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What Are You Working On? 2010 Edition!

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  • achillesian
    great work east, thats so much better than what they've shown of cats for arkham 2.

    i love how the lines on the mask hint at wiskers too :D
  • ironbearxl
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    ironbearxl polycounter lvl 18
    That's sexy east!

    some sculptris:
    bit_04.jpg
  • Dim
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    Dim polycounter lvl 10
    Little guy here. 4-5 hours work. It'll be rigged soon enough and animated. Comes in at 3800 tris. Comments are absolutely appreciated :)

    littleMan_01.png

    littleMan_02.png
  • Millah
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    Millah polycounter lvl 18
    I love this thread.

    still going on Nightcrawler. Taken from max with Xoliul's shader. textures need a ton of work.

    Thanks for the crit Bcoz. I really appreciate it. I actually own both of his books which go into more detail so I really kicked myself when I saw you posted that. I tried incorporating some of that workflow into the skin. What do you think? I painted a back scattering layer of muscle mass and then built up from there. Still though, I definitely need more practice on skin.

    wip6.jpg
  • Neox
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    Neox godlike master sticky
    nice work on the nightcrawler!

    started with the texturing, didn't touch her head haircut yet, just coloured it, also the hairplanes need some work in the upper half of the texturestrip, looks too massive right now

    20.jpg

    didn't touch the rest of her texture also, just some plain colour applied, same with the specular totally not tweaked yet.
    she's a bit cross eyed, will fix that
  • n88tr
  • gavku
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    gavku polycounter lvl 18
    East she's looking great man...heap of personality.
  • prolow
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    prolow polycounter lvl 11
    none ish, crits?
    WIP_FullRender.jpg
  • Christian Hjerpe
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    Christian Hjerpe polycounter lvl 11
    prolow thats looking ace! Dont know how far you are in the texturing progress but some more wear and tear on his cloths and some dust on his feets and sandals would improve the piece.
  • Neox
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    Neox godlike master sticky
    i agree with pzychaos, prtty decent work so far, though it is possible, either his arms appear to be too long or the legs too shrt, right now he can easily grab his knees without the need of bowing down. I guess he is meant to be short, so i guess its his arms that could be a bit shorter. Also maybe some of the facial features could need some break up, but i don't know your refences
  • hawken
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    hawken polycounter lvl 19
    Neox wrote: ยป
    nice work on the nightcrawler!

    started with the texturing, didn't touch her head haircut yet, just coloured it, also the hairplanes need some work in the upper half of the texturestrip, looks too massive right now

    20.jpg

    didn't touch the rest of her texture also, just some plain colour applied, same with the specular totally not tweaked yet.
    she's a bit cross eyed, will fix that

    Very Impressive!
  • ptoing
    koalanaranbase.jpg
    koalanaranguard.jpg

    Nice concepts. Koalas have 3 fingers and 2 thumbs on the front paws, perhaps you could do something like that as well :)
  • DarthNater
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    DarthNater polycounter lvl 10
    Great stuff everyone... And now for something completely different! I'm going to start crafting my own fishing lures with a replicator. Here is my first design... Crankbait!

    CrankSide.jpg
  • cyberflame
    long time lurker, first time poster. i'm still a bit of a newbie so any pointers would be great. made a sword, shiled and helmet for a spartan and made a mini-scene. got the screengrabs from udk
    miniscene.png
    swordshot.png
    shieldshot.png
    helmetshot.png
  • retleks
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    retleks polycounter lvl 18
    Neox: Are you using Mental Ray for those renders? I love how you seem to be thinking each step through and not rushing this, it shows.
  • prolow
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    prolow polycounter lvl 11
    @ Pzychaoz, thanks, and agreed i will add some wear tare and dirts
    @ Neox, the proportions have been a bit of a fight for me, i wanted to exaggerate them some but not overly so. The chaps and belt ride high on him and ends up masking his anatomy, which i think leads to the feeling of legs feeling too short or his arms too long.
    muscleWIP.jpg
  • dansher
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    dansher polycounter lvl 8
    working on a sniperrifle concept, still need to add the bipod and the sight which i think i will put where the handle is.

    also might extend the stock and barrel

    please let me know what you think

    sniperriflecopy.jpg

    its based off a pic i found off google, trying to learn how to do it all
  • |Buddy|
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    |Buddy| polycounter lvl 11
    Neox wrote: ยป
    nice work on the nightcrawler!

    started with the texturing, didn't touch her head haircut yet, just coloured it, also the hairplanes need some work in the upper half of the texturestrip, looks too massive right now

    20.jpg

    didn't touch the rest of her texture also, just some plain colour applied, same with the specular totally not tweaked yet.
    she's a bit cross eyed, will fix that

    Nice work, you should create separate thread for progress of this model imo :thumbup:
  • n88tr
    dansher
    design is very generic. nothing shouts out "i'm unique." I would think maybe a more curved stock and pistol grip combo would be nice and would break up all the hard lines. Maybe something like the HK USC
    HK_USC_45acp_Carbine_Black_C.jpg
  • blitz
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    blitz polycounter lvl 17
    great work on the jacket neox!

    again a little update, this time with other lighting :)
    06_1.jpg
  • dansher
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    dansher polycounter lvl 8
    thanks n88tr, ill have a go see what it looks like, it does look very boxy right now, but i didnt want to add to much into it in case i model it, not very good at modeling yet lol
  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 14
    First biped for an animation assignment.

