Not liking the brown on that tank. Maybe have it white or red? I forget if it's a propane tank or a fire extinguisher. Also I think the muffler should be dirtier and rusted. A difference in quality and age of the parts would make it look more like the weapon was made from salvaged parts and less like each part was made specifically for this weapon.
Could you take a few pics of this in game with the WIP textures on it? It'd be much easier to judge it if it's being held by the character and has the TF2 shading.
I think the brown looks good. The handle could probably use teamcolours like the original flamer does, it'd help break up the rusted+worn look of everything else on the model.
I really like what psyke did. Not all of it, but definitely the muffler and tank.
Yeah, the tank/extinguisher/whatever color isn't really working for me either, maybe if it was darkly team-colored like the backburner's dragon head nozzle?
Maybe a little logo on the side of the tank would be nice too.
EDIT: Something like this maybe?
You can probably come up with something better, I just knocked this up to show what I meant. That said, it's a transparent png, so feel free to rob it if you want.
EDIT: Oh wait it's an extinguisher so a petrol logo makes no sense. :poly142:
progg, you can do it! listen to all of this motivational music and large support from your new found fans. that hammer is just beggin to be in game, and this is one of the coolest packs ive seen so far. cmon man, think of the children....
Maybe a little logo on the side of the tank would be nice too.
EDIT: Something like this maybe?
You can probably come up with something better, I just knocked this up to show what I meant. That said, it's a transparent png, so feel free to rob it if you want.
EDIT: Oh wait it's an extinguisher so a petrol logo makes no sense. :poly142:
I dont think "Petroleum" is actual here, since all Pyro's flamethrowers work on gas .
Haha nope. I export mine to Max first. If you don't have max around, download MilkShape or Blender or something. They are free and can export SMD.
Id like to see it in game but I dont have the energy to deal with Maya being lame .. so I'll probably just finish the textures and models and submit it non-compiled.
Valve probably also would like to see it in game so they will include it in the PACK And now we all know what happened to engie's truck from met the team video
Looks good with team colors. Two things:
1. remove the labels, their low-resolution ruins an otherwise good texture
2. make sure the pilot flame uses the original flamethrower pilot light texture; right now it looks different; sure, you might want to alter the color, but otherwise, I'd keep it consistent
That is the original pilot light texture.. the model is a screen grab from Maya.. because I can't get it to compile so it is just the pilotlight texture
There has to be a tutorial that works out there, but if you can't figure anything out, I'd be happy to offer up my time to export them for you. I'd kill to see these in-game.
well after pulling my hair out for a few hours I gave up. The exporter is broken or something. As much as I wanted to see it in game.. I'll just submit as is.
If you really want to see it in-game, why not give it to a trusted friend who uses 3DS Max (as an OBJ, FBX... whatever) and have them use the SMD exporter?
XSI to the rescue. I actually got it exported. 2 major things I need to figure out... 3 if you count smoothing groups. Theres a few edges I need to harden as soon as I figure that out. The main thing is bone weight painting. I can change bone weights fine for the whole object, but still trying to figure out how to isolate pieces. For some reason the pilot light is not exporting either... more to come in a bit.
XSI to the rescue. I actually got it exported. 2 major things I need to figure out... 3 if you count smoothing groups. Theres a few edges I need to harden as soon as I figure that out. The main thing is bone weight painting. I can change bone weights fine for the whole object, but still trying to figure out how to isolate pieces. For some reason the pilot light is not exporting either... more to come in a bit.
You can select the edges and disconnect, or make hard edge. XSI doesn't use smoothing groups the same way as max. Everything that isn't surrounded by a hard or disconnected edge is in the same smoothing group effectively.
Couldn't get everything with the bones right but the model and texture are done and that's all I really needed. The pilot light still wont load in the game for some reason.. but that is beside the point. Final image coming soon.
Looks ready to be in game, the only issues I see are minor ones.
Such as the stream being a little thigh (although Valve could probably easily fix this) and the Pyro's hand clipping the carjack when he taunts (although this is barely noticeable)
Yeah both of these are issues I just didnt have time to fix. I know they are there but I just dont have enough experience with the Source engine to really deal with them between work and this. But the models themselves and the textures are done.
Replies
Could you take a few pics of this in game with the WIP textures on it? It'd be much easier to judge it if it's being held by the character and has the TF2 shading.
changed some minor colouration and the saturation on parts, to make it stand out a little
but these are just suggestions, i wouldn't wanna make it harder than it already is
I really like what psyke did. Not all of it, but definitely the muffler and tank.
Maybe a little logo on the side of the tank would be nice too.
EDIT: Something like this maybe?
You can probably come up with something better, I just knocked this up to show what I meant. That said, it's a transparent png, so feel free to rob it if you want.
EDIT: Oh wait it's an extinguisher so a petrol logo makes no sense. :poly142:
[ame]http://www.youtube.com/watch?v=FzChi6-RwWU&feature=related[/ame]
Pathetic, the both of you.
[ame]http://www.youtube.com/watch?v=AZKpByV5764[/ame]
Anyway, this pack deserves to win.
Also, motivational music!
[ame]http://www.youtube.com/watch?v=BhsTmiK7Q2M[/ame]
AARGH!
damn you! now i cant stop listening to the pure awesome of this song again! :poly142:
'GO PROGG! GO PROGG! GO PROGG!'
-The G-Man
Do it Doc! DO IT PROGG!
Does this mean you're going to finish this badass submission off?
Haha nope. I export mine to Max first. If you don't have max around, download MilkShape or Blender or something. They are free and can export SMD.
Id like to see it in game but I dont have the energy to deal with Maya being lame .. so I'll probably just finish the textures and models and submit it non-compiled.
1. remove the labels, their low-resolution ruins an otherwise good texture
2. make sure the pilot flame uses the original flamethrower pilot light texture; right now it looks different; sure, you might want to alter the color, but otherwise, I'd keep it consistent
You can select the edges and disconnect, or make hard edge. XSI doesn't use smoothing groups the same way as max. Everything that isn't surrounded by a hard or disconnected edge is in the same smoothing group effectively.
I HAVE BEEN SHOWN WHO IS THE BOSS!!!1!
Couldn't get everything with the bones right but the model and texture are done and that's all I really needed. The pilot light still wont load in the game for some reason.. but that is beside the point. Final image coming soon.
Such as the stream being a little thigh (although Valve could probably easily fix this) and the Pyro's hand clipping the carjack when he taunts (although this is barely noticeable)
The clipping thing can probably be worked on later and be sent in as a "fix"
Fixed it.