A new head I worked on today to try and improve my Zbrush skills.
I want to (at one point) turn this into Eminem but still struggling to get a likeness (seeing as I'm a Zbrush n00b )
Alrighty so I tried putting this scene in udk... found out about 3/4 of the way that it doesn't have the particle effects i needed (really don't want to spend time to make new ones) so I did some post work in photoshop just to make it look "cool" and what not.
UDK is fun, just not friendly at all to UT3 content, lesson learned :P
Doing a different style for my game project.
When you have such a shader, how much shadow detail should you put in the texture?
I'd just add details where there isn't enough model detail to put the shader to work. Other lighting information could still be there, just make it very subtle.
Replies
Please be gentle...I'm delicate
....Lucky Sod
catstyle really nice diffuse only crit is there is too much grey on the nose.
I want to (at one point) turn this into Eminem but still struggling to get a likeness (seeing as I'm a Zbrush n00b )
That is beautiful. Let's be friends
Here is my entry for the "Return to OZ" mini comp over at GA.
Firebert: Nice start on the face. The finished piece should turn out very nice.
Experimenting more with rendering in modo. Character design inspired by Damien Canderle.
Lil game mockup XD
catstyle: thats nuts man fantastic texture!
-Woog
stuff:
DO IT DO IT DO IT
from me
cool worms reminds me of
Haha yes, critters very much "inspired" by those in Nausicaa ;D
Getting normal maps to tile wasn't as hard as I thought, using the bottom 1/4 section out of a 1024 map:
Just for fun, 2700 tris, 1024 maps, meant to be clean 8):
Seconded!
catstyle: Holy shit that's awesome. Is that pure painting, or did you start with a photosource base?
Alrighty so I tried putting this scene in udk... found out about 3/4 of the way that it doesn't have the particle effects i needed (really don't want to spend time to make new ones) so I did some post work in photoshop just to make it look "cool" and what not.
UDK is fun, just not friendly at all to UT3 content, lesson learned :P
Jason: that's top notch! Maybe a bit too much blurry bloom?
lanyard loop can go there... Most the time they seem to be broken off though
Awesome sauce buddy
I plan to make a video game version soon as possible.
Still some modeling to do.
looking for freelance work
When you have such a shader, how much shadow detail should you put in the texture?
Looks like one of those modern Dyson hoovers.
I'd just add details where there isn't enough model detail to put the shader to work. Other lighting information could still be there, just make it very subtle.
This is happening quite often lately...Anything wrong with the board?
hehehe same here sunday night
Looking ace Jason!
There's some truly marvelous work being developed here at Poly.
I reckon the moderators are proud off its community!
Maniche
Great modo render adamlewis. A nice alien head that one
Thanks for mentioning my renders, I have a lot to thank this little fella for it:
I discovered how much fun vray is just recently
*runs away
Firebert - Maannn, that looks really nice dude, you jacked him up a bit eh (or did the actor muscle up for the role?)
Seriously, wtf?