I have sent you a PM but in a nut shell good art work.
All you need to do now is sign up and graduate with the best showreel the course has ever seen and you will be world famous just like many of our graduates
Great idea, we would need someone to set it up and teach it, anyone out there that would like to do this? I could put the idea forward to the high powers, I am sure they would love a good proposition.
Internet teaching for some lecturer staff is their idea of heaven. I think I would die from too much pizza I am bad enough as it is, at least I get to walk around a studio while teaching.
Thanks Noel Mahoney means a lot coming from you, love your work too :thumbup:
Now you should come and do the MA Games Art, you can do it 2 years part time if you like. Tell Jolyon that all your artists should do an MA at the UH I am sure we could work out some kind of deal, maybe we could come to Leamington Spa one day per week
Kind of you to say so! Thank you very much. Glad that you like my stuff.
The MA has interested me and would consider doing it in the future maybe! I'm on Jolyon's team at the minute so can always swing it past him . I'm always amazed at the work that course seems to produce!
Salvage is a third person over the shoulder sandbox game, where you play the roll of a small salvage drone, who ends up being stranded on an uncharted hostile world. Made in UDK, by Shaun Baker.
Two graduates Matthew Allen & Sol Rogers set up a company called Rewindfx and it has gone from strength to strength. The pair of UH Alumni did the BA & MA at the University of Hertfordshire.
https://vimeo.com/51155425
[vv]51155425[/vv]
Lionhead Microsoft Game Studio commissioned Rewind FX to design and produce all of the in-game tutorial videos for their new Xbox 360 game Fable: The Journey.
I popped around the office and this is what I had a play with, OculusRift #RaspberryPi#Kinect#mobile happy times, I won't say what they are doing but its very cool.
And this a 3D scan of the team taken with the kinetic :thumbup:
And this is some off their work, the advert I should add
Great idea, we would need someone to set it up and teach it, anyone out there that would like to do this? I could put the idea forward to the high powers, I am sure they would love a good proposition.
Internet teaching for some lecturer staff is their idea of heaven. I think I would die from too much pizza I am bad enough as it is, at least I get to walk around a studio while teaching.
Cheers, Neil
I'm currently getting my MSc in software engineering at the university of liverpool. They partnered up with a company called Laureate, which provides the infrastructure and support. They also work with other unis from what I gathered. Their software is pretty rugged. I was questioning that it would work here in China, with the slow internet, the random blocking by the government - but my experience with this mode of learning is really great. They and liverpool also have great support staff to help you with the online experience.
The 2 best parts are that I can apply what I learn right at my job. And that I didn't have to give up my job just to study - in these times you really want to hold on to a job if you have one.
I was originally looking at US based online programs, but whoa, are they expensive! (if you have that much money, better put it into a retirement fund than a degree) Plus there's the degree snobbery going on with national vs. regionally accredited which didn't work to my advantage.
/\ It's what the award is called. Victor Gaza, Winner of Next Gen Gaming at cgstudentawards, You can call it what you want so long as we win it :poly121:
I just had a better look into how we did at the CG Student Awards and it turns out that Games Art - Hertfordshire had 4 of the 14 students in the Next Gen Gaming section, more than any other university worldwide.
And this is how we did well done students and staff
School of the Year - Highly Commended - University of Hertfordshire
Next Gen Gaming - Winner - Victor Gaza Next Gen Gaming - Runner Up - Karen Stanley Next Gen Gaming - Highly Commended Adam Ostridge Next Gen Gaming Finalist - Max Doherty
People's Choice Award - Popular Entry - Zan Flaker Berce
Honourable Mention - Leo Blackmur Honourable Mention - Michael Wilde
And here are the fine looking animation staff apart from Frank Victoria who has joined us, I will load a photo of him.
I know someone who did environment art for game development at this University and really kicked my UK based course out of the ball park in terms of skill and employability - Well worth attending/looking into.
I've a question about the MA of 3D i apologies if this has been answered already.
