4-6x increase in repair costs? Unless they fix the retarded affixes, the delay, enemies invulnerable during animations or other bullshitting tings I'm leaving this retard boat for TL2.
They are reducing monster damage when partied though, so at least that's a step in the right direction. But they need to handle the suffix situation for sure. Invulnerable Fast Jailer. In a tight corridor.
I agree with Blizzard that corpserunning mobs shouldn't be the way to play, but the flipside of that is that every boss should be beatable, or at least bypassable (by increasing the respawn ghost mode so you can run out of range for example). Having to leave a game and lose 40 minutes of quest progress because there's one random mob blocking you is retarded.
That's the problem, Blizzard aint addressing the real problem just trying to hide them under the rug. Instead of fixing so people won't need to abuse the corpse run they just simply fix "their" problem and ignore the real one. The only thing this will do is that people will find new ways to bypass broken rares or enemies and then Blizzard will fix that and ignore the real problem again.
I can already foresee the new way of corpse jumping. Raise the death timer? Once the timer gets high enough just simply leave the game and abilities+timer will reset. Raise the repair cost? Just simply corpse run naked.
Voila new way of corpse jumping.
And I don't want easier mobs I steamroll act 1 and 2 with caltrops.
I think they should just nerf some modifiers and make others not spawn together. Invulnerable and fast should not go together. Neither should shielding and extra life. Invulnerable should be to physical or to magic, but not both. Nightmarish should not spawn with fast either. Vortex should not spawn with arcane. There are some combos out there which are in step with the difficulty curve, and some rape it and mount it's head over their fireplace. That shouldn't happen.
Apparently Jay Wilson is doing a Q&A today. It'll be interesting to see what kinds of questions he decides to address and which ones are left out.. :poly127:
Ok ffs. New patch downloads a corrupted file and stops the update. What the hell. I forgive the lag and issues, but I have to admit they are screwing things up way too much.
Anyone playing Hardcore? I've heard the gear is somewhat better? But other people say no, its the same. But then Ive heard that the game has been balanced differently for hardcore than soft.
Ok ffs. New patch downloads a corrupted file and stops the update. What the hell. I forgive the lag and issues, but I have to admit they are screwing things up way too much.
after that I uninstalled it. This updater and launcher cost me too much time and nerves....and I thought the Age of Conan updater was a time wasting piece of ****. Well I got something out of it though - tons of Fraps screenshots of the enviros. Makes you wonder what they did all those years.
Anyone playing Hardcore? I've heard the gear is somewhat better? But other people say no, its the same. But then Ive heard that the game has been balanced differently for hardcore than soft.
Anyone know anything about this?
i have been, and it is a bit better to start. In normal you find armors at the start with 8-10 armor, and in hardcore they're more like 15-20. Need to check again tho to make sure, i could be wrong I got to act 2 with my HC monk and died to a stupid slow-swinging mace guy.... grr. Will do better on try #2!
Very disappointed with how Diablo3 turned out, they took everything that made Diablo2 a legendary game and turned it down into a mix of wow and hack and slash. I think Blizzard should stop releasing games and think about what made them so successful in the past. Hint: Watering down games so that it's accessible to more people is not the correct way.
It's a shame I was really expecting something huge from Blizzard but it's obviously not the case, going to uninstall this. I don't really see any point in continuing to play after having a character max level...
well my theory is this, they started with some Titan Quest art style (e.g. look at the GDC talk's early models), then around 2005 they figured that it's already pretty outdated and remade the stuff. Then once the single player was ready, someone had the glorious idea to take it all online and make it client-server based. The rest of the time was probably spent polishing... that's my theory
Then once the single player was ready, someone had the glorious idea to take it all online and make it client-server based. The rest of the time was probably spent polishing... that's my theory
Most often when you have a game like diablo or starcraft, you'll see that singleplayer is essentially a client/server architecture running locally.
Most often when you have a game like diablo or starcraft, you'll see that singleplayer is essentially a client/server architecture running locally.
locally you don't have to deal with lag. predicton code, or hundreds of clients connecting to one server. Diablo is basically an MMO because they sure have hundreds if not thousands of users running via one of those servers. What's different from an MMO? you're not gonna meet most people at the same time, but yet they're all on the same server. So no, I don't think it's as simple as taking a regular client / server architecture and putting it online.
Act 1 Inferno is stupidly easy compared to Act 2, barely made any progress in it so I'm back to Butcher runs for crap loot
The difference between hell act 4 and inferno act I is stupid, I could stand in the middle of a pack of blues and yellows in hell and not die. I can easily cruise through act 1. But act 2 is like hitting a brick wall over and over, I can kill some blue packs, but when you have to spend 300k+ to BARELY upgrade one item, it sucks, I'm starting hardcore.