    We had a 4k cap, its at about 3.8k

    pirate.jpg
  • moof
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    moof polycounter lvl 7
    east> :O coool boobs man

    Neox> :o cooool booooobs man. (honestly, nice skin surface you got going there)

    blitz> x100 better with lighting. That's a rockin model.



    Never did finish this thing so...
    ... and so ends my foray into kiddy modeling.
    THUNDERCRAPS HOOO
    lionop.jpg
  • Neox
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    Neox godlike master sticky
    yup efgeni, so much better with light!
  • Saman
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    Saman polycounter lvl 14
    Neox: She's looking really cool. It seems like this year's comicon challenge has a lot more well made characters than before or am I wrong?
    Blitz: Very cool character. Would be nice to see a close-up of the face.

    Here is a new hand painted character I'm working on. It's a young sloth wizard of some sort... Still a WIP but critique is welcome. Details are looking a bit blurry because the screenshots were taken from max.
    slothwizard_101006.jpg
  • oobersli
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    oobersli polycounter lvl 17
    started to use the nDo normal gen for photoshop over lunch. Took less than an hour to whip this up. Really cool tool to use. saves a ton of time.

    panel
  • POFFINGTON
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    POFFINGTON polycounter lvl 11
    that is one amazing find oobersli! Using it now.
  • Ged
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    Ged interpolator
    nice thundercat moof, the black outline is making him look rather lowpoly, could do with a cooler presentation :)

    oh and jfletcher cool koala dude! You could tweak the levels to get rid of the very slight grayish desaturated look to the image.
  • Neox
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    Neox godlike master sticky
    the koala is cool jfletcher! try the 2 thumbs thingie, might be interesting, really weir i never before heard they have two thumbs on one hand, awesome little animals

    moof:damn you should have done something for comicon!

    i "colored" everything thats already retopoed and baked and worked on some things today, refined the face, worked on a basic jeans structure (neeads more use and wear and also whiteness around the holes)

    didn't touch the hair yet, but worked a bit on the proportional issues i wanted to tackle, moved the hips slighty higher, made the feet a bit bigger and wider, shortened her arms a bit

    21.jpg

    @DKK: you need to eat the head before the lightning comes, otherwise it would be waste of time!
  • Stromberg90
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    Stromberg90 polycounter lvl 11
    Neox: Great model, the leather looks realy good in the render, but the skin feels a bit to waxy, but i guess you know that ;)
  • n88tr
    When I'm nervous I 3d model so today has been productive! My first semester exam tomorrow actually was useful stress haha.

    Concept + WIP shot 1 of my break-style RPG
    similar to an over-and-under shotgun

    con-breakrpg_1_th.jpg
    http://cahemdue.net/images/con-breakrpg_1.jpg

    BreakStyleRPG_Wip1_th.png
    http://cahemdue.net/images/BreakStyleRPG_Wip1.png
  • MartinH
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    MartinH polycounter lvl 8
    god damn Neox, she's so hot
  • Trappe
    Neox: Really cool, love the design!
    JFletcher: Nice work man, youยดve got a great distinct style

    Having fun doodling on bright background :)

    g_s_wip.jpg
  • Psyk0
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    Psyk0 polycounter lvl 18
    blitz wrote: ยป
    great work on the jacket neox!

    again a little update, this time with other lighting :)
    06_1.jpg

    Loving the folds n details!...

    but my initial impression was super short lower legs (probably the knee that looks too low) and odd tiny hands don't match the manly head?

    Loads of awesome in here puts a smile on my face! :)
  • dansher
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    dansher polycounter lvl 8
    that is amazing trappe, now i have to follow that with my crappyness lol

    redid the stock, cant decide if i like it. i might try curving the bottom part of it.

    still looks a bit square and boring

    sniperrifle2copy.jpg
  • Swizzle
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    Swizzle polycounter lvl 16
    I did some optimization and threw together a basic rig for this guy.

    3NDJi.jpg
  • prolow
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    prolow polycounter lvl 11
    worked in dirts all round and value definition in the face
    WIP_Final.jpg
  • n88tr
    more update foolishness. time to stop modeling. been doing it for 10 hours now lol
    BreakStyleRPG_Wip2.png
  • East
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    East polycounter lvl 14
    Neox, that leather has good a very nice realistic look to it. You're getting a very realistic look on her, body-wise. Not the "perfect ideal woman" proportions. That's refreshing. I wonder if you could give her a nose ring, or if that maybe ventures too far into Storm's horrid punk past..

