Harry, i bet if you'd do her eyes just normal without glow, it could look even more creepier and realistic.
maybe true, if the guys i'm making it for prefer that way they just need to take one line out of the material script
i think in the low lighting it helps to highlight the head more
Thanks for all the comments guys! I realized with these last couple paintings that sometimes it's good to step back and have a couple weeks break from making art. Let all the things you've learned recently congeal a bit in your brain before you try and apply them, and let your creation muscles relax for a while.
Slaught, nice bitchbot, I've always loved your low poly characters, great shapes.
Harry - really diggin that zombie babe
ravenslayer, man, you've been goin nuts on the sculpts lately... good stuff comin out
calling this one done, aside from maybe a liiiittle more polish in a couple spots and a gloss layer over everything.
hey guys I know it's a weird mix, but here's the very start of my concept art / level design portfolio. It has a long long way to go, but I could use some feed back.
I'll be updating it frequently in the next few days, this is just the raw functionality and content for now.
Pior! love the renders and robot designs n shite, as usual u are making sexy stuff :>
Harry! wuts that for?! looks hot
Was inspired by a link someone gave on here a few pages back! so many nice photos did a piss poor job of paintin one of em! her face looks so wank... like a doll or soemthing
Damn Aaron... I don't care if you think this is 'wank' ... you can definatly tell you're getting better at painting my good sir, I love her skin tone man, nice nice.
xenobond: can u post the alphas/textures for the effects u did for the chr plz? I want to try to do something like that but dont no how to paint the alpha map like that.
doh! trying to get caught up from the weekend.
I was going to fill in the rest of the space with some other effect pieces, but spent too much time fiddling around with the fx ribbons and getting them to sort properly in marmoset.
Harry: that top handle looks a bit chunky, no?
ngs616: what is the scene for?
at first glance, I like the composition, and overall feel, but once I take a look, everything seems abit simple, maybe some trim work on the weapons/shields and something to differentiate the soldiers from one another.
EDIT: forgot to mention, the suspension is based off of the elises, but im thinking about texture space and how I will save it atm, so in the end it will be loosly based on the elise
Thanks for the input, Shrew! It's for a project i'm trying to get off the ground on the UDK. I do want to have some different characters in there like you said, i just haven't gotten to it. I need to rework the texture on the characters and i need to make some proper textures for the weapons. At the moment all the weapons are using the same texture, which is just 4 materials on one image. I'll make some proper textures for them soon.
Finally got some time to do my own thing. I figure I would start with something I have never done before. Im finding it quite fun. The only piece I have left to make is the the 50mm grenade. The link below is to the wireframe if your interested
excuse the spotted gun, apparently Final gather was on and I didnt change the settings. So easy on me guys, this is my first attempt on a gun lol.
love the nose, very cool shapes, the eyes are a bit creepy, maybe remove the a bit outwards facing crosseyed effect, dunno the word in english, the oppsoite effect of beeing crosseyed ^^
Replies
which is actually just a humble little thing to save 4 or 5 clicks in the modifier stack, but whatever i'm just learning this shit.
ps. finally calling it a day with this one
maybe true, if the guys i'm making it for prefer that way they just need to take one line out of the material script
i think in the low lighting it helps to highlight the head more
Cyborg + Babe = Cybabe
It´s ingenius!
@Harry
Cool.
Maybe you could make the eyeglow a little more subtle?
@Gallows
Awesome.
And Slaught, thanks, and that's some kick ass modeling; really nice use of polygons. Can't wait to see it textured
and holy shit not believing in triangles is becoming a polycount meme
i gotta get on this before it gets old and lame
Yeah went for over the top proportions.
sculpy, sculpy, more details, end is sight!
Slaught, nice bitchbot, I've always loved your low poly characters, great shapes.
Harry - really diggin that zombie babe
ravenslayer, man, you've been goin nuts on the sculpts lately... good stuff comin out
calling this one done, aside from maybe a liiiittle more polish in a couple spots and a gloss layer over everything.
@Ferg
Can I buy posters from you?
I'll be updating it frequently in the next few days, this is just the raw functionality and content for now.
www.nberna.squarespace.com
Harry! wuts that for?! looks hot
Was inspired by a link someone gave on here a few pages back! so many nice photos did a piss poor job of paintin one of em! her face looks so wank... like a doll or soemthing
it's not for dodgy gmod poses if thats what you're thinking
hah, nah! was thinkin nmrih or zps!
thanks jason!
it's actually for that zombie survival gamemode for garrysmod. it seems theyre ramping up their quality
doh! trying to get caught up from the weekend.
I was going to fill in the rest of the space with some other effect pieces, but spent too much time fiddling around with the fx ribbons and getting them to sort properly in marmoset.
This is some things i've been working on. The tornado looks a little better animated.
-Woog
lightning gun?
lol..@text
nice one..
i was just getting some refs for ammo boxes as well..
Text could use some work, the side bump looks a little too extreme and I've never seen anything like it in a photo.
maybe something a bit more poetic / funny? Seems a bit dry to read.
Harry: that top handle looks a bit chunky, no?
ngs616: what is the scene for?
at first glance, I like the composition, and overall feel, but once I take a look, everything seems abit simple, maybe some trim work on the weapons/shields and something to differentiate the soldiers from one another.
EDIT: forgot to mention, the suspension is based off of the elises, but im thinking about texture space and how I will save it atm, so in the end it will be loosly based on the elise
Yes, something like that which shoots some kind of beams
well its actually the one with the apes around it but yes
razorB looks cool, nice technique
like the box harry, nice style to it.
nearly finished Bruce now, gotta do the low poly for the holster, finish the gun, tweak the textures
and do a spec map
excuse the spotted gun, apparently Final gather was on and I didnt change the settings. So easy on me guys, this is my first attempt on a gun lol.
WIRES
http://www.flickr.com/photos/31266066@N04/4406215689/sizes/o/
Its the best ever always played on mr.green server but its gone