Hey everyone, im a bit new here so...here it is my first post
This is a bomber that im doing for a ut3 mod...the high poly is a WIP and the textures are only a thought at the moment. its going to hit zbrush in a few days and then into photoshop
Hello, back with my McDonalds. The polycount and texture size is made to work in an RTS game like "world in conflict". Haven´t been able to work for a while now but I think its finished. So, what do you think?
lololol
well, here's a video i made for one letter showing the technique.
Also, this pic was made with media player classic nice way to show the video. File Save thumbnails
It seems like you're spending a really long time creating and removing bad geometry, and then adding in excessive chamfers and more messy cuts when you could get by with much simpiler geometry.
Ah, nah i've been drawing this guy since time began, i have something for drawing snooty posh gentlemen That and wrestlers/weightlifters and naked chicks
face still needs a lot of work. mostly doing this to get use to sculpting in mudbox.
this looks almost exactly like a lady I met a few days ago, except she didn't have that much boobage (and of course, she had hair, clothes). Firmer boobs would be nice, but nice work all the same! It's hard to tell in the early stages but I think you're off to a great start.
Ah, nah i've been drawing this guy since time began, i have something for drawing snooty posh gentlemen That and wrestlers/weightlifters and naked chicks
*Edit
Thanks SupRore
Those sketches are great. I could totaly see a cool comic book style game coming out of that stuff.
Hello, back with my McDonalds. The polycount and texture size is made to work in an RTS game like "world in conflict". Haven´t been able to work for a while now but I think its finished. So, what do you think?
thats awesome! Very nice attention to detail . Cool to see you here by the way, hope everything is going well!
/Bram
RobG, that project you were working on, you started 4 years ago? Man, it seems like yesterday when i was drooling over those crazy mech's / characters.
telekinetic frog i love that man , so clean and unique , would be awesome to have games with that polished visual
leviathan i used xyolul shader, but ended up using only the shadow blur option since i didnt want to do cubemaps etc, so its basically a little ambient , and two lights , one white and another dim blueish , diff and spec also.
telekinetic frog i love that man , so clean and unique , would be awesome to have games with that polished visual
leviathan i used xyolul shader, but ended up using only the shadow blur option since i didnt want to do cubemaps etc, so its basically a little ambient , and two lights , one white and another dim blueish , diff and spec also.
Replies
This is a bomber that im doing for a ut3 mod...the high poly is a WIP and the textures are only a thought at the moment. its going to hit zbrush in a few days and then into photoshop
http://boards.polycount.net/showthread.php?t=63971
Nice sculpt. It's Buford Baldwin. The Baldwin brother they keep in the basement.
lololol
well, here's a video i made for one letter showing the technique.
Also, this pic was made with media player classic nice way to show the video. File \ Save thumbnails
Warboss model remake :
It seems like you're spending a really long time creating and removing bad geometry, and then adding in excessive chamfers and more messy cuts when you could get by with much simpiler geometry.
lolo
most of the times i dont know what im doing. im a big faker! i don't belong here
For the McDonalds, were's the "back door" area that the truck pulls up to unload the food, and the garbage dump that's usually next to the place?
By any chance was this inspired by neox's spy character? Just has that kinda vibe with the "skinny" guy and the big guy.
Either way, awesome-sauce!
*Edit
Thanks SupRore
RobG, very nice "doodles", great looking.
Here's a sculpt I did today. I haven't seen Lilo & Stitch and it didn't inspire the model, but it did end up with a resemblance.
this looks almost exactly like a lady I met a few days ago, except she didn't have that much boobage (and of course, she had hair, clothes). Firmer boobs would be nice, but nice work all the same! It's hard to tell in the early stages but I think you're off to a great start.
if there are any influences i'd say it's the othe way around, Rob has always been a great source of inspiration to me
QFT - I still have his walking gun gif animaiton in my insp folder..
Lol Gmanx, this thing?
It's like 4 years old XD I'm still working on this game btw! Very slow progress though
RobG...great stuff as usual....checking out the blog.
Those sketches are great. I could totaly see a cool comic book style game coming out of that stuff.
thats awesome! Very nice attention to detail . Cool to see you here by the way, hope everything is going well!
/Bram
Where the hell has the time gone!?
made in 3 hours... :P 1024x1024 texture
If it was 4 years then my retirement might come up faster than i thought:)
nice ekman
nice one
did you scoupt the head based on the texture or did you match the texture to the model?
The head does remind me of Forest Griffin though (for any ufc fans here).
Although, I think the exit wound on the head should be bigger, and a lot more torn up / gnarly, if you catch my meaning...
nah as I already told you, looking great. You need to teach me your hair secret!
TelekineticFrog: Awesome!!
+1
Looks good, what max shader is that?
leviathan i used xyolul shader, but ended up using only the shadow blur option since i didnt want to do cubemaps etc, so its basically a little ambient , and two lights , one white and another dim blueish , diff and spec also.
i actually preffer the max grab, although it has that slightly solid plastic look to it, i think the surface lighting has so much more fidelity
:-P
Ah, thanks. Any chance for wires, flats and such?