Does the course involve creation of artwork for film production i.e not purely focused on 3D models/textures etc but also the use of After Effects/Nuke etc or even perhaps the creation of cinematics using current engines such as Cry3 or Unreal 4 engine when its released?
I personally would love to study game cinematics... as i love game art and also film however i feel that doing a advanced study in pure game art would be painting myself into a corner.
I've a question about the MA of 3D i apologies if this has been answered already.
Does the course involve creation of artwork for film production i.e not purely focused on 3D models/textures etc but also the use of After Effects/Nuke etc or even perhaps the creation of cinematics using current engines such as Cry3 or Unreal 4 engine when its released?
I personally would love to study game cinematics... as i love game art and also film however i feel that doing a advanced study in pure game art would be painting myself into a corner.
Hello
The MA Games art is set up for you to gain a more in depth knowledge of games creation and get you thinking about testing new methods and ideas. It's a chance for you to explore your thought processes without the pressures of instant commercial output. Your final 6 month project is totally thought up and chosen and planned out by you and the lecturer staff will mentor you to help finish the project.
You are also welcome to drop in on key BA lecturers on VFX, 3D Animation, Games Art and 2D.
Here are some more details on the course.
The MA Games Art degree allows you to develop your Games Art skills and knowledge to a professional level.
You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision.
Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture.
On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas.
Creative Enterprise and Context
This module emphasises the professional contexts of the student's work both in terms of its content and in terms of the kind of outcomes used for assessment. A series of lectures present ideas about key issues in the Creative Industries and Health and Social sectors. The lectures provide a broad context for ideas about the emergence and future of the Creative Industries and Health and Social sectors about Intellectual Property Rights, about the social conditions of the workplace and about the planning and management of projects. 'Break out' seminars lead to the student producing a piece of work that explores topics relevant to their award of study. Alongside these is the development of professional 'presentation of self' skills appropriate for the student's aspirations. This includes the development of portfolios, showreels and other material and skills in preparing and delivering a pitch or bid for funding as if for a Creative Industries or in the Health and Social sectors.
Discourse / Reflection: Media Discourses
The learning activities fall into two phases. The first reviews and introduces a range of critical and theoretical methodologies through which the experience of media artefacts may be examined and discussed; this phase coincides with the second half of Semester A. During the second phase which takes place during Semester B, the student follows a line of personal enquiry in which they deploy and apply a chosen approach to examine artefacts, techniques and processes in their own discipline area to discuss the ways in which meaning is made. The outcome of this enquiry includes a text equivalent to around 4,000 words which may take the form of an academic journal paper, a web site, a spoken word or video recording of a scripted or extemporised talk or a live performance, or a similarly demanding production of the student's devising. Along with this there are two other staged submissions which structure the beginning stages of the enquiry and a requirement that students use an open blog or wiki type environment to log and record their enquiry.
Major Study: Games Art
This module offers an opportunity for the student to undertake a substantial project in one or more of the specialist areas within Games Art, in such things as character modeling, environment creation, lighting, animating, effects. It requires an in depth engagement with the knowledge and understanding of cutting edge real time technologies, styles and methodologies and the aesthetic demands of effective sign making and communication in a Games environment.
Practice 1: Media
The student develops their knowledge and understanding of current processes, techniques and the scope of their chosen award field in this module. They become aware of contemporary activities and of the forefront in terms of artefacts, figures, debates, technologies and ideas. The student develops the kind of self-managed autonomy that characterises post-graduate work in their field through a series of projects which develop their own voice or style, exploring the particular issues, processes and ideas that interest them.
Practice 2: Media
In this module students are required to relate their own practice and learning to developments and emergent activities in their chosen field. In particular, students are asked to challenge their preconceptions of what the field is about and to work innovatively in the field. The portfolio of projects used for assessment includes a 1000 word evaluative commentary which discusses how the student's work relates to the forefront of their field in terms of subject knowledge, the application of technology, or in terms of current enterprise activities and opportunities. This is likely to include such things as new artistic practices, emergent genre forms, alternative culture formations, the appropriation of technologies for unexpected ends, the furthering of existing knowledge structures, the reapplication of established processes to novel and inventive ends, the subversion of norms, expectations and conventions, popular culture trends in the consumption of media artefacts and funding council and other government initiatives.