They are nerfing act 2 3 and 4 for inferno. Changing the ramp up in difficulty. act 1 is where they want it, but the jump to act 2 is redonkulous, so they are making it an easier transition.
Also, any melee wizards here? I've been OWNING shit ever since I came up with a good build for it. I die here and there (nightmare act 2), but for the most part, I own shit. Even giant packs of enemies. And I find it way more fun.
Im only level 44, so I will be upgrading these a bit later.
So, I constantly have ice armour and magic weapon going, I`ll run in, use explosive blast, then diamond skin if / when I need it. Use my explosive blast as often as possible. Once I start dropping health, ill teleport away 2-4 times (with worm hole, you can go up to 4 times if you`re quick enough). By the time the enemies get back to me, I've regen some health from my passive, and my diamond skin is back up. Repeat.
It works awesomely if you have a quick weapon with life steal + life per kill.
*On average players have created 3 characters each
*80% of characters are between levels 1 and 30
*1.9% of characters have unlocked Inferno difficulty
*54% of Hardcore players chose a female character
*The majority of Hardcore deaths (35%) occur in Act I Normal
*The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
*The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart
And I as a monk duo (with the wizard) to clear Belial and Azmodan.
The hardest part of Belial is when you fight both him and the adds (prior to him changing into his true form) and I think i could go back and do it solo with the standard immune/blind/heal cycles. Overall its just nice to have the buffer of a resurrect as the fight isn't that hard you just can't make mistakes. My stats are on a page previous to this but i was roughly at 50k hp, 400 res and 14k dps.
Azmodan fight is a bit different because his standard attacks aren't anywhere near as telegraphed as they should be given the damage they do, i did practically fuck all during that fight when my skills were on cooldown. The majority of what he does is AoE which is awfully annoying as a melee too.
I'm done with diablo3 though, its a chore to play by the rules in place...
I'd like to know if any monk or barb has soloed any bosses after act I
I'm a monk and soloed to Act 4.2 at the moment, can go further probably but I am dying a little too much for it to be fun Some elite packs are doable, but some really just aren't fun so I just ragequit and do something else
Got about 30k hp, 700 all res, 7k armor, 900 loh, 2.3 aps and 25k dps unbuffed/no mantras
Act 2 is as easy as act 1 used to be. And act 3 is much like act 4, depends on the types of elites.
Azmodan was actually fairly challenging, took more than 1 try which was unusual for a boss.
I'm now dual wielding on act 3, got about 30k dps and 1.2k loh and 2.5 aps. Doable, but noticeably squishier. But even with a shield I was squishy anyway, so might as well have the increased dps, especially with this playstyle that entirely relies on serenity/blind/fear to do anything -.-
Once those 3 are on cooldown, I gotta run around for 5 secs OR pray I get super lucky with the dodges ~ Oh, and potion. Most the times when I die, I can't react quick enough to pot anyway. And when I can react quick enough to pot, theres no need to because LoH would do.
Between 1-5mill~ Depends how lucky I get at logging into the AH at the right times
I've gotten about 5 drops that sold for 1-4mill and a bunch that sells for 500k, and a lot for 150k ish.
And surprisingly, this 6-stat helm recipe I've got has been rather profitable. Salvaging all lvl 60 items to get reagents... it costs roughly 130k to make the helm (including the sale price of the reagents, if I were to sell them), and most sell for 150-500k. Got lucky with a couple that sold for 1-2mill.
Overall I must have made over 6 mill just making those helms so far.
Since I'm spamming useless playing stats; I've found 6 legendaries so far, 5 of which were completely useless
Still managed to sell a couple of them for like 100k though.
1 was an okayish Nataylas ring, sold for 1m.
If you were on the US server I'd ask if you'd craft me some helms if I gave you the supplies X(
My biggest sell was a belt for 200k and a chest piece for 500k. I think my Seven Sins legendary is worth ~2 mil, not sure if I should sell it though
@ZacD for me as a DH all of my items seems to range from 4mil-250mil IF and IF i want a decent upgrade. I can get cheaper items that are upgrades but that would be like +2 dex and I don't feel like paying 400-3mil for that. Biggest sell I had is a sword for 2,5mil. Else I'm flooding AH with items from 2,5-10k.
If you want quick money, sell inferno crafting materials. I made 2mil last night selling those.
Ive been watching some live streams lately. Kungen and Kripp. Kripp was asking his viewers who had spent money, and some of the guys had spent over $5,000!!!!! Got gear for 6 guys....
WTF is wrong with people?!?!??! The GAME is to find loot. That's what the game is all about! There isnt any pvp, and RMAH is only for softcore. So you could run in, do a bit of damage, die and run back till they die. You can always find better loot. Once you beat the game, which becomes soooo much easier with amazing loot, then all that money went down the drain. Yes, you can try and sell it back, but costs are gonna drop hardcore, and FAST!
