I've dealt with hoses on a mask before... http://dl.dropbox.com/u/2672923/gasmaskheavysample3.jpg
...and its just going to destroy the hose when ever the player tilts or turn its head even if the hose is rigged to a different part of the body. I considered it with this helm i'm making but had to drop the idea as it just wont work.
Dag nabbit! Thanks for the info though, I was just getting ready to model it...
Hi guys, im finished my model of "Larva spitter", weapon for Halloween
Body and legs moves with jigglebones
Waiting for your feedbacks
This is awesome! Maybe you could make it look even more organic, I'd suggest checking out the 'Shockroach' and 'Spore Launcher' creature guns from Half Life Opposing Force. They have more bulbous bodies and kind of a half-toned color scheme. Maybe make it more bug-like with a more defined carapace, and you'd be set!
Unwarped, AO baked and compiled. I think I'll go to bed now
@Cbast Did you use smart UV project? Oh, wait, i didn't ask if you use Blender. If so, look at the 1st sentence
EDIT
Where is going to be the cloak "meter"? The one that says how much left of it you have?
@evilolive why did you rig the weap to any bone at all? Oh wait, i said it wrong... Did you use the heavy model for rigging? Those multiple bones could have been made for rigging different vertices. Example: (not accurate or true at all) the spinning barrels of the minigun might be rigged to another bone than the whole body.
@Cbast Did you use smart UV project? Oh, wait, i didn't ask if you use Blender. If so, look at the 1st sentence
EDIT
Where is going to be the cloak "meter"? The one that says how much left of it you have?
---
PLEASE don't add an electronic meter - the charm of this watch is in the clock work I can imagine it all moving and the minute hand telling us how much cloak we have left while the cogs spin in the back
if you don't just love that idea, you're a nazi.
EDIT: the alien pyro shooter thing, I feel it's more of a gun stylised to look like an alien rather than an actual alien.
AND I love that name idea mate maybe just because every time I think of my pipe I think "stovepipe" but some play on stove pipe would be spiffy!
@Cbast Did you use smart UV project? Oh, wait, i didn't ask if you use Blender. If so, look at the 1st sentence
EDIT
Where is going to be the cloak "meter"? The one that says how much left of it you have?
Hell no, I'm (indeed) using blender to unwarp but I didn't used smart UV projection that would just make a huge mess of all faces. (and there would be seam basicly everywhere) I spent my night to unwarp it.
Also I think I won't add the cloak meter to the watch itself, it's shown on your HUD anyway. (Ay Flat Face, you think like me )
PLEASE don't add an electronic meter - the charm of this watch is in the clock work I can imagine it all moving and the minute hand telling us how much cloak we have left while the cogs spin in the back
if you don't just love that idea, you're a nazi.
EDIT: the alien pyro shooter thing, I feel it's more of a gun stylised to look like an alien rather than an actual alien.
AND I love that name idea mate maybe just because every time I think of my pipe I think "stovepipe" but some play on stove pipe would be spiffy!
Hey, i was just wondering. Oh, and making all those gears move... Gonna need shitloads of boning, animating, and non-sleeping. I know i wrote boning. 2lazy.
EDIT
Btw i didn't tell you, Cbast. I think your watch is... Magnifique. Keep it that way . Job appreciated.
^ I think I've seen a similar one posted here not too long ago.
@Cbast : holy shit, you modeled all those details... Incredible. It looks very very cool and must have been a lot of work. Not to mention the unwrap. Props to you, sir.
So much awesome work here! I was busy lately but I finally decided to finish my old piece..but im not really happy with the result.. crits appreciated !
@Tomm, actually it fits TF2's style pretty well. But I think it look kind of out of place on the scout, for some reason. Maybe try another class ? (though I couldn't say which one).
Thanks for all the replies :poly121: here's a pyro version, I'm not sure which class it fits better.. and I will sure have to play with the texture a little bit more.
@Re.wind: Beautifully Textured Weapon. I wish you the best of luck.
