ok I did some suggested changes. Saturated the face some to be more darker, added in more contrast, added in deepend scratches with a red hue, fixed up the gem a bit, I think overall to my current abilities this is done.
Working on a Catwoman. I started by going in an Adam Hughes direction with her, but quickly took a turn. Doing the popular thing of turning her iconic body suit into something more normal. She's very symmetrical right now, but I hope to sort that in a second pass. No work done on the boots yet, hence the chopped off legs :P
East that looks sick. I am not digging the face at all though. Good anatomy and nice subtle shapes on the lips, but the whole thing looks butch and bloated and awkward in proportion. Is there a specific woman you're trying to capture the likeness of? If not, i would get one, or a couple, and really shuffle the big shapes (cheeks, brow, jaw, chin) around.
Also, not a fan of the ear position. I would go more downward and outward. Looks too ^__^, but if that's what you're going for right on.
A spacey bike im working on, body is almost complete. Right now its missing an engine, dashboard and wings, that are all blocked but not highpoly. The color may not fall in everyones taste but its at least different from the AO renderings and Zbrush pics.
would LOVE a paintover of what I could do to add detail to this head.
I just started with sculpting last weekend and this is my second try (first one was a frog thing). I'm an animator by trade, so I dont really know what to do with this kind of stuff (though I love sculpting around, its funneh!)
so yeah, if anyone could take a couple of minutes to do a paintover of either just the sculpting that needs to be done, or a diffuse example, I'd be super happy and I could go on with this guy. I was thinking wrinkles and stuff, but noticed that people dont have an excess of wrinkles really ;D
I love this thread and hate it in equal measure for the soul destroying level of talent on display by the community.....so much cool stuff
anyways heres a wip shot of the ugly mug that I'm revisiting at the moment.....armpits need much sorting but that can wait for tomorrow now....wow that was a random sentence
So I finally get to pimp something I did at Bungie! I modeled and UV'd about 90% of this covenant building you see in the background (Minus the exploding gun on top).
HUGE wip textures for some modular pieces. I really enjoy texturing and would love any tips or advice. They are completely hand painted, and the wall is a flat plane. First I'm just trying to make sure it looks like metal.
HntrLuc, Yes! Might just be me, but the tail is looking a bit noisy and undefined compared to all the other clean and angular surfaces, maybe give it a stronger shape/gesture and simplify the fur treatment a bit? Just a suggestion.
Replies
Nice work here Sean, I love the style, and that logo gets me every time
Lonewolf - Fantastic work as always, top notch work :thumbup:
Goraaz: Looks good although abit dark to really tell.
Trying out sss in zbrush
Nice work, the only thing that comes to mind is that the render looks a bit washed out. Maybe try presenting it in Marmoset.
I looked at this image and thought "Frankenstein's monster... as played by Sylvestor Stallone"
SO. MUCH. WIN.
I must have moar
Looks like your Tree Man is coming along well too Seforin. I don't think the ax is deep enough to hang on for long though.
And here's my Hobbit Girl:
The original sketch is visible here
I'm planning to model this.
trappe- cool! I really like the abdominal and the hand gesture/pose
smal update on this
East: nice work man, the outfit looks great!
Someone was able to take some much appreciated ref shots for me Update:
Also, not a fan of the ear position. I would go more downward and outward. Looks too ^__^, but if that's what you're going for right on.
Oh and, cheers paroxum
would LOVE a paintover of what I could do to add detail to this head.
I just started with sculpting last weekend and this is my second try (first one was a frog thing). I'm an animator by trade, so I dont really know what to do with this kind of stuff (though I love sculpting around, its funneh!)
so yeah, if anyone could take a couple of minutes to do a paintover of either just the sculpting that needs to be done, or a diffuse example, I'd be super happy and I could go on with this guy. I was thinking wrinkles and stuff, but noticed that people dont have an excess of wrinkles really ;D
The design shifted a little when i was blocking this guy out
(2hours)
(ft)
(bk)
Ive been recording everything ive done from the start to get a little workflow crit later on so that should be fun >___<
Got a hell of alot more work todo anyway...
Going into UDK I assume(hope)?
orgoth: looks very promising
opened up this sculpt and tried to refine it a bit
still needs a lot of work tough
anyways heres a wip shot of the ugly mug that I'm revisiting at the moment.....armpits need much sorting but that can wait for tomorrow now....wow that was a random sentence
Finshed first illustration
*updated*
So I finally get to pimp something I did at Bungie! I modeled and UV'd about 90% of this covenant building you see in the background (Minus the exploding gun on top).
Orb - That guy is looking great. I actually really like the wet feeling the spec is giving the demon, mainly on the left side.
you are all making my heart go pitty pat
and by heart i mean penis, and by go pitty pat, i mean erect.
Working on the game res now, wip textures, no spec yet.
You could always purchase the design from me and print as many as you want for yourself! haha -.-