The ONLY reason I can think of anyone paying $250 for an item is so that they can farm easier to sell all the stuff they find. Make their money back, then some. But even so.... wtf!
Well my bro sent in the request for the 30 day refund. The new "game creation limit" he can't even play anymore since he's forced pretty much to farm since he's in actIV inferno (he's locked out after a few runs). This is suppose to limit server strain, but I have had 800+ms lag all day since the patch.
Blizzard is getting more retarded with every patch sadly
So glorious. I hope they sell and all the lil' fat basement virgins will never have to venture out into the world and get real jobs and Blizzard will never have to ship another game again. Maybe someone has finally found the solution to the US economic crisis.
Sorry, I seriously cannot stop laughing.
Oooh, insulting people who don't think like you. You are so cool.
There are many people with more money than time, RMAH makes sense. I'm surprised people in a community that is directly linked with the games industry fails to acknowledge stuff like this.
Buying stuff with real money might ruin the game for you personally. You know what the solution to that is? Don't buy stuff with real money. There, the game is now exactly the same as it was before and you can play it the same way. Your friends can do the same, and you can all play together, knowing that none of them are "fat little virgins with no life".
The better question is, why does the inclusion of real money even bother people? Why must you feel the need to compare yourself with other players?
The current "end game" is not "broken" at all. Auction housing was the end game before, and now, it still is.
That doesn't mean I like it by the way, I think it is a terrible gameplay design.
They did it better in WoW, where the "best" loots were ones you had to actually play the game to earn. Or at least that's how WoW was when I was still playing.
Replies
I agree with Blizzard that corpserunning mobs shouldn't be the way to play, but the flipside of that is that every boss should be beatable, or at least bypassable (by increasing the respawn ghost mode so you can run out of range for example). Having to leave a game and lose 40 minutes of quest progress because there's one random mob blocking you is retarded.
I can already foresee the new way of corpse jumping. Raise the death timer? Once the timer gets high enough just simply leave the game and abilities+timer will reset. Raise the repair cost? Just simply corpse run naked.
Voila new way of corpse jumping.
And I don't want easier mobs I steamroll act 1 and 2 with caltrops.
There are so many design flaws in D3's late game that it's beyond the point of no return.
http://ghetmedia.com/diablo3.php
Apparently Jay Wilson is doing a Q&A today. It'll be interesting to see what kinds of questions he decides to address and which ones are left out.. :poly127:
Anyone know anything about this?
after that I uninstalled it. This updater and launcher cost me too much time and nerves....and I thought the Age of Conan updater was a time wasting piece of ****. Well I got something out of it though - tons of Fraps screenshots of the enviros. Makes you wonder what they did all those years.
i have been, and it is a bit better to start. In normal you find armors at the start with 8-10 armor, and in hardcore they're more like 15-20. Need to check again tho to make sure, i could be wrong I got to act 2 with my HC monk and died to a stupid slow-swinging mace guy.... grr. Will do better on try #2!
It's a shame I was really expecting something huge from Blizzard but it's obviously not the case, going to uninstall this. I don't really see any point in continuing to play after having a character max level...
Most often when you have a game like diablo or starcraft, you'll see that singleplayer is essentially a client/server architecture running locally.
other than some fairly rediculous combinations of suffixes for blue mobs, i can't really say it's that much more difficult than hell mode so far.
locally you don't have to deal with lag. predicton code, or hundreds of clients connecting to one server. Diablo is basically an MMO because they sure have hundreds if not thousands of users running via one of those servers. What's different from an MMO? you're not gonna meet most people at the same time, but yet they're all on the same server. So no, I don't think it's as simple as taking a regular client / server architecture and putting it online.
The difference between hell act 4 and inferno act I is stupid, I could stand in the middle of a pack of blues and yellows in hell and not die. I can easily cruise through act 1. But act 2 is like hitting a brick wall over and over, I can kill some blue packs, but when you have to spend 300k+ to BARELY upgrade one item, it sucks, I'm starting hardcore.
http://us.battle.net/d3/en/calculator/wizard#WhXfSQ!abf!abYZZZ
Im only level 44, so I will be upgrading these a bit later.
So, I constantly have ice armour and magic weapon going, I`ll run in, use explosive blast, then diamond skin if / when I need it. Use my explosive blast as often as possible. Once I start dropping health, ill teleport away 2-4 times (with worm hole, you can go up to 4 times if you`re quick enough). By the time the enemies get back to me, I've regen some health from my passive, and my diamond skin is back up. Repeat.
It works awesomely if you have a quick weapon with life steal + life per kill.
