Also Just got my polycount shirt, Lookin to doing alot more posting around here then browsing
As always crits and comments welcome.
First serious texture that I have created, It is for a UDK map that me and a neighbor are doing to increase our skills in getting models into the game. I thought it might be a good time to pick up my texturing skills :P
heres an axe im making, not really sure what to do with the handle.
i think the blade is looking ok maybe add some little details to the face just to stop it looking to plane,
any crits or ideas on what to do with the handle it looks stupid at the moment
ill prob add a wood texture to it after
You should make the handle like a kinda shaped piece of wood, please don't leave it like a straight cylinder, that doesn't show detail and if its a symmetrical piece, it will not look as interesting. But the Iron piece looks pretty good for how simple that stuff is. That handle will really make it pop if you can pull it off correctly.
Also, Crazyfool, Its looking really nice! Whats it for? Maybe add some more detail to the belt, another leather loop around the places I have marked on the photo. Again, to add more detail and asymmetry to the photo, granted yours has alot more asymmetry than the axe.
Also, Crazyfool, Its looking really nice! Whats it for? Maybe add some more detail to the belt, another leather loop around the places I have marked on the photo. Again, to add more detail and asymmetry to the photo, granted yours has alot more asymmetry than the axe.
cheers man Im actually adding a belt near there but it goes over the shoulder to support the weight of the shoulder pads with added rope around the arms.
Hes just a piece of personal work that Im gonna work up to lord of the rings standard hopefully
OO yes that will look really nice! Idk what i was thinking when i did it below heh, Looks great either way, keep it comin! Would you explain your workflow on creating characters for me? And the pros/cons to using mudbox or zbrush rather than the other
Also, Gauss, Could you post some wireframes of this section? I had the monitor on and was watching the office from my xbox, looked over and this caught my eye
Just a little Shading issue, If you post some wires i'll help you sort it out
Glode, looks nice but please re-texture the road/street so parts in between the stones aren't jet black! Cutting back on the blue wouldn't hurt either.
While working on the website I've been trying to get this finished...
cheers man Im actually adding a belt near there but it goes over the shoulder to support the weight of the shoulder pads with added rope around the arms.
Hes just a piece of personal work that Im gonna work up to lord of the rings standard hopefully
Cheers woog
Hi.. With that muscle I think he doesn't need something to support weight but to hold that armor in place so 1+ for that paint-over..
Hi.. With that muscle I think he doesn't need something to support weight but to hold that armor in place so 1+ for that paint-over..
only issue is that going under wouldnt support or hold the armour in place and would be purely aesthetical which is why I want to go over the shoulder. Theres still tons of elements to be added though maybe I could add the one underneath aswell but the shoulder strap is going to be important.
xvampire, Thats not my demon, it is crazyfools :P also, one crit on your side profile. His neck seems a bit too large in the back. Even though he is a concept(ish) figure, I don't think he needs that much muscle on his neck. Or, it could be his nose, Maybe just a bit larger, or just separated a bit more from the upper lip, I dunno how that would look cuz I'm no organic modeler :P Also I think the ear should be a bit larger side to side, not front to back if that makes sense and give it the ridge that a human ear has. If its just a little thicker It will really make the side profile pop. Also, is that a robotic arm? Luke skywalker ftw :P
crazyfool, ...Nice demon man, I personally like the details in the horns / helmet.... my only crit will be that I feel the head a bit stiff, (yeah I know is a massive demon ...) but I feel that the face is stacked to the body really tight, maybe give him some neck mass / length?
GCMP ... I like the light in the face, really nice portrait, it may feel a little bit overexposed, but I personally like how it blends with skin tones, gives it a touch of realism...I guess
xvampire: thats a good start! , are you thinking to make it a biped character? might be cool to do a centaur body sort of... I also like the fact that the armour just covers the arms and leaves the chest uncovered
here is another small piece of the character I am working on before lunch...
