I think I go with a more standard palette,similar to the other grenade launcher,I think I have only to tweak the copper pipe & the golden manometer,thinks can work?
I think I go with a more standard palette,similar to the other grenade launcher,I think I have only to tweak the copper pipe & the golden manometer,thinks can work?
I like this last color palette better. I do think that the gold manometer sticks out way out of place color wise. I think it could be either one of those gray hues you have there.
Alright FlatFace,
First off, get your smoothing groups together. Are you in Max?
The stem looks to thin, so thicken that up.
I think for the color of the liquid, you should change it to a team-shared color like the ones in the TF2 palette on the contribute site.
Made this for a friend in Honor of Dark Souls coming out soon, it's the "Meat Cleaver" (http://demonssouls.wikidot.com/meat-cleaver) from Demons souls. Only 312 tris lol and it took 20 minutes from conception to getting it in game. Never gonna upload this one.
Thanks for the comment! Google icepick in the image section to see what I'm going for. As for the clipping issues, it was a lot worse to begin with and I've reduced them as far as I can without causing any additional clipping; most players won't really notice anyways since the backstab-ready animation is held for about a second at most.
Thanks for the comment! Google icepick in the image section to see what I'm going for. As for the clipping issues, it was a lot worse to begin with and I've reduced them as far as I can without causing any additional clipping; most players won't really notice anyways since the backstab-ready animation is held for about a second at most.
Maybe you can try to 'mold' the handle. Otherwise, I've seen the Gunslinger's index finger go entirely though the pistol.
Back to work on this set. Textured the back pack and the controller. No more clipping on the gunslinger. Still needs a bit more work but it's getting there.
Back to work on this set. Textured the back pack and the controller. No more clipping on the gunslinger. Still needs a bit more work but it's getting there.
This is my first attempt at a Hat. Most of you probably hear this all the time, but I know it to be true :P
Anyway, its got a few obvious issues right now, buts its late and i've got to go sleep. If there's any feedback anyone can provide, i would appreciate it.
BTW, dont know how to place models ingame, hence why i have the soldier in max. :O
BTW, dont know how to place models ingame, hence why i have the soldier in max. :O
Press on the + in the main menu, and you'll be opening an offline server. You'll see a little box with the Map you want. Click onto it and open the map itemtest. Once on that map, go to the Developer Console, and type "Item Test". You'll see and figure out the rest
Some in-game shots. Selfillum added on the ray gun and the controller to test. Will probably add the same effects on the mobile beam and backpack strobe light. Pretty happy so far. Crits and comments are welcome.
the buttons on that controller look unfinished, the orange seems out of place and the coils seem a tad too bright, but I'm just being nit picky, it's amazing
went back and reworked this model a little, no clue where to go with it now though any ideas? I don't know what I'd stick in the centre n what not
The martini was too low poly so I remade the top part but left the bottom because you won't notice the extra polys, as for the colours, they were just quickly stuck on, I haven't textured this at all, just the model at the moment. I didn't thicken the stem because I believe it's just the angle making it look so thin, if you look at it side on, it looks much better
the buttons on that controller look unfinished, the orange seems out of place and the coils seem a tad too bright, but I'm just being nit picky, it's amazing
went back and reworked this model a little, no clue where to go with it now though any ideas? I don't know what I'd stick in the centre n what not
The martini was too low poly so I remade the top part but left the bottom because you won't notice the extra polys, as for the colours, they were just quickly stuck on, I haven't textured this at all, just the model at the moment. I didn't thicken the stem because I believe it's just the angle making it look so thin, if you look at it side on, it looks much better
*again, ignore the poly count*
Yep. It is unfinished. Needs more decals in there.
@Roninsmastermix: I think you should keep some similarities between the controller and the ray gun in the textures. Put some of that orange/yellow in the death ray. Black and yellow stripes maybe? Some prototype versionnumbers in black over yellow?
It kinda makes sense to have it as yellow since it should be a remote control for a heavy equipment and its readily identifiable. The gun attachments will be team colored and some hints of yellow in there but not too much. I still want to echo the engineer's buildings colorwise and having large portions of yellow in them can depart too much i think.