*80% of characters are between levels 1 and 30
*1.9% of characters have unlocked Inferno difficulty
*54% of Hardcore players chose a female character
*The majority of Hardcore deaths (35%) occur in Act I Normal
*The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
*The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart
http://us.battle.net/d3/en/blog/6018173/Game_Design_Update-5_28_2012#blog
And I as a monk duo (with the wizard) to clear Belial and Azmodan.
The hardest part of Belial is when you fight both him and the adds (prior to him changing into his true form) and I think i could go back and do it solo with the standard immune/blind/heal cycles. Overall its just nice to have the buffer of a resurrect as the fight isn't that hard you just can't make mistakes. My stats are on a page previous to this but i was roughly at 50k hp, 400 res and 14k dps.
Azmodan fight is a bit different because his standard attacks aren't anywhere near as telegraphed as they should be given the damage they do, i did practically fuck all during that fight when my skills were on cooldown. The majority of what he does is AoE which is awfully annoying as a melee too.
I'm done with diablo3 though, its a chore to play by the rules in place...
I'm a monk and soloed to Act 4.2 at the moment, can go further probably but I am dying a little too much for it to be fun Some elite packs are doable, but some really just aren't fun so I just ragequit and do something else
Got about 30k hp, 700 all res, 7k armor, 900 loh, 2.3 aps and 25k dps unbuffed/no mantras
Act 2 is as easy as act 1 used to be. And act 3 is much like act 4, depends on the types of elites.
Azmodan was actually fairly challenging, took more than 1 try which was unusual for a boss.
I'm now dual wielding on act 3, got about 30k dps and 1.2k loh and 2.5 aps. Doable, but noticeably squishier. But even with a shield I was squishy anyway, so might as well have the increased dps, especially with this playstyle that entirely relies on serenity/blind/fear to do anything -.-
Once those 3 are on cooldown, I gotta run around for 5 secs OR pray I get super lucky with the dodges ~ Oh, and potion. Most the times when I die, I can't react quick enough to pot anyway. And when I can react quick enough to pot, theres no need to because LoH would do.
I've gotten about 5 drops that sold for 1-4mill and a bunch that sells for 500k, and a lot for 150k ish.
And surprisingly, this 6-stat helm recipe I've got has been rather profitable. Salvaging all lvl 60 items to get reagents... it costs roughly 130k to make the helm (including the sale price of the reagents, if I were to sell them), and most sell for 150-500k. Got lucky with a couple that sold for 1-2mill.
Overall I must have made over 6 mill just making those helms so far.
Since I'm spamming useless playing stats; I've found 6 legendaries so far, 5 of which were completely useless
Still managed to sell a couple of them for like 100k though.
1 was an okayish Nataylas ring, sold for 1m.
My biggest sell was a belt for 200k and a chest piece for 500k. I think my Seven Sins legendary is worth ~2 mil, not sure if I should sell it though
If you want quick money, sell inferno crafting materials. I made 2mil last night selling those.
That was there quick fix for ppl who would disconnect after 2-5 min of play... all the time...
Honestly, if it is not taken out, the game is ruined. Simple as that.
WTF is wrong with people?!?!??! The GAME is to find loot. That's what the game is all about! There isnt any pvp, and RMAH is only for softcore. So you could run in, do a bit of damage, die and run back till they die. You can always find better loot. Once you beat the game, which becomes soooo much easier with amazing loot, then all that money went down the drain. Yes, you can try and sell it back, but costs are gonna drop hardcore, and FAST!
The ONLY reason I can think of anyone paying $250 for an item is so that they can farm easier to sell all the stuff they find. Make their money back, then some. But even so.... wtf!
Think this will sell?
Blizzard is getting more retarded with every patch sadly
$150 I would say.
Not sure for retail, but he bought it off bnet, and they have a 30 day customer satisfaction policy of some sort.
http://us.battle.net/d3/en/forum/topic/5794049789
Oooh, insulting people who don't think like you. You are so cool.
There are many people with more money than time, RMAH makes sense. I'm surprised people in a community that is directly linked with the games industry fails to acknowledge stuff like this.
Buying stuff with real money might ruin the game for you personally. You know what the solution to that is? Don't buy stuff with real money. There, the game is now exactly the same as it was before and you can play it the same way. Your friends can do the same, and you can all play together, knowing that none of them are "fat little virgins with no life".
The better question is, why does the inclusion of real money even bother people? Why must you feel the need to compare yourself with other players?
The current "end game" is not "broken" at all. Auction housing was the end game before, and now, it still is.
That doesn't mean I like it by the way, I think it is a terrible gameplay design.
They did it better in WoW, where the "best" loots were ones you had to actually play the game to earn. Or at least that's how WoW was when I was still playing.
There we have it folks, certainly Diablo 3 is slowly killing the entire diablo.