@CBast: Yeah, the rigging may break the usability as an art asset in game, but they may make an exception if it is good looking enough. It would be cool to have gears as something that tells the player that they are cloaked.
@Tomm: Personally, I think the soldier would have this weapon. It looks like it was just ripped out of the wall, but since the Heavy only uses fists, the soldier is the next strongest character IMO. But, it looks nice nonetheless.
@CidTheNinja: Glad you got the reference. If it was to have flavortext, it would probably be "This truly Makes any Holiday."
@Contrebasse: Thanks for the feedback. I ended up adding a head.
All I really have left I believe is to bend the wings into a default position, and to remove some unneeded polygons.
The current Triangle Count is actually 1040 (which I will reduce after hearing some feedback), but seeing 6666 is a good omen for Halloween.
The "Tin Topper" for the hat? I was going to suggest something along the lines of "Carrotin" for the nose but realised I got mixed up between keratin and cartilage .
I know I said I was going to post a side by side shot of the high and low poly versions but looking at the wireframes I genuinely can't see the difference*, so here's a pretty montage instead (just a block white texture). I figured I'd use the extra leeway to improve what I've got e.g. round off the slope at the front where the wax is dripping out. I don't really like the front bit near the eyes but not sure how to improve it. Maybe some wax dripping down/hanging over one of the view holes?
Also:
Does the blob on the front look out of place? Should it be more of a splat?
Should I change the blob on the right hand side to be more "globular"? (poor concept drawn in the box)
For texturing should I keep to the square brush approach or go for a more rounded one to imitate flowing wax?
* Just realised I might be comparing the wrong version. What a numpty.
edit: Thanks eedobaba7726, now I'm hungry :poly124:.
Those donuts are incredible!! I immediately thought it was for heavy though.
Also, I'm really getting a Simpsons vibe from the pink one.
Yeah, the set is definitely inspired by Chief Wiggum.
I was considering doing this for Heavy actually, but decided instead that Scout is more in need of new items. Especially primaries, compared to heavy.
Perhaps I'll change my mind and make this for heavy, but one of the items I had in mind definitely fits Scout more. The Kneecopper, a big metal police baton.
@Dewzie - The only thing I would do is add more polygons at the bottom, the dripping wax seems too detailed compared to the bottom of the candle, making it look a bit flat.
@eeb I think that if you made the baton for the heavy that would keep from treading on the other author's work too much, particularly if you used the defensive position (both of the Scoot skins used an offensive posture). Alternatively, you could design a Tazer-type melee or a SWAT shotgun.
As for the hat, I just think the cloth parts need more detail. Maybe tone down the current brush strokes and add one or two more layers of overlayed subtle strokes.
Replies
Body and legs moves with jigglebones
Waiting for your feedbacks
YES.
But maybe eyeballs on top? Not too sure about the stripes/maybe
This is awesome! Maybe you could make it look even more organic, I'd suggest checking out the 'Shockroach' and 'Spore Launcher' creature guns from Half Life Opposing Force. They have more bulbous bodies and kind of a half-toned color scheme. Maybe make it more bug-like with a more defined carapace, and you'd be set!
Edit : ha, top of next page. I'm talking about the organic replacement for the flare gun.
You could always leave the hose disconnected and dangling in front ;P
Unwarped, AO baked and compiled. I think I'll go to bed now
The weapon was parented to weapon_bone, and I saw a weapon_bone1 (I think that was the name) but I thought it wasn't necessary so I deleted it.
Help? ):
EDIT
Where is going to be the cloak "meter"? The one that says how much left of it you have?
---
PLEASE don't add an electronic meter - the charm of this watch is in the clock work I can imagine it all moving and the minute hand telling us how much cloak we have left while the cogs spin in the back
if you don't just love that idea, you're a nazi.
EDIT: the alien pyro shooter thing, I feel it's more of a gun stylised to look like an alien rather than an actual alien.
AND I love that name idea mate maybe just because every time I think of my pipe I think "stovepipe" but some play on stove pipe would be spiffy!
Hell no, I'm (indeed) using blender to unwarp but I didn't used smart UV projection that would just make a huge mess of all faces. (and there would be seam basicly everywhere) I spent my night to unwarp it.
