JoshuaC wrote: »
That looks a lot better, thanks!
Armanky wrote: »
Amateur question, but where may I find hatless models for the behatted classes? The ones in the OP all seem to have their hats on.
JoshuaC wrote: »
I think I'm done with this now.
Just got to think of a good name, and possibly some ability for it to have then I'll upload it to the contribute site.
Shotgun Bill wrote: »
Hi, I don't know how to model... yet, but I will start learning 3ds Max next week.
Anyway, I came here today because I have an idea I want someone to model.
Send me a pm if someone is gonna model it.
will you make it and tell me? but if you submit, give credit plz k?
Snader wrote: »
y just talking to my frend about this game, he like it very mutch but i not so but i had an i dea. but i am can not model. =( but anyway here is idea for you if you want to!!!
it is like box like where you put in stuff but with holes for looking and a logo(IN TAEMCOLORS!! IMPORTNT!!!) becazue we all did that when we where kid right? anywya i have not seen this yet and i think its very cool so will you make it and tell me?
but if you submit, give credit plz k?
NeoDement wrote: »
Medic's already pretty much got that
fearian wrote: »
Ok I actually want to get this in game now.
Brettthefirst wrote: »
I'm new here. I've just started using 3DS max to model hats. After watching several modelling tutorials on youtube and successfully completing the tutorial thread on the steam forums to make hats I've now started work on a hat for the Pyro:
This represents around an hour's work. I'm now going to try making the 3 cones(?) looking a little more natural in both bends and shape (they need to be a little flat-er) and then go on with making the whole thing a little smoother.
So, if anybody has any feedback or advice then please share, it'll be gratefully recieved. Please do bear in mind that I have only just (around 3 days ago) started using these softwares so it'd be appreciated if any advice would be given in VERY simple terms.
Von32 wrote: »
I hope you like clipping.
In other questions- how do I solidify it?
I seriously don't know how.
I got up to this step, but now don't know what to do- I guess I'll have to add a texture through some UVW Unwrapping or something. Pretty clueless.
Spacey wrote: »
JoshuaC: The standalone and world model both look great, but the way he's holding it in the first person view looks...strange to me. Like the blade is rotated in or he's having a hard time holding it and is about to fumble it? Maybe it's a size thing? I'm not sure exactly what it is that irks me...Totally unhelpful, I know, but I do like it. You did a great job with the texture.