THIS MINI-CHALLENGE HAS ENDED.
3D Challenge
It's time to gather up your creativity, pull together your talents, and get ready for a new kind of warm up competition in the Dominance War series - Mini Challenges! Although the theme is separate from the main epic event, world champion standings are assured for the best mini comp entries!
To commemorate a new class of competition, we will be using a modified theme from
Dominance War I. So this year's first ever 3D mini topic is:
War General Portraits SDK!
The rules are simple - artists are to take one of the pre-made unwrapped models and finalize it with details, colors, background and/or an expression. Your war general portrait can be from any time period and any race. As long as he/she/it looks like a war general, has the appropriate
team war logo somewhere on the body/clothes, and has the appropriate
team colors (green and black for Polycount), everything is good!
Backgrounds are optional. Presentation is optional. Posing is optional. Basically... everything is optional. This challenge is here for those desiring to practice their art before the main event. So keep it easy, keep it quick, and keep it real.
You have 9 days (2 weekends plus 5 days) to finish with the following specs:
- Use only
"1" of the base unwrapped meshes supplied to get you started. Altering its form before texturing is NOT ALLOWED. Once you are finished with colors and details, you can then pose the head and alter its expression for your final presentation.
- 1024x1024 of ANY and ALL texture sheet types. Example, one Normal sheet, one Spec sheet, one Gloss sheet, one Glow sheet, etc.
- Optional 500 tris for extra gear like a hat, hair, helmet, etc.
- All lighting solutions from any software package is permitted.
- All shaders are permitted.
-
Can I modify my uvw template?
Yes
Can I sculpt my normals in Zbrush/Mudbox?
Yes, when you sculpt in zbrush your pushing verts and this does not change the geo.
If you use Zbrush/Mudbox the overall silhouette must stay in tack and no geo added. Besides the 500 tri extra.
Additional Notes:
-
Artists can only join 1 team for any event during dominance war IV. If you start with Polycount, you cannot enter another mini challenge or the main event with gameartisans or cgsociety.
- You are not required to enter all challenges. Pick the ones you like, and join.
-
Posting your work in progress in this single thread is ABSOLUTELY MANDATORY.
- You can only submit one "up to" 1000x1000 350k max final image. 200w x 1000h is fine. 999w x 500h is fine. This image must include your team logo, your War General's name, and your personal name and/or contact details.
- Only 1 entry per person. Do not create or try to create multiple entries with different user names.
-
Final submissions are final. If you upload your final image 4 days before the deadline, do not ask us to change it. Make sure you are happy with your image before you submit it into the system.
- Public voting starts Thursday March 5th to March 8th to find each team's best 5. Each teams best 5 entries then gather together into a single pool and a grand mini champion chosen and announced with all other Dominance War IV event champions in June.
Final Submission link for Polycount team Members:
-
http://www.gameartisans.org/contests/minis/join_polycount_3d.html
Final View Entries page for Polycount:
-
http://www.gameartisans.org/contests/minis/view_entries_polycount_3d_1.html
Good Luck to all those who enter!
Replies
This is gonna be fun I'm painting on fullbright, like in the good old half-life texturing days the green lines mark where the clothing will be Not sure if I'm gonna add any additional geometry.
Edit: Update - not sure if I stick to the Elvis Idea but it popped into my mind randomly
just doodling for now with a quick normal map. also wtf is with there being more tris in the necklace and eyes than there is in the bust?
Started messing around, hope I'll have time to finish (got 2 busy weekends coming >__<).
Going with some kind of weird shark-monster-pirate-lord, probably gonna give him a pipe and a pirate hat as accessories...
Here's my start :
Great start Bal. I like your eye placement. I was originally not going to do eyes at all on mine but felt people wouldn't "get it".
Quick 20 minute doodle before work. Still not sure what I want to do with it yet.
- BoBo
Bobo: That's looking really sweet already! I have always loved your style with these concept sketches, and would really love to see a few time lapsed videos. When doing your concept sculpts, do you usually just subdivide right off the bat and work on one high subdivision, or do you level up like you would with a final sculpt?
I have no clue about whats going on here, may choose this one, or not, merely posting here to stick to the rules (post wip)
is that the general idea?
'General' idea. hoo hoo!
heee
ha! ha!
shit this out at lunchbreak today,, just a start but i'm pleased
for updates do we just update or first post or should we reply?
Justin_Meisse: I think we follow the same sort of rules as the mini's over at GA. Just post as you go (replies like I am here).
Just a couple hours of fun in Mudbox. I'm going for an alien/demon look atm.
>__>
Anywho here is a quick doodle to get things warmed up
[img]http://www.cgsinister.com/images/mess model 1.jpg[/img]
Here's mine so far :
Propably obvious for some, but I'm finding it usefull to morph back to the original mesh, and then using zmapper to quickly check how much sculpting I can get away with.
Just starting out, normally wouldn't even post something this early but rules and all...
still iffy, might start again with on of the others and play with everything.
whatever i create is most likely destined to have an awesome mustache
I dig it, man! And I completely agree on the mustache-thing -- a totally prolific, defining, preposterous, 500-poly mustache would RULE.
God I love this competition.
And another warm up, I'll start the real thing tommorow
He is an Undead Warthog Warlord General type... Undead so he can have evil green eyes of course! Still need to make asymmetrical armour pieces and I have about 100 polygons to spare still on variation and details like broken tusk and messed up teeth. I will be doing some fun decay and rotting on his general person!..... Let the war begin I say!
Was a quick 3d blockout of possible gear so not much to see yet but hope it gets the idea across.
Happy dominating everyone
Can't wait to see what you do with your final Jaco. These doodles are looking really good!
- BoBo
Yup they have to bake down to the supplied base mesh. Honestly I think that is where this comp will be won or lost. There are a lot of great sculpts but if they don't hold up on the bake it won't matter.
- BoBo
Continued mine a bit, gotta go back into maya and make his accessories, I think the pipe I wanted to give him at first doesn't really fit well with the design anymore, maybe I'll give him a cigar instead, or a fishbone, heh. Gonna ad a large belt across his torso too.
Nice work guys, so fun to see so many different heads coming out of the same basemesh, love your upside down one Polyhertz.
thinking of some stuff to do for more assymetry
Going to build up a hardshaped hp under the lp thing, and build a robotic body. Then use an emmissive by itself for this holographic crazy polycount face. Get the most out of our texture space restrictions as possible.
rough...
I'm going to try to figure out the hologram face a bit more, since it's going to be additive, making dark areas to define features won't exactly work...
also use some big poly shapes to fill it the crappy silhouettes of these face models we got.
... wow ok. I need to walk or something, the caffeine is making me jittery..
Got three ideas fleshed out loosely. Most to come tomorrow and then will decide what features look best from each.