So the concept is pretty straight forward. a toilet powered by steam.
this was done in max and was my first high to low poly bake
this was done about 6 months ago
just looking for any feedback at all
i do need to add a few more edges to smooth out the seat and bowl a bit
Rumkugel : I would credit your source, it's quite obvious on this one... Also, I think you could go a little bit more subtle with the skin folds, it looks a bit busy atm. Cool sculpt, though !
Thanks for the crits on the hands guys. Maybe I should have just started a WIP thread. Will for next character. Still need to add futuristic light armour but i'll move on to the next character for now.
If you want my view on it, THIS is the most important part of learning.
If you walk away from it now you will miss out on knowing whats going on.
So you can start over, but not improve much, or you can sit down, grab a beer and bite through.
Most people let go too fast imo.
So what you need to look at to improve?
I grabbed your pic and shook it around in photoshop for a few minutes.
Played with the liquify brush and tried to find out what was going on.
All the elements of the face are there, but the arrows roughly show you that they are all doing other things, they are not flowing in the same directions.
Oh and i beat the lamp like haircut to make it a bit more interesting.
So what you should do is stare at it, and follow the directions things flow at, his cheeks are sakey, his eye lids for instance, have a big surface at the edge, indicating you look ontop of it, but.. im looking right at him? so that can only indicate his face is melting and it is bending forwards.
See where im going ?
Same thing is happening with the gun, and some other parts.
Dont mean to be harsh but you need some asswhoopin so you can improve fast!
If you want my view on it, THIS is the most important part of learning.
If you walk away from it now you will miss out on knowing whats going on.
So you can start over, but not improve much, or you can sit down, grab a beer and bite through.
Most people let go too fast imo.
So what you need to look at to improve?
I grabbed your pic and shook it around in photoshop for a few minutes.
Played with the liquify brush and tried to find out what was going on.
All the elements of the face are there, but the arrows roughly show you that they are all doing other things, they are not flowing in the same directions.
Oh and i beat the lamp like haircut to make it a bit more interesting.
So what you should do is stare at it, and follow the directions things flow at, his cheeks are sakey, his eye lids for instance, have a big surface at the edge, indicating you look ontop of it, but.. im looking right at him? so that can only indicate his face is melting and it is bending forwards.
See where im going ?
Same thing is happening with the gun, and some other parts.
Dont mean to be harsh but you need some asswhoopin so you can improve fast!
Awesome. Thanks Rens.
I totally get what your saying and the paintover is really helpful. The face does need a bit of a shuffle to add some character. I will look at how to improve him. I know there is a few other things need attention.
I'm definitely not abandoning him though. The next character i'm starting is for the same project. I just thought if I start the next I can rest my eyes from this one and i'll see more faults with it later. Whilst maintaining the same style in the next character.
Ok...you've persuaded me. I'll have another blast at this one tomorrow before I move on. Cheers man.
If you want my view on it, THIS is the most important part of learning.
If you walk away from it now you will miss out on knowing whats going on.
So you can start over, but not improve much, or you can sit down, grab a beer and bite through.
Most people let go too fast imo.
So what you need to look at to improve?
I grabbed your pic and shook it around in photoshop for a few minutes.
Played with the liquify brush and tried to find out what was going on.
All the elements of the face are there, but the arrows roughly show you that they are all doing other things, they are not flowing in the same directions.
Oh and i beat the lamp like haircut to make it a bit more interesting.
So what you should do is stare at it, and follow the directions things flow at, his cheeks are sakey, his eye lids for instance, have a big surface at the edge, indicating you look ontop of it, but.. im looking right at him? so that can only indicate his face is melting and it is bending forwards.
See where im going ?
Same thing is happening with the gun, and some other parts.
Dont mean to be harsh but you need some asswhoopin so you can improve fast!
I think the guy looked a lot more unique and full of character without your modifications
Think this will be my last post of my Skywarp in here before I give him his own thread.
