coldkodiak: So very true! I wish I had some of that render-sauce that Snefer apparently had for breakfast as well!
Today I managed to get some sort of diffuse together on my old lappy at home, will polish it at work during lunch tomorrow as well as make the spec and glow-maps.
Any suggestions on colors, composition or general textureness are greatly appreciated!
I'm surprised by the amount of diffuse only entries this year. Makes me excited for the main event.
Vidar> Yours is looking fairly high res too. Guess that's what happens when you work smart. Guess my real only crit is that the colors don't strike me as PolyCount yet!
Too much blue
wow everyone is doing a great job finishing ^^; wish i could say the same, have some more things to do, but im really tired so should get this done before i get too tired and fucks this up ^^;
how are most of your guys presenting your final image?
i am interested in how you are generating your final image.
screen grab from maya/max with CGFX?
mental ray render ?
jonas -the pic you posted is maya viewport with cgfx? wich shader?
skiffy vidar snefer? what did you guys use?
getting some mild distortion with my meshes in maya...
oh well.
here is my latest zbrush screen grabs..
ok, did this while in a break from work , was refreshing ! altho i doubt ill even finish on time, so ill leave it here as it is fun challenge , stuff like this should be done more often
i was thinking of using the Brice Vandemoortele cgfx shader
at work we always refer to it as the poly count shader but check out brices site, http://www.mentalwarp.com/~brice/shader.php
Okay, I'm calling the texture done. I'll do the image presentation tomorrow.
And the texture flat (slightly scaled down to fit the forum). I probably shouldn't have unwrapped the parts covered by the robes, oh well, live and learn.
This is how far i got tonight, spec map is left plus maybe some tweaks and then presentation. I'ts not the greatest entry but i'm still learning this stuff.
I'm not late, but... ich..., so close, I'll try to do a good diffuse first and I'll see for other maps as Spec, gloss, and cubemap for rendering.
Here is my first ''bakes'', I did a mask and cylinder for a maximum of 490 tris.
I'll UVs and texture now.
Jerry: Nice concept, I like the simple way you did the armor.
Jonas: Good man, like the darkside of your general!
Vider: Wow, impressive, I liek how you integrate the human face, how the armor is made, good luck
Wizo ?: where's your wip my friend, can't wait to see your final submission.
Floyd - Very nice style, feels very different from other entries, good job on finishing!
Daprato - Looking nice! Cool to see the progress on this guy in short time lapse.Cool detailing on the mask and the back of the character. Have fun texturing! As for my WIP, I m posting my final, times up for me.
Jonas - Cool character! I like the rag but I think you should add some more on the shoulder pads or any other area just to make push the concept of cloth and metal a bit further. I think It would help sell the badass-ness of the character even more.
Skiffy - Great general! I like how you thought of using bobos mesh in an original way.
Snefer - Crazy good! Love what youve done with the texturing, very strong entry.
how are most of your guys presenting your final image?
i am interested in how you are generating your final image.
screen grab from maya/max with CGFX?
mental ray render ?
thanks,
what time is this due on mon?
Maxviewport + print screen and directx shader in my case. If i had the balls for it i would go the unreal 3 route but i couldnt be arsed to set it up. Had to move on.
Last time to spend on my ''general Zodiac'' will be Monday evening finishing the textures and render some basic scanline view to get the ones for the final. Here's texture 80% done and my extra tris (414).
See you tomorrow for the final submit.
Wizo: Thx , nice your final. I hope for your to be on podium.
Mynki: Very nice concept, love it again best wish artist.
Hmm I'm pretty much done with mine. Diffuse was pretty simple. I'll finish up the presentation and maybe play some more with the lighting tomorrow. Maybe some texture tweaking as well. This was a fun project! I learned so much
Cool texture Demon Princess and good to see you finished it in time. Although I hope skiffy will get his texture done in time, I guess that would be a hell of a job, with so little time left.
I'm a bit anxious to see how this plays out. I was looking at the other forums and noticed a lot of people still don't get that they have to back down to the supplied meshes.
StefanH - It looks really good! Spend the rest of the time on your presentation. I'd choose a background color that doesn't compete with the colors in your model. You used some great bright colors in your model so I'd go with something a little darker and more desaturated for the the background. Right now the image as a whole is a wash of color.
Personally, I like seeing construction shots too but I know they aren't required.
pretty cool but i'd darken the background and less DOF on teh shoulders. the typography isn't the best either, not fitting the theme imho. model, texture and lighting is ace
A test render, which will also probably be the final entry as I before I had absolutely no skill of texturing, lighting or rendering. Any ideas to improve it would be great.
cool work guys, mynki - that looks awesome, really like the keratinous feel to the sculpt
snefer, maybe add a darker less noisy background? at the moment its the same sort of tonal range as the model. looks great though!
done with this, been fun but looking at it its very much in my safety zone with armour shapes etc. Definitely want to be a bit braver in that regard for the full comp.