Also I think I won't add the cloak meter to the watch itself, it's shown on your HUD anyway. (Ay Flat Face, you think like me )
Hey, i was just wondering. Oh, and making all those gears move... Gonna need shitloads of boning, animating, and non-sleeping. I know i wrote boning. 2lazy.
EDIT
Btw i didn't tell you, Cbast. I think your watch is... Magnifique. Keep it that way . Job appreciated.
@Cbast : holy shit, you modeled all those details... Incredible. It looks very very cool and must have been a lot of work. Not to mention the unwrap. Props to you, sir.
I made something with a similar shape not long ago, yours looks a lot more modern.
Uhh.
This is painful.
@re.wind - Good work on that one!
@CBast: Yeah, the rigging may break the usability as an art asset in game, but they may make an exception if it is good looking enough. It would be cool to have gears as something that tells the player that they are cloaked.
@Tomm: Personally, I think the soldier would have this weapon. It looks like it was just ripped out of the wall, but since the Heavy only uses fists, the soldier is the next strongest character IMO. But, it looks nice nonetheless.
@CidTheNinja: Glad you got the reference. If it was to have flavortext, it would probably be "This truly Makes any Holiday."
@Contrebasse: Thanks for the feedback. I ended up adding a head.
All I really have left I believe is to bend the wings into a default position, and to remove some unneeded polygons.
The current Triangle Count is actually 1040 (which I will reduce after hearing some feedback), but seeing 6666 is a good omen for Halloween.
Private twinkle toes.
I meant that you should use the pipe with Pyro's saxxy animations.
DON'T ENTER MT. MOON YOU ARE NOT A POK
thanks, I think I'll go with pyro:)
@SaltyMcShivers
thanks, I agree.. but I can't really see soli having a weapon like that, it would need to be something more military related.
@Captain of The Chalk Ship
Here's the saxxy version, but it's weird.. I don't like it lol
http://dl.dropbox.com/u/23699866/tf2/media/2011-09-03_00008.jpg
I need a name for each item.
Also, I'm really getting a Simpsons vibe from the pink one.
The "Tin Topper" for the hat? I was going to suggest something along the lines of "Carrotin" for the nose but realised I got mixed up between keratin and cartilage .
I know I said I was going to post a side by side shot of the high and low poly versions but looking at the wireframes I genuinely can't see the difference*, so here's a pretty montage instead (just a block white texture). I figured I'd use the extra leeway to improve what I've got e.g. round off the slope at the front where the wax is dripping out. I don't really like the front bit near the eyes but not sure how to improve it. Maybe some wax dripping down/hanging over one of the view holes?
Also:
Does the blob on the front look out of place? Should it be more of a splat?
Should I change the blob on the right hand side to be more "globular"? (poor concept drawn in the box)
For texturing should I keep to the square brush approach or go for a more rounded one to imitate flowing wax?
* Just realised I might be comparing the wrong version. What a numpty.
edit: Thanks eedobaba7726, now I'm hungry :poly124:.
That pack has to be for Heavy.
The doughnut is perfect as is, the hat needs some texture work.
Yeah, the set is definitely inspired by Chief Wiggum.
I was considering doing this for Heavy actually, but decided instead that Scout is more in need of new items. Especially primaries, compared to heavy.
Perhaps I'll change my mind and make this for heavy, but one of the items I had in mind definitely fits Scout more. The Kneecopper, a big metal police baton.
Not sure if it would look better in just one hand or in both.
Also, jiggle-boned handcuffs on belt for misc.
*EDIT*
Sorry, Simpsons did it:
http://www.gamebanana.com/skins/42139
Btw, you said the hat needed texture work? What exactly do you mean?
I'd agree it's kind of plain, but my aim was to keep the color palette simple.
Liberty Bell hat, thanks to Nzdjh for the idea!
1452 triangles, bleh
As for the hat, I just think the cloth parts need more detail. Maybe tone down the current brush strokes and add one or two more layers of overlayed subtle strokes.