@Valandar: Hah thanks so much man, that's the coolest compliment I've ever got on anything . I really don't think even when finished he's going to be in any position to be printed in 3D based primarily on the fact of how many cavities he currently has (plus I don't even know how he should be properly setup; never printed anything in 3D). Rest assured I'll look into it and see what I can do though
Man I'm not sure if it's the JPG's or the Maya Glow messing up the quality of these renders (I'm sure both), but it makes me want to punch a wall with my fistttttttt
I'd just do screengrabs anyway. I haven't been able to properly comment on this because of the awful renders, they're blurry, on a black background, with glow. A far better way to show it off for advice is to post him on a neutral background, with the blurry filter, with simple lighting that shows off the forms well and another picture with wires if applicable.
yea no worries MightyPea, when i make the actual thread for him the lighting and renders are going to be perfectly clear, and I'll include the wires :P. I personally just liked how it looked on the black background and was posting it in here for my own satisfaction . I'll definitely keep all of that in mind when i make the thread...I realize that even if I'm just posting it for kicks and giggles, it still kinda portrays on a possible work ethic and if I really care about my work, so I'll keep that in mind for the future.
Trying to figure out how to display the characters abilities and equipment without it looking like ass:
Attack on the last ability is mis-spelled.
As far as making it look better, it's not terrible at the moment. It seems what might give it more "pazzaz" is making the icons beside the abilities a little more 3 dimensional and defined. They're kinda flat and lacking in depth at the moment.
Only other spot that would really add anything to what is otherwise a pretty good character screen, might be the background. A very subtle overlay with a screen from the game, or a "faction" symbol(random symbol, really), or whatever along those lines might tie it all together.
Totaly agree, but it made it easier to see if i bounched it back to a generic type of face.
I disagree with you on this Rens, his version, the head has real dimension. It looks really flat in yours. I think he should just scale up the hands and keep going, the head is fine.
I disagree with you on this Rens, his version, the head has real dimension. It looks really flat in yours. I think he should just scale up the hands and keep going, the head is fine.
Well, remind me to spend more time an a pointover or not to include it to get a point across.
The idea was to point out that things are not flowing in harmony,
Working on getting my first gun baked. I have newfound respect for you hardsurface guys after trying to iron out all the little shading errors and kinks. theres still some left but getting there
Thanks again Ren and the others that commented. I've left the head alone for now. Just wanted to get the bodywork done. Still a few tweaks needed. But I think i'm nearly finished on this one.
nice soldier stinger, could do with some colour variation eg subtle purpleish gray for armour straps and under metal, pouches could be a more browny green than the rest etc same with the skin, more subtle variation would be cool its all a bit pink.
neox, is that the airborn dude? I like him as he is in the mod. Or is this another project? good painting anyway
I found a buttload of references from a guy restoring a later model army jeep. I'm not copying it exactly though - since the underside will be hard to see I'm taking a bit of creative license. http://www.flmvpa.org/articles/armymotors_gill.htm
neox, is that the airborn dude? I like him as he is in the mod. Or is this another project? good painting anyway
well he was the first character for Airborn, and is way weaker than all the other characters, and well he is more than 3 years old now, we keep what we liked about him and change the parts we dislike the most - i have no doubt i will change stuff in 3d and maybe one of our concepters (on airborn that is) comes with some better ideas before i start sculpting - but i was in the mood to paint, which i am usually not, so i had to paint something
Hey good stuff Spinks, I've modeled a Chiappa Rhino too and I think your model is definitely better in a few places at least. The only thing that sticks out is that the screw on the swing-out arm is maybe a little too small/tight of a detail to read on a gamescale normal map? Could just be me though. Anyway I've spent a lot of time staring at that gun and yours definitely checks out
Replies
this was done in max and was my first high to low poly bake
this was done about 6 months ago
just looking for any feedback at all
i do need to add a few more edges to smooth out the seat and bowl a bit
blargh...
needs details and color..
Well who do you have in mind?
My recent sculpts are a bit kenneth scott inspired indeed, but i didnt really use any concept or such, simple lunchtime doodling...
yea its bit busy in some areas indeed, will rework it eventually, if i have the motivation. atm i just focus on practice and speed
@holi
nah just 3dsmax with bit post in chop
No.