Awesome Kite! I guess the only critic I could give is that it's maybe not so obvious that he's a general, but nonetheless, you'll be getting my vote for sure!
Great work all around guys, I'm almost done, will post final soooon...
Ok, here's a first try for my final, gonna go eat and maybe blast a few zombies, then come back and see how it looks, before posting, if anything looks horribly wrong with the presentation, I'm willing to hear it (and yeah I know grabbing that knife is gonna be tricky, but he's a shark and has no arms anyways, heh).
By the way, is not putting the texture sheets and/or wireframes and/or sculpt ok? Kinda hard to compose with all these different things to add... I'm tempted to put at least the colour and normal maps, but it doesn't look so great.
Replies
It's called having awesome sauce and drinking it.
Today I managed to get some sort of diffuse together on my old lappy at home, will polish it at work during lunch tomorrow as well as make the spec and glow-maps.
Any suggestions on colors, composition or general textureness are greatly appreciated!
Regards
Skiffy the junkyard monster is seen dragging a huge ass brush into the warehouse.....
Here is my final:
I'm surprised by the amount of diffuse only entries this year. Makes me excited for the main event.
Vidar> Yours is looking fairly high res too. Guess that's what happens when you work smart. Guess my real only crit is that the colors don't strike me as PolyCount yet!
Too much blue
well any feedback would be awsome
i am interested in how you are generating your final image.
screen grab from maya/max with CGFX?
mental ray render ?
thanks,
what time is this due on mon?
skiffy vidar snefer? what did you guys use?
getting some mild distortion with my meshes in maya...
oh well.
here is my latest zbrush screen grabs..
Great job to everyone!
at work we always refer to it as the poly count shader but check out brices site, http://www.mentalwarp.com/~brice/shader.php
And the texture flat (slightly scaled down to fit the forum). I probably shouldn't have unwrapped the parts covered by the robes, oh well, live and learn.
Here is my first ''bakes'', I did a mask and cylinder for a maximum of 490 tris.
I'll UVs and texture now.
Jerry: Nice concept, I like the simple way you did the armor.
Jonas: Good man, like the darkside of your general!
Vider: Wow, impressive, I liek how you integrate the human face, how the armor is made, good luck
Wizo ?: where's your wip my friend, can't wait to see your final submission.
Daprato - Looking nice! Cool to see the progress on this guy in short time lapse.Cool detailing on the mask and the back of the character. Have fun texturing! As for my WIP, I m posting my final, times up for me.
Jonas - Cool character! I like the rag but I think you should add some more on the shoulder pads or any other area just to make push the concept of cloth and metal a bit further. I think It would help sell the badass-ness of the character even more.
Skiffy - Great general! I like how you thought of using bobos mesh in an original way.
Snefer - Crazy good! Love what youve done with the texturing, very strong entry.
Here's my final
another shot:
Maxviewport + print screen and directx shader in my case. If i had the balls for it i would go the unreal 3 route but i couldnt be arsed to set it up. Had to move on.
Might do it for portfolio though.
Since I didn't put my textures and alternate angles on the final, here's a spare worksheet with that stuff:
See you tomorrow for the final submit.
Wizo: Thx , nice your final. I hope for your to be on podium.
Mynki: Very nice concept, love it again best wish artist.
Max viewport screengrab:
anyhow. think I'm almost there. rendered with max scanline this time around.
still have to include the logo
I'm a bit anxious to see how this plays out. I was looking at the other forums and noticed a lot of people still don't get that they have to back down to the supplied meshes.
- BoBo
Personally, I like seeing construction shots too but I know they aren't required.
- BoBo
A test render, which will also probably be the final entry as I before I had absolutely no skill of texturing, lighting or rendering. Any ideas to improve it would be great.
I stumbled over the thread pretty late, so this isn't supposed to be a final Entry - obviously.
Just showing where i've gotten with it.
snefer, maybe add a darker less noisy background? at the moment its the same sort of tonal range as the model. looks great though!
done with this, been fun but looking at it its very much in my safety zone with armour shapes etc. Definitely want to be a bit braver in that regard for the full comp.
Great work all around guys, I'm almost done, will post final soooon...
- Bobo
By the way, is not putting the texture sheets and/or wireframes and/or sculpt ok? Kinda hard to compose with all these different things to add... I'm tempted to put at least the colour and normal maps, but it doesn't look so great.