Thanks a ton dudes!
and uhhh 7.5-tapi will always have skeletons in my world! :poly122:
Haha. And yeah, that octopus is bad ass. I was thinking of doing one in a similar fashion wrapped over a treasure chest for another illustration. Since I love me some bones, that was going to be added in too. Looks like I'm gonna scrap that idea now though haha. Won't compare to that badass bit of 3d. Kudos
Plucked chicken sculpt! There isn't much detail in the comb and waddle, I did those on the chicken I posted a few days ago and will just replace it. Enjoy!
Plucked chicken sculpt! There isn't much detail in the comb and waddle, I did those on the chicken I posted a few days ago and will just replace it. Enjoy!
update on this thing. i wanna do him totally battle damaged, but honestly its unbearable to work on this any further, considering how it lags and crashes all the time, especially when i zoom in. even laags when i undo someshit...like a 6second delay almost, shortly followed by run out of memory,crash:poly142:
Are his thighs supposed to come through the cloth? =o
Other than that which I'm assuming was just a product of the sculpting of the folds in the cloth, hit shin bones look really strange. I really, really love the concept and Nightcrawler was always one of my favorite X-Men so I really look forward to this. Fix those 2 things, the tail(which just looks like you haven't gotten to it yet) and you'd be on the right track. Looking forward to this.
@almighty_gir - soften the jawline imo, I also agree about the silhouette of the head. it also kind of looks like she's pushing her head forward from the side. i love the polypaint/texture projection so far man, it looks kick ass!
Seems like u'r basing it too much off ref without really understanding the structure off-hand. It's necessary...
Few points:
- The little arc that connects the brow to the side of the canium has more form to it and is less visible. Study the head.
- Eyelashes always add feminine.
- Wider mouth... a little more curvy mouth-line that reflects the cushy forms of the lips.
- Higher, more rounded jaw.
- Get her clothes off.
Gir - Yes, turn off the texture and get the head looking right. Don't even put on any textures until the sculpt is looking right.
Mladen Jovicic - that is looking really good. I think you'll need some sharper details in the body because right now it's really soft which would work, but the sharpness in his face is making the sculpt a bit inconsistent. Just a nitpick because I think it's looking great.
Made a quick liquify to show some stuff I noticed.
Better position of the head, not soo forward as before, Reshaped face, eyes moved a bit to have more curvature on the profile, ears tweaked too. Slaught you made a good edit there
Looks very cool, moof. You should add some more lighter non mechanical parts to it like cables hanging out and stuff to break up the forms more(I see you have cylinders in there but you could push it even further). Also it would be cool if you could show the feet too.
This looks good. The head design and how it defines this character isn't replicated on the rest of the body. Combine it.
Also - the way the cloth drops around her doesn't feel natural. Find the pressure points and drop it from there with gravity.
Replies
Haha. And yeah, that octopus is bad ass. I was thinking of doing one in a similar fashion wrapped over a treasure chest for another illustration. Since I love me some bones, that was going to be added in too. Looks like I'm gonna scrap that idea now though haha. Won't compare to that badass bit of 3d. Kudos
This is just WIN:poly142:
Oo AWESOME! i love it
Need to fix some wavyness going on. but its cool. lots of room to had rust and brains and blood.
4080 tris
Other than that which I'm assuming was just a product of the sculpting of the folds in the cloth, hit shin bones look really strange. I really, really love the concept and Nightcrawler was always one of my favorite X-Men so I really look forward to this. Fix those 2 things, the tail(which just looks like you haven't gotten to it yet) and you'd be on the right track. Looking forward to this.
getting there sloooowly...
Here's 2 things I've been working on. Any C&C is welcomed
Feedback/Critique are welcomed
Thats cut in, its messy though, but im only gonna be baking normals off it so it don't matter.
Started on this Corythosaurus a while ago, never really got around to do anything on the sculpt until now. Still needs work.
That would save you some time.
Few points:
- The little arc that connects the brow to the side of the canium has more form to it and is less visible. Study the head.
- Eyelashes always add feminine.
- Wider mouth... a little more curvy mouth-line that reflects the cushy forms of the lips.
- Higher, more rounded jaw.
- Get her clothes off.
What´ve you been up to?
Made a quick liquify to show some stuff I noticed.
Body and legs mostly done...
i'll stop spamming the thread shortly :P
Mladen Jovicic - that is looking really good. I think you'll need some sharper details in the body because right now it's really soft which would work, but the sharpness in his face is making the sculpt a bit inconsistent. Just a nitpick because I think it's looking great.
Better position of the head, not soo forward as before, Reshaped face, eyes moved a bit to have more curvature on the profile, ears tweaked too. Slaught you made a good edit there
figure out these shoulders at some point...
study study study
here's my plague-bearer character...
I'm gonna start a thread once i push the sculpt a bit further
Also - the way the cloth drops around her doesn't feel natural. Find the pressure points and drop it from there with gravity.
posting after Jordan... i wont get noticed
looks great man!
wip texture.