Research and Enquiry
This module aims to provide students with a range of research skills suitable for postgraduate level study in art, art therapy, design, film, media and music. The module helps students locate their work within contemporary advance-level practice in their disciplines and to make a critical evaluation of the bodies of ideas that sustain them. Key skills addressed include those of data management, critical evaluation, communication skills, notions of creativity and a range of modes of contextual analysis. The skills gleaned on this module will provide students with a platform for research for the remainder of the programme and in their future careers.
like... i've only ever worked freelance, whether in house or externally, it's all been freelance. i don't even have an art GCSE. it doesn't make financial sense, or hell even good use of my time to attend a full 3 year course... i've heard about taking just the final year of a degree if you have enough experience. but nobody has been able to make sense of how that system works for me.
so could you please enlighten that process for me?
Your best giving the programmes office a call and have chat as to what you would like to get out of Uni, fast track the BA to level 5 or 6 or skip to the MA? but this would leave an odd gap in your CV.
Its so nice working next to Frank Victoria here he is with another little sketchbook (150 mm by 105mm ). The paintings are very small and done in acrylic. This years students are very very very lucky!
I plan on applying to this course for the following September, I've been trying to get into a course that is entirely 3D games oriented and because I live in wales the choice is quite small. I'm currently studying Interactive media as it covers quite a few of the bases but doesn't really go into game assets but rather a 3D introduction course.
I have to ask, all this work is phenomenal but do you look for students who already have a knack within the software or is the choice based upon a strong portfolio relating to Art. I'm asking this question because I'm currently self taught in the 3D aspect of things and to be honest I don't have a strong portfolio within the aspect of games design but more into the traditional as I took A level Art.
To get onto the BA Games Art course drawing skills is very important and also trying your best at 3D Maya/Max/Zbrush/Mudbox... some kind of games engine helps, Source, UDK, Crysis and so on and anything else artistic will help you, photography, sculpture, painting, drawing, life drawing, location drawing, sketchbooks, pastels and so on.
If you post your work on our student forum every couple of weeks your work will get hammered into shape.
I just had a quick look online and if you put together a blog like this example it will help you keep a record of your improvement.
This is a trailer for a working title, its a death match game called Arena Combat Championship "ACC" and it plays a bit like the Running Man, it was all made in the Crysis 3 engine.
Replies
Thank you for your comments.
You are welcome to transfer, I would be happy to look through your work.
You could always come and do the MA
I did go to last year expose, hopefully I could make it this year.
This is a nice real time UDK SSS shader.
Much the same set up as UDN basically but added tessellation and displacement.
Here is the network:
Thanks
All you need to do now is sign up and graduate with the best showreel the course has ever seen and you will be world famous just like many of our graduates
Girish Srinivasagopalan
Scott homer
Xiaochen Huang
Lauren Scott
Victor Gaza
And many more
Great idea, we would need someone to set it up and teach it, anyone out there that would like to do this? I could put the idea forward to the high powers, I am sure they would love a good proposition.
Internet teaching for some lecturer staff is their idea of heaven. I think I would die from too much pizza I am bad enough as it is, at least I get to walk around a studio while teaching.
Cheers, Neil
Now you should come and do the MA Games Art, you can do it 2 years part time if you like. Tell Jolyon that all your artists should do an MA at the UH I am sure we could work out some kind of deal, maybe we could come to Leamington Spa one day per week
http://www.herts.ac.uk/courses/MA-Games-Art.cfm
The MA has interested me and would consider doing it in the future maybe! I'm on Jolyon's team at the minute so can always swing it past him . I'm always amazed at the work that course seems to produce!