Replies
You guys know something that could help me,like color theory tutorial or stuff like that? x_x
now I do this palette,but I think that even this suck x_x
but in reguard to your question
http://tf2.com/contribute/tips.php
Pastel colours
http://img225.imageshack.us/img225/1181/unled1xw.png
I like this last color palette better. I do think that the gold manometer sticks out way out of place color wise. I think it could be either one of those gray hues you have there.
is it too low poly? 700 polys or so..
Awesome
Alright FlatFace,
First off, get your smoothing groups together. Are you in Max?
The stem looks to thin, so thicken that up.
I think for the color of the liquid, you should change it to a team-shared color like the ones in the TF2 palette on the contribute site.
Weeeeeeee.....
I knew Noors' lumberjack stuff would get in sooner or later , also, Rambo hair!
Can't wait to here the pyro's high pitched 'mrrphpmrmmph'
submitted as "Collegian's Camisole"
Nice spats.
Made this for a friend in Honor of Dark Souls coming out soon, it's the "Meat Cleaver" (http://demonssouls.wikidot.com/meat-cleaver) from Demons souls. Only 312 tris lol and it took 20 minutes from conception to getting it in game. Never gonna upload this one.
If you're talking about doing custom animations, they do not accept them. Sorry mate.
And that's the story of the DemoPAN loading the Grenades outside the Loch 'n' Load. :poly142:
Hm? Icepick? I thought Icepicks looked like pickaxes. Like the Equalizer.
Stabbing someone with something like a sewing needle just doesn't fit.
Otherwise, I see clipping issues with the handle.
Maybe you can try to 'mold' the handle. Otherwise, I've seen the Gunslinger's index finger go entirely though the pistol.
Back to work on this set. Textured the back pack and the controller. No more clipping on the gunslinger. Still needs a bit more work but it's getting there.
I've seen that somewhere before...
EDIT: Grabbed them from my cache.
(no idea why the model viewer shows the shading on the hat this way...any ideas?)
I was wondering if you need two weapons and a misc/hat or if you're allowed to do 2misc/hats and one wep...? Maybe a apron or something LOL.
Oh. And it's a french chef theme..thoughts?
I see minor issues with the Knife and the hand. Try making the handle bigger.
The Chef Pack sounds hilarious. :poly142:
...
Knife?
It least it's not Discord backstabbing Twilight Sparkle and her friends :poly122:
Anyway, its got a few obvious issues right now, buts its late and i've got to go sleep. If there's any feedback anyone can provide, i would appreciate it.
BTW, dont know how to place models ingame, hence why i have the soldier in max. :O
Funny, when first saw that kitchen knife I thought it was intended to be a slasher knife for the Night of the Living Update.
ughhhhhhhhhhh
Needs more collars, popping and possibly Affliction gear.
Maybe you could color it like a bald eagle because the soldier is an American patriot.
Press on the + in the main menu, and you'll be opening an offline server. You'll see a little box with the Map you want. Click onto it and open the map itemtest. Once on that map, go to the Developer Console, and type "Item Test". You'll see and figure out the rest
no need to answer that -.-
Some in-game shots. Selfillum added on the ray gun and the controller to test. Will probably add the same effects on the mobile beam and backpack strobe light. Pretty happy so far. Crits and comments are welcome.
went back and reworked this model a little, no clue where to go with it now though any ideas? I don't know what I'd stick in the centre n what not
The martini was too low poly so I remade the top part but left the bottom because you won't notice the extra polys, as for the colours, they were just quickly stuck on, I haven't textured this at all, just the model at the moment. I didn't thicken the stem because I believe it's just the angle making it look so thin, if you look at it side on, it looks much better
*again, ignore the poly count*
Yep. It is unfinished. Needs more decals in there.
It kinda makes sense to have it as yellow since it should be a remote control for a heavy equipment and its readily identifiable. The gun attachments will be team colored and some hints of yellow in there but not too much. I still want to echo the engineer's buildings colorwise and having large portions of yellow in them can depart too much i think.