a spider's front legs. That's why i decided to bend them at the 'wrist' like that as well. I made some slight changes to give the arms a bit more deformed "no, this is not supposed to be normal" -look

    Oh and the tits! I decided to make a small change, thanks. I'm a boob fan.. apologies. :)

    @soda: thanks but i'll keep her at this height!
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