For more information go to
http://salvagethegame.tumblr.com/
Menu screen
http://www.youtube.com/watch?feature=player_embedded&v=t6ojzWDJ1-E
http://www.youtube.com/watch?v=I-FCHosnVCI&feature=youtu.be
http://youtu.be/I-FCHosnVCI
Here is their showreel
https://vimeo.com/21059957
[vv]21059957[/vv]
https://vimeo.com/51155425
[vv]51155425[/vv]
Lionhead Microsoft Game Studio commissioned Rewind FX to design and produce all of the in-game tutorial videos for their new Xbox 360 game Fable: The Journey.
I popped around the office and this is what I had a play with, OculusRift #RaspberryPi #Kinect #mobile happy times, I won't say what they are doing but its very cool.
And this a 3D scan of the team taken with the kinetic :thumbup:
And this is some off their work, the advert I should add
https://vimeo.com/66022315
[vv]66022315[/vv]
https://vimeo.com/57089988
[vv]57089988[/vv]
https://vimeo.com/64011364
[vv]64011364[/vv]
https://vimeo.com/66092311
[vv]66092311[/vv]
http://www.theursaminorproject.com/HOME.html
[ame="http://www.youtube.com/watch?v=O8_QIkElwt4&feature=player_embedded"]The Ursa Minor Project - Kochab - YouTube[/ame]
[VV]68624092[/VV]
https://vimeo.com/60787915
[vv]60787915[/vv]
Environment Reel
https://vimeo.com/66470729
[vv]66470729[/vv]
Animation reel
https://vimeo.com/57036947
[vv]57036947[/vv]
Enjoy
Website: http://robertmoore3d.wordpress.com/
Email: moorerob89@googlemail.com
Full Name: James Bown
Website: www.jamesbown.co.uk
Email: jamesbown@hotmail.co.uk
Showreel: https://vimeo.com/56030518
[vv]56030518[/vv]
NEXT-GEN GAMING Finalist
Feel free to vote for these guys:thumbup:
http://www.cgstudentawards.com/winners/student-of-the-year-2013
I'm currently getting my MSc in software engineering at the university of liverpool. They partnered up with a company called Laureate, which provides the infrastructure and support. They also work with other unis from what I gathered. Their software is pretty rugged. I was questioning that it would work here in China, with the slow internet, the random blocking by the government - but my experience with this mode of learning is really great. They and liverpool also have great support staff to help you with the online experience.
The 2 best parts are that I can apply what I learn right at my job. And that I didn't have to give up my job just to study - in these times you really want to hold on to a job if you have one.
I was originally looking at US based online programs, but whoa, are they expensive! (if you have that much money, better put it into a retirement fund than a degree) Plus there's the degree snobbery going on with national vs. regionally accredited which didn't work to my advantage.
Thank you very much for the information. I will look into it. Can you PM me the courses you looked into?
Cheers, Neil
Website: http://www.willcook.moonfruit.com/
Email: will_cook@hotmail.co.uk
http://vimeo.com/46352443
[vv]46352443[/vv]
Full Name: Yanni Tripolitis
Website: http://yanni-tripolitis.blogspot.co.uk/
Email: yanni.tripolitis@gmail.com
https://vimeo.com/60063524
[vv]60063524[/vv]
Next - Gen Gaming - http://www.cgstudentawards.com
Student of the year - Winner - MA Games Art, Victor Gaza
Student of the Year - Runner Up - BA Games Art, Karen Stanly
Student of the Year - Highly Commended - Adam Ostridge
https://vimeo.com/67551850#
[vv]67551850[/vv]
that said, Karen is a regular in our google hangouts, and she's proved to be a great artist, who's the epitome of politeness!
