Grobi wrote: »
I didn't have time to compete properly in the TF2 contest that was held here but I liked my theme idea so I've decided to try my hand at finishing it here. I chose an adventure theme ala Indiana Jones-esque for the scout and here is my progress so far, an adventurers hat!
The hat feels kind of plain to me right now but I think the character might come out during the texturing phase. Tell me what you think before I unwrap this thing!
ZacD wrote: »
I could see it as a teleporter replacement.
Grobi wrote: »
I chose an adventure theme ala Indiana Jones-esque for the scout
Simski wrote: »
Why for Scout?
I have an easier time imagining Indiana Jones' rugged adventurer look on Sniper.
Bullet wrote: »
As true as that may be, I don't know if Sniper would be nearly as good at running from boulders, jumping over spike pits, and avoiding poison darts.
He'd be better at starting the plane.
JoshuaC wrote: »
Remade the first hat I ever made since I lost the source file. I plan to release it.
JohnnySix wrote: »
The pot looks great, but the petals look like they've been plucked out?
Maybe throw in an odd number of petals for a start, making it less symmetrical, and make sure the yellow part is covered?
Is a really rough paintover job, you could do a semi-realistic looking poppy, or keep what you've got and make it a little more real, what's it look like round the back?
uberphoenix wrote: »
Hey guys and gals, having looked at the medic's krits medigun in the SDK and the decompiled files, the krits is just a head replacement for the original medigun, which has given me an idea to just make a replacement for it!
Here's what I've got so far Current Model so far... Wireframe render
For those crosses, I used Proboolean, (if im doing it wrong please tell me )
crits (lol get it) welcome
aNarchy wrote: »
doesnt using boolean casue n-gons, thus making it not work in games, at least that is what i was told, someone else help?