If you want my view on it, THIS is the most important part of learning.
If you walk away from it now you will miss out on knowing whats going on.
So you can start over, but not improve much, or you can sit down, grab a beer and bite through.
Most people let go too fast imo.
So what you need to look at to improve?
I grabbed your pic and shook it around in photoshop for a few minutes.
Played with the liquify brush and tried to find out what was going on.
All the elements of the face are there, but the arrows roughly show you that they are all doing other things, they are not flowing in the same directions.
Oh and i beat the lamp like haircut to make it a bit more interesting.
So what you should do is stare at it, and follow the directions things flow at, his cheeks are sakey, his eye lids for instance, have a big surface at the edge, indicating you look ontop of it, but.. im looking right at him? so that can only indicate his face is melting and it is bending forwards.
See where im going ?
Same thing is happening with the gun, and some other parts.
Dont mean to be harsh but you need some asswhoopin so you can improve fast!
Still messing with funky proportions. Obviously chris sanders and gueuzav inspired.
Awesome. Thanks Rens.
I totally get what your saying and the paintover is really helpful. The face does need a bit of a shuffle to add some character. I will look at how to improve him. I know there is a few other things need attention.
I'm definitely not abandoning him though. The next character i'm starting is for the same project. I just thought if I start the next I can rest my eyes from this one and i'll see more faults with it later. Whilst maintaining the same style in the next character.
Ok...you've persuaded me. I'll have another blast at this one tomorrow before I move on. Cheers man.
I think the guy looked a lot more unique and full of character without your modifications
759 tri, 1024 textures, screenshot from max with the Xoliul shader
Totaly agree, but it made it easier to see if i bounched it back to a generic type of face.
still got some texturing to clean up
The jeep continues..
@Valandar: Hah thanks so much man, that's the coolest compliment I've ever got on anything . I really don't think even when finished he's going to be in any position to be printed in 3D based primarily on the fact of how many cavities he currently has (plus I don't even know how he should be properly setup; never printed anything in 3D). Rest assured I'll look into it and see what I can do though
Man I'm not sure if it's the JPG's or the Maya Glow messing up the quality of these renders (I'm sure both), but it makes me want to punch a wall with my fistttttttt
And bug hunting
Attack on the last ability is mis-spelled.
As far as making it look better, it's not terrible at the moment. It seems what might give it more "pazzaz" is making the icons beside the abilities a little more 3 dimensional and defined. They're kinda flat and lacking in depth at the moment.
Only other spot that would really add anything to what is otherwise a pretty good character screen, might be the background. A very subtle overlay with a screen from the game, or a "faction" symbol(random symbol, really), or whatever along those lines might tie it all together.
fooooooookk.
[ame]http://www.youtube.com/watch?v=8YvJwFQnA3o[/ame]
That guy's pretty funny too, lol
I disagree with you on this Rens, his version, the head has real dimension. It looks really flat in yours. I think he should just scale up the hands and keep going, the head is fine.
haha i did the same with my fist once raging on tf2
a 22' wide screen
I've learned to calm down since.
Well, remind me to spend more time an a pointover or not to include it to get a point across.
The idea was to point out that things are not flowing in harmony,
but yeah.. carry on.
Working on getting my first gun baked. I have newfound respect for you hardsurface guys after trying to iron out all the little shading errors and kinks. theres still some left but getting there
better but still not there
neox, is that the airborn dude? I like him as he is in the mod. Or is this another project? good painting anyway
I found a buttload of references from a guy restoring a later model army jeep. I'm not copying it exactly though - since the underside will be hard to see I'm taking a bit of creative license. http://www.flmvpa.org/articles/armymotors_gill.htm
well he was the first character for Airborn, and is way weaker than all the other characters, and well he is more than 3 years old now, we keep what we liked about him and change the parts we dislike the most - i have no doubt i will change stuff in 3d and maybe one of our concepters (on airborn that is) comes with some better ideas before i start sculpting - but i was in the mood to paint, which i am usually not, so i had to paint something