Update from above
And this is how we did well done students and staff
School of the Year - Highly Commended - University of Hertfordshire
Next Gen Gaming - Winner - Victor Gaza
Next Gen Gaming - Runner Up - Karen Stanley
Next Gen Gaming - Highly Commended Adam Ostridge
Next Gen Gaming Finalist - Max Doherty
People's Choice Award - Popular Entry - Zan Flaker Berce
Honourable Mention - Leo Blackmur
Honourable Mention - Michael Wilde
And here are the fine looking animation staff apart from Frank Victoria who has joined us, I will load a photo of him.
And here we are what shall we see first, Crysis or Pixar?
The Lecturer staff are watching you!
Does the course involve creation of artwork for film production i.e not purely focused on 3D models/textures etc but also the use of After Effects/Nuke etc or even perhaps the creation of cinematics using current engines such as Cry3 or Unreal 4 engine when its released?
I personally would love to study game cinematics... as i love game art and also film however i feel that doing a advanced study in pure game art would be painting myself into a corner.
Hello
The MA Games art is set up for you to gain a more in depth knowledge of games creation and get you thinking about testing new methods and ideas. It's a chance for you to explore your thought processes without the pressures of instant commercial output. Your final 6 month project is totally thought up and chosen and planned out by you and the lecturer staff will mentor you to help finish the project.
You are also welcome to drop in on key BA lecturers on VFX, 3D Animation, Games Art and 2D.
Here are some more details on the course.
The MA Games Art degree allows you to develop your Games Art skills and knowledge to a professional level.
You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision.
Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture.
Develop professional-level enquiry, research, creative invention, project planning and management practices.
On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas.
Creative Enterprise and Context
This module emphasises the professional contexts of the student's work both in terms of its content and in terms of the kind of outcomes used for assessment. A series of lectures present ideas about key issues in the Creative Industries and Health and Social sectors. The lectures provide a broad context for ideas about the emergence and future of the Creative Industries and Health and Social sectors about Intellectual Property Rights, about the social conditions of the workplace and about the planning and management of projects. 'Break out' seminars lead to the student producing a piece of work that explores topics relevant to their award of study. Alongside these is the development of professional 'presentation of self' skills appropriate for the student's aspirations. This includes the development of portfolios, showreels and other material and skills in preparing and delivering a pitch or bid for funding as if for a Creative Industries or in the Health and Social sectors.
Discourse / Reflection: Media Discourses
The learning activities fall into two phases. The first reviews and introduces a range of critical and theoretical methodologies through which the experience of media artefacts may be examined and discussed; this phase coincides with the second half of Semester A. During the second phase which takes place during Semester B, the student follows a line of personal enquiry in which they deploy and apply a chosen approach to examine artefacts, techniques and processes in their own discipline area to discuss the ways in which meaning is made. The outcome of this enquiry includes a text equivalent to around 4,000 words which may take the form of an academic journal paper, a web site, a spoken word or video recording of a scripted or extemporised talk or a live performance, or a similarly demanding production of the student's devising. Along with this there are two other staged submissions which structure the beginning stages of the enquiry and a requirement that students use an open blog or wiki type environment to log and record their enquiry.
Major Study: Games Art
This module offers an opportunity for the student to undertake a substantial project in one or more of the specialist areas within Games Art, in such things as character modeling, environment creation, lighting, animating, effects. It requires an in depth engagement with the knowledge and understanding of cutting edge real time technologies, styles and methodologies and the aesthetic demands of effective sign making and communication in a Games environment.
Practice 1: Media
The student develops their knowledge and understanding of current processes, techniques and the scope of their chosen award field in this module. They become aware of contemporary activities and of the forefront in terms of artefacts, figures, debates, technologies and ideas. The student develops the kind of self-managed autonomy that characterises post-graduate work in their field through a series of projects which develop their own voice or style, exploring the particular issues, processes and ideas that interest them.
