hey warriah i would give him a wider and "stronger" mouth , it doesnt come off as simian now :S still , looks good man , nice work !
mvelazquez, its awesome to see new stuff from you !
woooow just amazing!
adamlewis:Sweet forms there!
mat :Nice design of the crab char.
mvelasquez:Nice,I like the folds but maybe they're too sharp dunno.
Warriah:Mladene svaka chast odlichan je ovaj novi model bash mi se svidja,moramo jednu zajednichki model da odradimo kad bduemo imali vremena ono bash nash domaci model:)
My folio was getting lonely so I decided it was time for another personal piece
It's Motoko Kusanagi from an older manga cover. I'm doing the low poly right now. soon to unwrap.
[FONT=verdana, arial, helvetica]i'm officially tired of these so i'm calling them done. not really satisfied with the outcome though. they're overworked yet unfinished in some areas. definitely need more practice painting full scenes.
they're both awesome snowfly! I preferred the 2nd last version of both though: liked the pink jumpsuit in the prison pic, and i liked the guy's grin in the fight- it looked more interesting to me since it seems to have more narrative: it looks like he's clearly about to recieve a fire punch, but it seems like either he knows something the other guy doesnt: or, hes just enjoying the fight so much he doesn't care.. i like the wild grin much more than the angry grimace. How about taking a break before calling them done? just a suggestion, fantastic work either way!
love the jigsaw guy snowly. nice stuff
some great character stuff on the last few pages. very inspiring
I am not doing characters anymore, got sick of them:)
update
steep learning curve for me here. not sure which kind of hubcaps or spokes to go for
anyway long way to go yet
I just stuck this in crazybump quickly to see how the normals are working. I'm using the same custom shader as Racer did in his video, but it seems like it is completely blowing out my normals and I can't figure out why
Still need to do a boat load to the texture, but thanks to Racer's video, I'm having an awesome time working on it, dude is crazy at what he does!
Electro: nice Beretta!
Snowfly: Shit turned out awesome, man. Love the color choices, too.
Early wip on spriting a couple friends for their album cover art. They're the Lard Brothers, hence the Mario-inspired overalls. Will also do an alt with suit and tie.
Some high poly practice that didn't go so well(some parts are done wrong and so forth). I guess I'll have to wait for racers AK tutorial and see if this thing is still salvageable.
ruz:
Thanks for taking time out to comment
I couldnt really get what you were saying there, its either :
- Theres just too much shit thats screwed up
- You cant tell whats going on
If its the former, i would be obliged if you could point some errors out. heres an enlarged version
Thanks
__________________________________
Speed sculpt, will most probably make a 1.5k head out of her. made this while waiting for ruz's crit
Made the hair for the first time. For those who hate making hair....use the clay tubes!
butt_sahib: Texture looks good, and I definitely like the asymmetry. That blown-up texture sheet, though, is jpg-compressed all to hell. Model-wise, his torso looks long from the front, though that's probably due to the long wife beater and lowrider cargo shorts.
More on the sprites, as well as the suit-and-tie alt.
Still got a lot of work to do on this guy, but he's coming along. I need to do two or three variants as well, but those shouldn't be too much work. He's going to be one of the goons chasing that chick I posted before.
Replies
almost done. feet suck amongst other things. computer cant handle all the subtools apparently, crashes randomly at times...crap
some other views
http://www.mladenjovicic.com/wip/monkey_king_019.jpg
http://www.mladenjovicic.com/wip/monkey_king_020.jpg
http://www.mladenjovicic.com/wip/monkey_king_021.jpg
mvelazquez, its awesome to see new stuff from you !
adamlewis:Sweet forms there!
mat :Nice design of the crab char.
mvelasquez:Nice,I like the folds but maybe they're too sharp dunno.
Warriah:Mladene svaka chast odlichan je ovaj novi model bash mi se svidja,moramo jednu zajednichki model da odradimo kad bduemo imali vremena ono bash nash domaci model:)
No tail?
pants gunna fall down
Just did textures - 100% self-illu diffuse
Ground is just a flat plane, with modeled rails, Hence the middle path looking so bluh.
edit:
yuhuh.. is there a problem in there somewhere??
I mean, in the sentence. not in.. nevermind
pewpew! Suppose I'd better do the low poly soon. Slide animatable and clip can come out too.
/rendered in marmoset
Must resist penis joke.....
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some great character stuff on the last few pages. very inspiring
I am not doing characters anymore, got sick of them:)
update
steep learning curve for me here. not sure which kind of hubcaps or spokes to go for
anyway long way to go yet
I just stuck this in crazybump quickly to see how the normals are working. I'm using the same custom shader as Racer did in his video, but it seems like it is completely blowing out my normals and I can't figure out why
Still need to do a boat load to the texture, but thanks to Racer's video, I'm having an awesome time working on it, dude is crazy at what he does!
Anyways, back to work
Snowfly: Shit turned out awesome, man. Love the color choices, too.
Early wip on spriting a couple friends for their album cover art. They're the Lard Brothers, hence the Mario-inspired overalls. Will also do an alt with suit and tie.
looking awesome jay,ruz and elecktro
It was actually 600 tris
Crtitque on the texture would be greatly appreciated thanks
Some high poly practice that didn't go so well(some parts are done wrong and so forth). I guess I'll have to wait for racers AK tutorial and see if this thing is still salvageable.
Concept from Mythic
jasonlavoie: looking good so far. wut do u mean its blwing out ur normals?
looks great so far RobStites
Electro - is the pistol grip a separate poly element?. was just curious about how that high frequency detail meets the smoother part of the handle
Thanks for taking time out to comment
I couldnt really get what you were saying there, its either :
- Theres just too much shit thats screwed up
- You cant tell whats going on
If its the former, i would be obliged if you could point some errors out. heres an enlarged version
Thanks
__________________________________
Speed sculpt, will most probably make a 1.5k head out of her. made this while waiting for ruz's crit
Made the hair for the first time. For those who hate making hair....use the clay tubes!
Ruz: yep, seperate... it's cute though, because I don't consider this the high frequency, that's yet to come as overlays in photoshop :P
messing around with some colour though it not finished by a long way. got to do the wheels/tyres next
ParoXum - I figured since it was a WIP, it wasn't a big deal
More on the sprites, as well as the suit-and-tie alt.
I'm working on my VTV mech at the moment, but I'll Just post some super quick studies for now (15-20 mins each?).
And here's some rough orthos for the VTV:
Here's some things I've done recently...
Ani: Your work is always so fun. I'd like to see a larger project from you though. Perhaps a full scene/environment in your unmistakable style?
ani: lovely stuff
Those pixelated lines on the mask and on his hair are from the geometry behind it not sure how to fix it but they only appear under certain angles.