I thought the minimum was 3, which would have been 5x3 which is 15, then there were packs that had 4 so we will add two for kicks, and what is this? we still have three left?
I thought the minimum was 3, which would have been 5x3 which is 15, then there were packs that had 4 so we will add two for kicks, and what is this? we still have three left?
three lucky items...
three new items...
three great items...
so...who wants to bet on who will win?
ohhh i like that!! thanks! Let´s see if i will be the "chosen one" XD
so whats the theme and how does this relate to an engineer? also, just a tip... don't render on such a dark background.
Oh, Hi again Oobersli! The theme is the same, Floral Defense. I though about the common stuff in a farm: heavy machinery, plants, gardens. My idea was made mechanical versions of common stuff we can see in a farm field. The dispenser is a link to Eng's place (beecave) and it's present in the farm fields, the teleporter and sentry were based in vegetables.
Thanks for the tip! I will render in better backgrounds now
damn it looks so epic together. but the effect on the teleporter looks a little too futuristic for tf2 from my perspective. like something you'd see in a sci fi game set in the 2250 or something
damn it looks so epic together. but the effect on the teleporter looks a little too futuristic for tf2 from my perspective. like something you'd see in a sci fi game set in the 2250 or something
You mean the red hexa-light pad? It's just a suggestion..not really in the model. ^_^
Not so hot on the beespenser, but the rest of the pack easily make up for it . Are you thinking of doing a primary, secondary or melee after this, or stick to the buildings?
still, it's awesome so far, keep it up
Not so hot on the beespenser, but the rest of the pack easily make up for it . Are you thinking of doing a primary, secondary or melee after this, or stick to the buildings?
still, it's awesome so far, keep it up
heheeh no no..im sitck to buildings...im just finish the promisse i did for the people here whose i said i will building a pack of buildings.
Any chance at submitted revivals of previous Engineer buildings you made after this? The Chicken Cannon would be loved by all.
I think not, because all that buildings dont work inside any code from the current game. I can model it for the engine, but i would need a great..GREAT programmer to make it work in the game. And im sure i cant find someone good enough in source engine outside Valve for free
Here we go!! The teleporters!! Entrance and Exit! One is the inverse of the other to help recognition from distance. The entrance is almost done the animations. Almost all movable parts in both models is animated..pretty nift to see it working They remember old experimental machines.
Because to release that as a skin, we cant change the default screen of dispenser (that one with graph and arrow dynamic). Only Valve can put the screen in the right place if the package is choosen.
Unfortunally, there´s 3 things we can not do as a skin replacement for dispenser, only if Valve implement it:
Working screen
Mini-bees
Lvl2 and Lvl3 animations (for a unknow reason, it works only in lvl 1)
Yeah..i know..it´s a shame. But if you know someone who can help us in the code/programing, it will be great! And we can release that as a fully functional dispenser.
But the animations is almost the same. Each level just add one more cog.
well, the vanilla dispensers has one animation which is the same file i think.
so unless valve works on it, i think you cant have different anims for all 3 levels. youl most likely have the same problem with the teles if theyl have different animations
well, the vanilla dispensers has one animation which is the same file i think.
so unless valve works on it, i think you cant have different anims for all 3 levels. youl most likely have the same problem with the teles if theyl have different animations
the teleporters will have only the building animation and idle animation. I think we wont have problems with it. But the dispenser, im sad
ooh great news. Sparkwire, the guy who helped a lot people here in this contest and in the community in general accepted to try make the beespenser fully functional as a skin. I hope his knowledge can fix that beespenser problems.
ooh great news. Sparkwire, the guy who helped a lot people here in this contest and in the community in general accepted to try make the beespenser fully functional as a skin. I hope his knowledge can fix that beespenser problems.
thats good news ^^
wish i could say mroe but this heat is killing me
We're working on the TPs now. This one tends to be more easy and will be released soon. Sparkwire still working on the beespenser, but nothing new until now.
Replies
Pardon? I dont get it.
lol
you havent read the news? its one more polypack which won but didnt get announced
Ohhh... i see but they said they will release 20 new stuff... soo.... 5X4=20. Nothing new
i dont get what you mean, sorry ^^
looks really epic!
edit: Hey no offense Ulvemann, but could you stop quoting the images? We don't need 2 in a row of every image. o_o
sorry ^^
i just like qouoting all when i reply ^^
I thought the minimum was 3, which would have been 5x3 which is 15, then there were packs that had 4 so we will add two for kicks, and what is this? we still have three left?
three lucky items...
three new items...
three great items...
so...who wants to bet on who will win?
ohhh i like that!! thanks! Let´s see if i will be the "chosen one" XD
Now, i just finishing the teleporter exit model. I hope Dr. Eggman can make it all working soon.
Oh, Hi again Oobersli! The theme is the same, Floral Defense. I though about the common stuff in a farm: heavy machinery, plants, gardens. My idea was made mechanical versions of common stuff we can see in a farm field. The dispenser is a link to Eng's place (beecave) and it's present in the farm fields, the teleporter and sentry were based in vegetables.
Thanks for the tip! I will render in better backgrounds now
You mean the red hexa-light pad? It's just a suggestion..not really in the model. ^_^
still, it's awesome so far, keep it up
heheeh no no..im sitck to buildings...im just finish the promisse i did for the people here whose i said i will building a pack of buildings.
kk. i was just mentioning it. but the pic you had there is verry cool. and looks old style and tf2ish
And thanks for keeping your promise Pyanodon.
I still hope to see more from you after this, too!
I think not, because all that buildings dont work inside any code from the current game. I can model it for the engine, but i would need a great..GREAT programmer to make it work in the game. And im sure i cant find someone good enough in source engine outside Valve for free
Woa! I cant wait to see that with AA and in a TF2 scene. *.* It look really good! You've done the mini-bees and the smoke! :poly142::poly142::poly142:
that looks cool
gods? theyre gods among the gods of the gods
seriously? youre maybe the ones whos done most work on your entry
Because to release that as a skin, we cant change the default screen of dispenser (that one with graph and arrow dynamic). Only Valve can put the screen in the right place if the package is choosen.
Unfortunally, there´s 3 things we can not do as a skin replacement for dispenser, only if Valve implement it:
Yeah..i know..it´s a shame. But if you know someone who can help us in the code/programing, it will be great! And we can release that as a fully functional dispenser.
well, if youre talking about idle animations, its most likely because all the normal dispenser's seems to use the same animations
But the animations is almost the same. Each level just add one more cog.
so unless valve works on it, i think you cant have different anims for all 3 levels. youl most likely have the same problem with the teles if theyl have different animations
?
the teleporters will have only the building animation and idle animation. I think we wont have problems with it. But the dispenser, im sad
yeah, that was bad luck. you could ask valve if they got a way to bypass that tho
thats good news ^^
wish i could say mroe but this heat is killing me
We are rooting for it bud!
[ame]http://www.youtube.com/watch?v=Uj8cbEUbzqg[/ame]