Practice 2: Media
In this module students are required to relate their own practice and learning to developments and emergent activities in their chosen field. In particular, students are asked to challenge their preconceptions of what the field is about and to work innovatively in the field. The portfolio of projects used for assessment includes a 1000 word evaluative commentary which discusses how the student's work relates to the forefront of their field in terms of subject knowledge, the application of technology, or in terms of current enterprise activities and opportunities. This is likely to include such things as new artistic practices, emergent genre forms, alternative culture formations, the appropriation of technologies for unexpected ends, the furthering of existing knowledge structures, the reapplication of established processes to novel and inventive ends, the subversion of norms, expectations and conventions, popular culture trends in the consumption of media artefacts and funding council and other government initiatives.
Research and Enquiry
This module aims to provide students with a range of research skills suitable for postgraduate level study in art, art therapy, design, film, media and music. The module helps students locate their work within contemporary advance-level practice in their disciplines and to make a critical evaluation of the bodies of ideas that sustain them. Key skills addressed include those of data management, critical evaluation, communication skills, notions of creativity and a range of modes of contextual analysis. The skills gleaned on this module will provide students with a platform for research for the remainder of the programme and in their future careers.
like... i've only ever worked freelance, whether in house or externally, it's all been freelance. i don't even have an art GCSE. it doesn't make financial sense, or hell even good use of my time to attend a full 3 year course... i've heard about taking just the final year of a degree if you have enough experience. but nobody has been able to make sense of how that system works for me.
so could you please enlighten that process for me?
Your best giving the programmes office a call and have chat as to what you would like to get out of Uni, fast track the BA to level 5 or 6 or skip to the MA? but this would leave an odd gap in your CV.
http://www.herts.ac.uk/contact-us/home.cfm
University switchboard
Tel +44 (0)1707 284000
http://frankvictoria-lepicte.blogspot.co.uk/
Drop in Photoshop master class
Students idea, cool
Franks idea :poly142:
http://www.herts.ac.uk/news-and-events/latest-news/University-raises-pound190m-in-venture.cfm
[ame="http://www.youtube.com/watch?v=utIt6YfI52M"]http://www.youtube.com/watch?v=utIt6YfI52M"]http://www.youtube.com/watch?v=utIt6YfI52M"]http://www.youtube.com/watch?v=utIt6YfI52M[/ame]
I have to ask, all this work is phenomenal but do you look for students who already have a knack within the software or is the choice based upon a strong portfolio relating to Art. I'm asking this question because I'm currently self taught in the 3D aspect of things and to be honest I don't have a strong portfolio within the aspect of games design but more into the traditional as I took A level Art.
To get onto the BA Games Art course drawing skills is very important and also trying your best at 3D Maya/Max/Zbrush/Mudbox... some kind of games engine helps, Source, UDK, Crysis and so on and anything else artistic will help you, photography, sculpture, painting, drawing, life drawing, location drawing, sketchbooks, pastels and so on.
If you post your work on our student forum every couple of weeks your work will get hammered into shape.
I just had a quick look online and if you put together a blog like this example it will help you keep a record of your improvement.
Student Applicant Portfolio
And here is our student forum - www.3dhit.co.uk
There was 879 applicants this year for 70 places and 35% were from around the world.
So get posting soon
Best of luck.
This is a trailer for a working title, its a death match game called Arena Combat Championship "ACC" and it plays a bit like the Running Man, it was all made in the Crysis 3 engine.
Please Watch in HD
[ame="http://www.youtube.com/watch?v=gFzlMAB03Ic"]ACC - YouTube[/ame]
I personally haven't had much experience within cryengine other than the terrain editor and seeing all those cloth animations and rain effects, damn.
Who worked on the environments?
Position: Environment Artist
Full Name: Rob Holehouse
Website: http://robholehouse.com
Email: robholehouse@hotmail.com
Jon Mills - Character Artist/Prop Artist
www.Jonmills3d.carbonmade.com
jonmills3d@hotmail.co.uk
Liam Reynolds - Animator
www.liamreynolds.co.uk
liamreynolds1990@gmail.com
Michael Rawle - Environment Artist
www.mjbr.co.uk
michaelrawle@gmail.com
I really like Jon's work, really nice students as well