Wow, didn't think a paintover (bad bad, bad BTK, I was very anxious to post it since it's cheating) would gather that much attention.
So to answer about the weird lightning in some, hum, weird places, I'm calling fan service :> I Know it's not correct but like TNO said, at first sight it looks ok and that was a one afternoon job so don't read to much into it.
About the weird mouth corner, yeah, I noticed after upload, bad habit from sculpting I guess as I tend to make that to make female more lively (it helps define a little expression), but I droped the ball on this one I agree.
It seems I also failed about skintones too as bbob though the thong was OVER the suit, I should have lighten a bit the skin to make it clear.
@Rens: What is shiny ? The nose or the lips if it's the later it's on purpose
if you're talking about the little extrusion above the lips, youo're right i tend to make it pop, it helps to define the lips shape, but I never actually considered your point, you're are right about the depth problem it causes. Thanks.
For the lines, I don't use them, if you see them here, you're too serious :> (Joking, I rushed the suit seams I don't do that in serious works)
@Deans: What part ? Appart from the rushed seams i think it's about right, no ?
@Wolfreim: Could you please put the link to uppix ? Some people are watching this thread at work and it's not cool. Thanks.
Right now, it looks as if the nickers are OVER the bodysuit since you didn't define (enough) where said bodysuit stops as dictated by the concept. The two lines you have there (above the nickers) looks as if it's part of the underwear, not lines that show where the bodysuit ends. If you would darken the suit there as compared to the skin, that would do the trick.
Hope this helps:)
EDIT::I put some text on the pic to visualise it a bit better.
A WIP in UDK. The hard edge on the corner of the building is bothering me, I need to chamfer it or something.
Looking good man! For the hard edge on the corner I would suggest making some 4 faced brick meshes and instance them down the corner, aligning them with the texture. It's what Valve did in left 4 dead and it works pretty well
Adding some damage might also work in breaking the hardness of it.
Sigh. I'm terrible at drawing bottles. I don't even know how to progress from here because everything I do trying to define the bottle and the light source, fails. Fuck you glass!
Medestruit, I had to paint pictures of some wine bottles recently, so I whipped this up for you to organize my thoughts and methods on getting them to look convincing. Don't worry about whether or not it's a clear or green or brown or any other color bottle; the same rules still apply to a large extent.
Yeah, I mean I can draw one out and block in a light source, but the issue I've mainly been running into is matching the look of the octopus. Getting the styles to match up has probably been the bigger issue at the moment. Just something I've got to work on.
Funny thing is, I can draw a bottle and shade it very well if I were to draw it out with a pencil >.< haha. Hell, I can even do it if I am painting in Photoshop, but when I'm doing illustration work that isn't smooth shaded like painting, I have issues. I'll see what I can do though.
Ferg- The octopus isn't really all that distorted even though it looks that way. The suction cups are attached to the glass, so that's what gives the distorted look I think. My big thing at the moment is I want the bottle to be a background more or less, leaving most of the focus on the octopus.
I'll play around with these suggestions though. Doesn't hurt to try =D
@zwebbie and shogun: the size of the feet should pretty much fit, some stuff definitely will always look strange in zbrush because of the missing or fake perspective
here are my notes for changes, some of them will be done on the highpoly, most of it will be done on the final lowpoly as i don't want to change basemeshes of dozens of subtools :X
it's a bit older and some unchanged basemeshes in it but most stuff still applies as i didn't or barely touched those notes yet, green are measurements, read are guides, cyan are changenotes
thanks guys
@dean: i really love his profile, i think for the front and 3/4 you should break up the summetry a bit more, he's not a beautiful guy so play with asymmetry
Come on guys a NSFW tag or just a link would have been nice on the previous page, before I scrolled into AN ENTIRE SCREEN FILLED WITH GINORMOUS TITS! :poly142:
Come on guys a NSFW tag or just a link would have been nice on the previous page, before I scrolled into AN ENTIRE SCREEN FILLED WITH GINORMOUS TITS! :poly142:
That's what I did, wolfreim posted the linked image in the thread, I asked him to remove it, he posted some more link... NSFW probably doesn't ring any bell for him...