    Swizzle, I love it :) Getting a bit of Telltale Games mixed with LucasArts of yore vibe from it.

    I apologise for the oversized image. I know it is overkill, but I find morbid joy in presenting my work in progress art in this way, since that never happens at work. Anyways, a bit of an update. I still need to cut in more geometry. I've saturated the colours a bit more. Playing around with colours (don't worry, not going to keep the bright orange, but it looked nice for now :P) I dislike the boots right now, the colours look off there, and I think I'm going to have to make her eyes slightly larger.

    Cat_003.jpg
  • BradleyWascher
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    BradleyWascher polycounter lvl 13
    Still kind of a wip, missing the handle at the bottom, any and all feedback is welcome. Thanks gunrack_wip1_by_bit_winchester-d308kn4.jpg
  • Neox
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    Neox godlike master sticky
    @stromberg: yeah it basicly because of 2 factors, first of all because there is only one specular and glossiness value for everything, i didn't create any maps for that just yet and secondly maybe because the scatterdepths are too deep, dunno have to find some reliable ressources about dark skin.

    @east: ok you might not notice from that angle, but there are 3 piercing marks in her face, one in her right nostril, one in her lower lip and one on her ear, i decided not to give her those piercings, because of a few reasons, first of all it would suck into polycount and i don't want to waste it for such a small detail, or wouldn't look good on the texture as it wouldn't have enough volume but basicly because i don't like girls with too much metal in their faces, more or less a subjective decision :D

    your catwoman is looking great, love the shape of her body, not so much a fan of the mask but thats again subjective, the execution is done very well :)

    swizz: man i just love the style you developed
  • Swizzle
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    Swizzle polycounter lvl 16
    East, Neox: Thanks!


    Trying out another, similar pose. There are some seams I need to fix and weighting issues with the rig that need tweaking, so I'll get on those soon. I need to think of some good props for this guy. Maybe a brain in a jar?

    I also need to get viewport AA working. All these jaggies are really killing the mood. I suspect Max 2011 doesn't much like my video card, so I'm going to see if 2010 will play nicely. If nothing else, I'll just dump it into UDK and do a tileshot. I wish I had the cash to shell out on Marmoset right now. :(
    F6z27.jpg
  • rasmus
    Looking nice, Neox - is it just me or are the arms still a bit long? Could just be the pose. You probably know it, but she's very monotone from top to bottom, some tiny specks of color could really liven it up even if you're clearly going all-out realistic. Like say, a sown on patch of red somewhere, just some tiny splashes of color for contrast.
  • PogoP
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    PogoP polycounter lvl 10
    The long arms give it character!
  • Neox
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    Neox godlike master sticky
    yes thats part of the concept, its a material contrast experiment, almost no colors going on besides the skin and her eyes, the clothing is black and white in different shades with varying specular colour, which will come later, but its not going to be too prominent

    here is a quick paint over of the details that are missing, didn't paint in the stuff like the straps on her jacket sleeves, one side is going to be opened the other closed further, also i need some white on upperparts of the boot mainly the back, but not sure what to do.

    maybe but just maybe i will ad some small colorful labels to the clothes, but i'm not sure about it, i wanted a black girl in black and white clothing, her black skin beeing the only colour going on

    21a.jpg
  • East
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    East polycounter lvl 14
    Neox, I like the results you are getting with that experiment. Especially on a character like that you don't want too much visual overload. I fear that's where I'm heading with my Catwoman right now and will probably tone it down a little bit, using your character as inspiration.

    I'm not too happy with the cowl on her, either. It looks too much like the one on my Batman character, and provided I have time (set my own deadlines for it) I'll revisit it :)
  • CactusFantastico
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    CactusFantastico polycounter lvl 12
    @n88tr:
    your backgrounds are faaaaaar too distracting and colorful. its hard to concentrate on the model. i recommend strongly sitcking with a simple gray background.
  • Ruz
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    Ruz polycount lvl 666
    neox , I think the legs could do with some more form. she seems to have no knees and no
    definition of whats underneath here jeans.
    Leather jacket is a bit grey. perhaps darken a bit?

    east are her lower a legs a bit too curved? Could be just the perspective, but it makes her look a bit bandy
  • Wells
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    Wells polycounter lvl 18
    ptoing wrote: ยป
    Nice concepts. Koalas have 3 fingers and 2 thumbs on the front paws, perhaps you could do something like that as well :)

    I had to look this up.

    Not what I expected. Terrifying.
  • crazyfool
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    crazyfool polycounter lvl 13
    started texturing my wolverine, loads to do still, gotta sort out the jeans, the beard, metals, and no spec map yet either :( so yea....loads :D

    2zpsf9t.jpg
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