I've been fiddling around with some birds for a scene of mine, here is what I came up with
I realize there are a few tiny problem areas on a few of the models, but they are going to be quite small in my scene and therefore not very noticeable
Enjoy!
cheers Neox - need to go a lot further on it still though. head is still a bit off, hair needs work
Hawken - if I had the time I would model him an ice cream:)
rollin, yeah its as you said a cloth sim base with sculpting on top. works ok really
catstyle - looks good but the eyes are still a bit off IMHO. I know he has very 'unreceded' eyes, but they still look a bit odd somehow
That would have the design be upside down when displayed and while handling the blade. I think a better solution would be to have it curve around, sort of like this sword.
started in 3dcoat using voxel scuplting, clean up in maya, then optimized and refined in scupltris, then back to maya for uv map, will probably take back to 3dcoat for mask painting
started in 3dcoat using voxel scuplting, clean up in maya, then optimized and refined in scupltris, then back to maya for uv map, will probably take back to 3dcoat for mask painting
that has a lot of potencial mate, keep on it.
Is it a game level to test in some engine or just a portfolio piece?
helix: the sword is really great, what a nice idea!
ok went on with this
i changed the basic layout of her underlying longsleeve, added the sleeves at her hands as well, still all just blocked, will add the cut/seams and buttons in the next step, wrinkles after that
added her haircut, cornrows on the shaved side of her head, and sort trimmed hair on the other side, basicly to cover the head for the final rendering so you're not going to see bald spots underneath
the haircut right now is a seperate mesh, will reproject the detail onto her head later to avoid harsh seams when baking the detail down to normalmaps
also added some rough dreadlocks, which will be floating around in stormmode, they are straight now because i want to be able to rig them and nothing is worse than to animate/pose agains an already existing flow, want to avoid the zigzag going on, i know it looks stupid but posing them later gives me more freedom
next steps, final pants layout, final belts, i think i'm gonna drop the suspenders, blocked them in max, loocks rather stupid
damn last update for a while as i'm leaving town tomorrow evening and won't be back until sunday evening - time is running out :X
ruz - good call man, briefly checked it up this morning with some new refs, and i found my brow line as a whole was a bit too square, and the eyes too far forward
This place gets a little more intimidating to post at every day.
Here's some more work on my comicon entry. Moved on to some posing, this one won't do, but I think I have a grasp on where I'm going with it now.
i feel so sorry for the cubs
cruel eskimos
the struck polarmotherbear looks though as if shes very relaxed, not struggegling for life end death. her paws ar like my cat's , wehn comfortably sleeping.
y are there no dogs, hunting? As far as i know, dogs are the key to tracking down the polar bear , in the inuit communities.
razorb...thanks , yeah I lean toward the second one too I think!
ravenslayer ...nice painting skills and also composition is awesome.
here are some img of some refs and progress. I went to shoot a couple photos to the metro here and I will try replacing them with the ones I used for the concept in the final matte.
Also I will try to model/texture the whole train I think and fix all the perspective problems, there is a lot now.
Good stuff Ben,I really like the flyin brofist. I think it works great. Only thing that jumped out at me is the "3 fingered hand" below. 2 fingers are out of sight, but are so clearly out of sight it provided a distraction. Pose the edge of them slightly in view for Krypton's sake. :P
Yer, the casing and Pillar column look plasticiney. And the bit where I've been sloppy under the phone sign. Nothing some hard surface brushes can't fix.
To be honest it looks like it's all made of some sort of clay that's starting to melt. Consider the materials and be selective with this kind of damage. There's no reason for the notebook to be so wavy, por example.
it was done in max using the cloth modifier. I used a meshsmooth of 2 for the simulation, exported that then reconstructed the lower level in zbrush.
I also subdivided the collision object ie the legs for the jeans to avoid artefacts
ngs616 - its improving but the colours still feel a bit overstaurated. possibly that blue is a little heavy also
Replies
/hopes
I realize there are a few tiny problem areas on a few of the models, but they are going to be quite small in my scene and therefore not very noticeable
Enjoy!
Hawken - if I had the time I would model him an ice cream:)
rollin, yeah its as you said a cloth sim base with sculpting on top. works ok really
catstyle - looks good but the eyes are still a bit off IMHO. I know he has very 'unreceded' eyes, but they still look a bit odd somehow
Am a bit proud to have done the lid in one piece
Here's the sword for my frog prince.
I worked on a low poly axe.
@ ikke_998 Nice handpainted textures!
this is awesome, but I think the blade should probably be facing the other way yes?
A little more texture work and its done. Gotta say I'm liking the improvements to viewport canvas in 3dsmax 2011.
You really should do a tutorial on the new viewport canvas.
Still insanely good!
that has a lot of potencial mate, keep on it.
Is it a game level to test in some engine or just a portfolio piece?
vig: love the proportions, really nice compressor
helix: the sword is really great, what a nice idea!
ok went on with this
i changed the basic layout of her underlying longsleeve, added the sleeves at her hands as well, still all just blocked, will add the cut/seams and buttons in the next step, wrinkles after that
added her haircut, cornrows on the shaved side of her head, and sort trimmed hair on the other side, basicly to cover the head for the final rendering so you're not going to see bald spots underneath
the haircut right now is a seperate mesh, will reproject the detail onto her head later to avoid harsh seams when baking the detail down to normalmaps
also added some rough dreadlocks, which will be floating around in stormmode, they are straight now because i want to be able to rig them and nothing is worse than to animate/pose agains an already existing flow, want to avoid the zigzag going on, i know it looks stupid but posing them later gives me more freedom
next steps, final pants layout, final belts, i think i'm gonna drop the suspenders, blocked them in max, loocks rather stupid
damn last update for a while as i'm leaving town tomorrow evening and won't be back until sunday evening - time is running out :X
@Neox - damn.... that is looking so unbelievable good! The proportions are just right and a right amount of details!
edit, oooh just got it sent to me! looking good neox
and bigups to firebert for sharing!
Those mattes are amazing Maze.
Here's some more work on my comicon entry. Moved on to some posing, this one won't do, but I think I have a grasp on where I'm going with it now.
another wipshot of the environment paint i'm trying to do
cruel eskimos
the struck polarmotherbear looks though as if shes very relaxed, not struggegling for life end death. her paws ar like my cat's , wehn comfortably sleeping.
y are there no dogs, hunting? As far as i know, dogs are the key to tracking down the polar bear , in the inuit communities.
and the doctor said that she's gonna be just fine!
razorb...thanks , yeah I lean toward the second one too I think!
ravenslayer ...nice painting skills and also composition is awesome.
here are some img of some refs and progress. I went to shoot a couple photos to the metro here and I will try replacing them with the ones I used for the concept in the final matte.
Also I will try to model/texture the whole train I think and fix all the perspective problems, there is a lot now.
some render passes
photo refs
seat
Good stuff Ben,I really like the flyin brofist. I think it works great. Only thing that jumped out at me is the "3 fingered hand" below. 2 fingers are out of sight, but are so clearly out of sight it provided a distraction. Pose the edge of them slightly in view for Krypton's sake. :P
Did a quick Sculpt of my Payphone. Needs work I know - CnC appreciated.
Thread: http://www.polycount.com/forum/showthread.php?t=76896
[ame]http://www.youtube.com/watch?v=iufmJg2iXF4&feature=player_embedded[/ame]
maybe is a stop motion model
I also subdivided the collision object ie the legs for the jeans to avoid artefacts
ngs616 - its improving but the colours still feel a bit overstaurated. possibly that blue is a little heavy also