I absolutely love the octopus!
But with the bottle now it is getting way to small in my opinion. Brushstrength and everything point to the octopus being a full scale motive or at least the rest of the image needs to have equally small brushes. Right now the details on the octopus get lost and the bottle has way thicker lines (so far.)
Perhaps you could use a different object made out of glass, that would fit tighter around the octo like a jar or the round window of a sunken ship.
Of course I don't know your plans for this piece, so feel free to ignore me.
Basically what I wanted to say is that the octopus on its own already looked pretty cool and like a finished motive and now I'm a bit confused where this might go and why the octo is so small all of a sudden.
@shotgun:
then my girlfriend would have nearly no forearm at all
It´s not a rule, it´s more like that most often.
also we are talking about girls/ young women here, not full grown men, an anatomy book that says the foot is as long as the forearm probably also says that you can clearly read the size of the penis from the size of the nose :poly122:
yes her eyes are more far apart than the antomy book says, yes she is not perfectly built in the 90-60-90 ratio more like 83-59-84 and thats totally fine, imho
before i started modelling the boot i read about average foot sizes and thats why the foot has the size 36 which is a 5 in the us, she's a bit younger and a bit smaller than an average women (~1,70 cm) kylie minogue for instance is 1,53cm high and has a 35 so i thought it would fit pretty well, when i shorten the arm by the bit i showed before it would even fit better into your equation
But Maybe i'll make it one shoe size bigger, which will be the size of Ellen Paige, a 6 in the us. which is like 4mm more
Finally had some time over the weekend, so I went back to the sculpt to finish off some additional pieces and also added some wear and tear. Below is the final sculpt and my low poly; Time permitting I'll have to optimize the low poly a bit to get his grenade launcher in there and of course his cigar!. Next up uv's and textures.
Haha totally none of my refs just to prove that heads or feet sizes vary from person to person, hower some of the changes i did today make her look taller anyways which means i later can scale her by a few cm taller
No optical update for today, did a lot of proportionstuff and opened her mouth and other small changes.
Stupid zbrush4 always breaks the reprojection have to switch to 3.5 from time to time :X
Replies
Interesting works Here
Excelent Overpaint BeatKitano
A stone Pillar
Diffuse, Spec and Nmap 1024*1024
So to answer about the weird lightning in some, hum, weird places, I'm calling fan service :> I Know it's not correct but like TNO said, at first sight it looks ok and that was a one afternoon job so don't read to much into it.
About the weird mouth corner, yeah, I noticed after upload, bad habit from sculpting I guess as I tend to make that to make female more lively (it helps define a little expression), but I droped the ball on this one I agree.
It seems I also failed about skintones too as bbob though the thong was OVER the suit, I should have lighten a bit the skin to make it clear.
@Rens: What is shiny ? The nose or the lips if it's the later it's on purpose
if you're talking about the little extrusion above the lips, youo're right i tend to make it pop, it helps to define the lips shape, but I never actually considered your point, you're are right about the depth problem it causes. Thanks.
For the lines, I don't use them, if you see them here, you're too serious :> (Joking, I rushed the suit seams I don't do that in serious works)
@Deans: What part ? Appart from the rushed seams i think it's about right, no ?
@Wolfreim: Could you please put the link to uppix ? Some people are watching this thread at work and it's not cool. Thanks.
@felipefrango
Try this link maybe ?:
Thanks for the feedback, I'm now considering to finish it (but I still hate myself for doing overpaint)
Crit (NSFW).
Right now, it looks as if the nickers are OVER the bodysuit since you didn't define (enough) where said bodysuit stops as dictated by the concept. The two lines you have there (above the nickers) looks as if it's part of the underwear, not lines that show where the bodysuit ends. If you would darken the suit there as compared to the skin, that would do the trick.
