snowfly amazing work the top one is my fav, love the dog soldier and the pirate type girl great stuff lots of character, second one is rocking too, oversized sheep?
Aesir: The little spaceship/hovership that you have looks like it could be a really nice piece, but unfortunately...it's cropped on a background that is similar in value to your textures. Throw some contrasting background for the presentation of that one.
Snowfly: Love the colors of the first one and love the feeling of some awesome action of the third one. Great stuff!
awesome MM dig the design alot the proportions are great, and i love the bodysuit under the armor. really like the tazer at the end of the baton too, smart design all over man too much to comment on.
For me at least. This is a head I made. Need crits, pointers, a hand grenade tied to head with a bow... Let me know what you think.
This character is named Laurel. She's for an upcoming animation project. I'm trying to develop a Standard of topography for the characters so that the rigging and animation processes won't be too different amongst the characters.
She's based off of pictures of http://www.z1mm.deviantart.com. I asked her if she minded, and I think she was a little flattered by the concept, so she said yes.
Brandoom: looks nice to me, but I wish the metal things were shinier. SHINIES! Not that I am at all qualified to offer you critique, but it is very grey, and I have been playing Mirror's Edge....
I have to give a shout out to kimono and artem for rendering/presentation tips. Artems work as you all know is very well put together and I wanted to try out the gradient bg with the solid strip which I think is a nice touch
EricV: not really a gun man myself, but this makes me want to model the australian guy from Jurassic park...but it wouldnt live up to the gun haha fantastic stuff!
Glode: i would be careful... usually a good rule with environments is to seperate the ceiling and ground texture more than that.. so it doesnt let you flip the whole scene and still get the same feeling. but i like the mood you have going!
A wip i've been working on the last two days.. Maybe spent 10 hours on it in total.. I wanted it to look like it's been used kind a lot.. Comments/feedback appreciated!
Miche... not bad model but the texture looks really low-res, and the bump map is waaaaay too strong - just because you use something a lot doesn't mean it suddenly gets really bumpy...
Miche, the texture is too uniform. It looks like you just multiplied some high-contrast metal texture by AO and added some scratches to places and then ran it all through the normal filter.
It doesn't look like a gun, it looks like something built from some uniform material. A statue would look similar.
Anyway, the model is OK but the texture needs moar work.
Replies
These are beautiful pictures Snowfly. Love the animals there! Too bad your concept art section is password protected.
Snowfly: Love the colors of the first one and love the feeling of some awesome action of the third one. Great stuff!
you can find more details here: http://area.autodesk.com/forum/autodesk-mudbox/gallery-finished-artwork/mudbox-2011-beta-images/
-Woog
great paintings Snowfly
badass work as usual.
started texturing today (no spec map) maya viewport
mm, looks pretty awesome
did some normal baking today
This character is named Laurel. She's for an upcoming animation project. I'm trying to develop a Standard of topography for the characters so that the rigging and animation processes won't be too different amongst the characters.
She's based off of pictures of http://www.z1mm.deviantart.com. I asked her if she minded, and I think she was a little flattered by the concept, so she said yes.
Side by Side comparison to source.
Wireframe and PolyCount. (Actually, Tri Count.)
Very nice character MM, the link is down btw.
Remaking the Doom(QIII) marine:
Think I'm done with this, time to move on.
A slight change in direction, but finally got my way into Zbrush. Hopefully I can get some more finished before my flight tomorrow lol
*Ignore my base, I've hardly touched it since I got into Zbrush*
Here's an environment I started. Doing something cartoony and stylized with some hand painted textures. Starting the textures next.
Oh I like the look of this one
Snowfly: Those paintings are so nice! I love how fluffy the mammoth-sheep is
Skylebones: rockin! agian pirates ftw!
Ironbear: Like where this is going!
EricV: not really a gun man myself, but this makes me want to model the australian guy from Jurassic park...but it wouldnt live up to the gun haha fantastic stuff!
bit of progress...
I know sevral person that cane solve them, and i also think its easirt to take it apart and put it back together :P.
I had to use the guide initially though:)
rum, looks like the doom3 muties. nice work.
gotta fix some light leaks and replace some place holder models.. remaking the pillars now lots left to do
MM: that is super nice btw!
Snowfly: sexy as usual
m888888888 waaaaaaaiiiiiiiiistcoooooooattttt
A wip i've been working on the last two days.. Maybe spent 10 hours on it in total.. I wanted it to look like it's been used kind a lot.. Comments/feedback appreciated!
I can solve it without taking it apart, and abour the colors i just know it, because i have one on my desk
It doesn't look like a gun, it looks like something built from some uniform material. A statue would look similar.
Anyway, the model is OK but the texture needs moar work.