Thats a great shock, Looks sick and its really nicely detailed! I also agree with Maze though, The head isn't very far off of the neck, and his horns will get in the way when he tries to turn his head. It might be a good idea to follow maze's advice if you wanna get it into Lord of the Rings, because if you remember in the movies, the orcs use their head movements as a huge part of their emotions and they like to move them around and it wouldn't seem right if his head wasn't contorted in some odd way haha
Some of your verts look out of whack, mainly on the window. They dont flow very well. Have you ever used the ffd modifier? I just found out about it a while ago, but when i model my cars its saved my life a hundred times
Im playing with idea of modeling a Quarian from Mass Effect. I'm in the process of throwing down some quick ideas.
I like the idea of doing something a bit individual with the suit
Thoughts?
Im playing with idea of modeling a Quarian from Mass Effect. I'm in the process of throwing down some quick ideas.
I like the idea of doing something a bit individual with the suit
Thoughts?
Love the model maze, but isn't a bent shock absorber kind of physically impossible? Seems like it would snap in half before it compressed at all. Either way, solid modeling.
Replies
It will be called Urban Terror.
(but seriously, I've got about half the Dardick in a low poly model, I'll be baking it this week. Fo sho.)
Harry: very interested, please and thank you if you can throw those in a zip!
Also Just got my polycount shirt, Lookin to doing alot more posting around here then browsing
As always crits and comments welcome.
First serious texture that I have created, It is for a UDK map that me and a neighbor are doing to increase our skills in getting models into the game. I thought it might be a good time to pick up my texturing skills :P
i think the blade is looking ok maybe add some little details to the face just to stop it looking to plane,
any crits or ideas on what to do with the handle it looks stupid at the moment
ill prob add a wood texture to it after
Also, Crazyfool, Its looking really nice! Whats it for? Maybe add some more detail to the belt, another leather loop around the places I have marked on the photo. Again, to add more detail and asymmetry to the photo, granted yours has alot more asymmetry than the axe.
Harry: that's bad-ass! the old one shall be pleased!"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
CasperNelson: pretty nice hp door you have there sir.
cheers man Im actually adding a belt near there but it goes over the shoulder to support the weight of the shoulder pads with added rope around the arms.
Hes just a piece of personal work that Im gonna work up to lord of the rings standard hopefully
Cheers woog
Also, Gauss, Could you post some wireframes of this section? I had the monitor on and was watching the office from my xbox, looked over and this caught my eye
Just a little Shading issue, If you post some wires i'll help you sort it out
While working on the website I've been trying to get this finished...
Hi.. With that muscle I think he doesn't need something to support weight but to hold that armor in place so 1+ for that paint-over..
only issue is that going under wouldnt support or hold the armour in place and would be purely aesthetical which is why I want to go over the shoulder. Theres still tons of elements to be added though maybe I could add the one underneath aswell but the shoulder strap is going to be important.
edit; bit of progress on the head
DKK, whats the suitcase for in TF2?
an aggressive napkin , interesting demon
im not so happy with his side profile yet
{_<
crazyfool, ...Nice demon man, I personally like the details in the horns / helmet.... my only crit will be that I feel the head a bit stiff, (yeah I know is a massive demon ...) but I feel that the face is stacked to the body really tight, maybe give him some neck mass / length?
GCMP ... I like the light in the face, really nice portrait, it may feel a little bit overexposed, but I personally like how it blends with skin tones, gives it a touch of realism...I guess
xvampire: thats a good start! , are you thinking to make it a biped character? might be cool to do a centaur body sort of... I also like the fact that the armour just covers the arms and leaves the chest uncovered
here is another small piece of the character I am working on before lunch...
Anyways, Heres an update on this module
Should be studying, but... bleh
Done in about an hour, Sculptris is pretty fun to work with.
Scultpris
Fucking awesome design brat
started a trophy truck.
the eyes look weird though
Sweet man.
I like the idea of doing something a bit individual with the suit
Thoughts?
If you got anaglyph glasses (red/blue), fire them up.
this is finish for today.... hope to get to the middle section tomorrow...
I love the helmet Jackwhat.
Left seems more original.
The toes are a bit robotic though.
Go for it.:)
Need to finish the arms and find a pelvis I'm happy with.
Concept in Sculptris -> 3DS to clean up, do low poly + UV -> Sculptris + final sculpting + base diffuse -> 3DS Bake normals/AO -> Finish textures -> Unity
Here's some progress on mine, almost done.