Hope this helps:)
EDIT::I put some text on the pic to visualise it a bit better.
lol, not coming here at work until the next page.
ok going to bed now, started with the pants, will have to finish the highpoly soon to have enough time for baking and texturing but i'm falling asleep
tomorrow i'll add the pockets and give some of the wrinkles more depth, most stuff ist just blocked, also will work further on the seams
[ame]http://www.youtube.com/watch?v=6ZuIRDMye-0[/ame]
Looking good man! For the hard edge on the corner I would suggest making some 4 faced brick meshes and instance them down the corner, aligning them with the texture. It's what Valve did in left 4 dead and it works pretty well
Adding some damage might also work in breaking the hardness of it.
And this again...
Sigh. I'm terrible at drawing bottles. I don't even know how to progress from here because everything I do trying to define the bottle and the light source, fails. Fuck you glass!
swizzle
med - really cool, maybe make the bottle super-distorted like the octopus?
Funny thing is, I can draw a bottle and shade it very well if I were to draw it out with a pencil >.< haha. Hell, I can even do it if I am painting in Photoshop, but when I'm doing illustration work that isn't smooth shaded like painting, I have issues. I'll see what I can do though.
Ferg- The octopus isn't really all that distorted even though it looks that way. The suction cups are attached to the glass, so that's what gives the distorted look I think. My big thing at the moment is I want the bottle to be a background more or less, leaving most of the focus on the octopus.
I'll play around with these suggestions though. Doesn't hurt to try =D
Update time! Would love some crits:
here are my notes for changes, some of them will be done on the highpoly, most of it will be done on the final lowpoly as i don't want to change basemeshes of dozens of subtools :X
it's a bit older and some unchanged basemeshes in it but most stuff still applies as i didn't or barely touched those notes yet, green are measurements, read are guides, cyan are changenotes
thanks guys
@dean: i really love his profile, i think for the front and 3/4 you should break up the summetry a bit more, he's not a beautiful guy so play with asymmetry
then my girlfriend would have nearly no forearm at all
It´s not a rule, it´s more like that most often.
That's what I did, wolfreim posted the linked image in the thread, I asked him to remove it, he posted some more link... NSFW probably doesn't ring any bell for him...
Done :-D
I absolutely love the octopus!
But with the bottle now it is getting way to small in my opinion. Brushstrength and everything point to the octopus being a full scale motive or at least the rest of the image needs to have equally small brushes. Right now the details on the octopus get lost and the bottle has way thicker lines (so far.)
Perhaps you could use a different object made out of glass, that would fit tighter around the octo like a jar or the round window of a sunken ship.
Of course I don't know your plans for this piece, so feel free to ignore me.
Basically what I wanted to say is that the octopus on its own already looked pretty cool and like a finished motive and now I'm a bit confused where this might go and why the octo is so small all of a sudden.
also we are talking about girls/ young women here, not full grown men, an anatomy book that says the foot is as long as the forearm probably also says that you can clearly read the size of the penis from the size of the nose :poly122:
yes her eyes are more far apart than the antomy book says, yes she is not perfectly built in the 90-60-90 ratio more like 83-59-84 and thats totally fine, imho
before i started modelling the boot i read about average foot sizes and thats why the foot has the size 36 which is a 5 in the us, she's a bit younger and a bit smaller than an average women (~1,70 cm) kylie minogue for instance is 1,53cm high and has a 35 so i thought it would fit pretty well, when i shorten the arm by the bit i showed before it would even fit better into your equation
But Maybe i'll make it one shoe size bigger, which will be the size of Ellen Paige, a 6 in the us. which is like 4mm more
Cheers!
~t
so?
@tito: nice work man
He should look dried out, like he is all out of blood.
This is incredibly beautiful
Yes, yes it is. Great work man, stunning.
@Neox/Cap Hotkill: Thanks! I agree on the asymmetry, shall get on that:D
Just finished this for class
so she should be at least 6'10 then
No optical update for today, did a lot of proportionstuff and opened her mouth and other small changes.
Stupid zbrush4 always breaks the reprojection have to switch to 3.5 from time to time :X
Marine: haha yeah totally
Cheers, ya that's the reason I'm not putting him on my portfolio so far, it's really that obvious eh ?
I did a quick mesh fix (via model, I have no intentions of doing any farther texture revisions), but I wonder if its passable ?
Nice work, indeed better than most games. Thumbs are a little odd though.