Awesome work guys, lets keep it up. We still got 6 more months to make this thread even sweeter.
Starting on something new, been a while since I did a character so I'm taking it slow to make sure i get things right. Starting from props for now.
First time I do cell shaded stuff, design is by gottchalk over at deviant art.
Very cool Swizzle! The neck area looks strangely undefined though, a slight indented 'v' at the base of the neck,hinting at the clavicles/sternocleidomastoid, would help there I think.
TelekineticFrog, that's downright awesome. Only crit I have is the bricks making up the chimney. They look strangly organic and it's a really weird way to build a structure like that.
Edit: Thought I'd might as well throw in some stuff of my own. I made this character over a year ago for a short one month production but the files got lost and I only managed to recover them just recently. It's just a full bright texture, no fancy shaders. His anatomy is pretty funky though, definately somthing I'd work with if I were to remake him.
I also got a turnaround up on Vimeo with some awesome compression errors. You can download it, if you want to get rid of them.
nice dude, Mathorne! you got some serious style my friend.
this guy's arms and hands need some thing to make it jive with the rest of the character better. i was thinking maybe skinnier fingers or push the dynamics on his arm, longer fingernails, rock'n rings, or something. nothing too much, but something to tie them to his body better. rad character.
yah bitmap the tiles are wider than they are tall, the left-most one is in the right spot but they progressively get more and more out of whack. Square em up... you fruit
Flewda, that looks great man. Those zbrush passes really help ground pieces, really nice touch dude.
Bitmap, what's your rendering setup like? I remember your cafe scene you did, which also had a great render too it, its very sexy.
Some more work from this sci fi scene, I have more done, but some of it really isn't worth showing until I start piecing everything together, which I am almost done.
Nice door josh! it was cool before, but now, looks even cooler.
well, that piece was all made inside modo.
the render is inside modo. the dof comes from modo and stuff.
i did some post in photoshop, like, levels, lens distortion and vigneting. sharpening, color correction.:)
one thing that i added, that adds realism to it, is the overlay noise is nice!
basically, what you wanna do is..
create a new layer on top of the stack.
fill it with black.
go to noise, and add noise. like, 100%, uniform, and uncheck monochromatic.
then, go to blur\blur more.
then set the layer mode to overlay and the opacity to something like 10%.
adds a nice sutble noise to the pic.
GREAT SUCCESS!
Thanks for the nice words guys. I went ahead and made the low poly and textured it in a couple hours tonight. Here's the results. I did base it all off a reference.
What. More sexy environment work! JLavoie, TKFrog, and Flewda..
Mathorne - nicely done. I like your choice of going contrast on the fleshy parts.
Johny - that's the probably the most believably gristly piece of game art i've ever seen. awesome!
Ah finally got to put in a bit more time into these. Still a ton of cleanup left to do. The color choices are getting a bit whack.. need to reel them back in a bit.
Marisa, HntrLuc, Johny, ThatDon, BlackulaDZ, JasonLavoie, Art-Machine, Katana, Mathorne, ParoXum, Snowfly and anyone I may have missed...thank you for the kind words.
That piece was a lot of fun to do. All textures were painted at 256x256 or smaller for it and there is a full interior as well that is 2 floors. I just need to figure out a good way to present the interior space.
Josh that door came out awesome! I liked it a ton back when you first got it modeled, but now that its game ready I think I like it even more.
Jason lookin' sharp. Keep the cat.
Snowfly the coloring is reminding me of some of Falcoon's sketches. Coming along nicely. Only one thing that's really not worth mentioning maybe...the puzzle pieces removed on the guys' legs, the two that are on the upper and inner thigh...with you being able to see thru to the background it makes it read paper thin, only because the puzzle pieces on the opposing side of the leg would either have to be perfectly matched holes, bigger chunks missing to see thru. Maybe making them dark as if you're looking into him or filling the void with some energy type of his own. Just a thought.
Mathorne, that's looking typically awesome. Your style is a breath of fresh air, my man.
Telekinetic frog, really nice model and the textures are gorgeous.
I didn't have any time for art this weekend, but here's some non-ref figures I did a few nights back. I feel very rusty with this stuff. I need to get back to studying anatomy, I think:
Great environment work Jason and Josh. Nice anatomy sketches Nick; some great gestures and poses going on.
itsover3: Not bad for your first real attempt at a head sculpt. The main problem I see is that the planes and shape of the head are still very off, and that's bringing down a lot of the brighter points in your sculpt. I'd recommend dropping down to a much lower level of detail and spending more time trying to understand the shape of the head and the way the features (eyes, lips, nose etc.) wrap around the form. Also: don't neglect the ears! Trying to sculpt an accurate human head while completely forgoing a major feature of it will drive your brain crazy and make the process a lot harder than it needs to be.
Been working on a bodybuilder-type character the past few days. He's somewhat based off Arnold Schwarzenegger, but I'm not really intending it to be a true likeness. Still a lot of work to be done at this point.
There comes a time in a man's life, when he wants to make a super cool beam. BEAM! So he throws together an old model, adds a cape and a cool BEAM weapon. BEAM!
hot damn, dont have internet for a while and so much fantastic work piles in here, everyone has posted amazing things recently, rather inspiring
heres a couple things from myself
low poly body of the krab guy i sculpted
There comes a time in a man's life, when he wants to make a super cool beam. BEAM! So he throws together an old model, adds a cape and a cool BEAM weapon. BEAM!
I like this. Looks kinda like if Mega Man were a Sith.
My folio was getting lonely so I decided it was time for another personal piece
It's Motoko Kusanagi from an older manga cover. I'm doing the low poly right now. soon to unwrap.
Replies
and T-Frog, my god man that's hawt.
sorry for the spam, i dont think this deserves a separate thread so heheh...
awesome textures dudes
here's a random sculpt i kinda wanna turn into a full character...mostly everything is a placeholder
That is fricken awesome man, saved in folder fo sho!!!!
http://www.megaupload.com/?d=TIEPJR3P
Starting on something new, been a while since I did a character so I'm taking it slow to make sure i get things right. Starting from props for now.
First time I do cell shaded stuff, design is by gottchalk over at deviant art.
So here's level I'm working on. Modeling, texturing and realtime rendering in blender.
Swizzle : Sweet...
Edit: Thought I'd might as well throw in some stuff of my own. I made this character over a year ago for a short one month production but the files got lost and I only managed to recover them just recently. It's just a full bright texture, no fancy shaders. His anatomy is pretty funky though, definately somthing I'd work with if I were to remake him.
I also got a turnaround up on Vimeo with some awesome compression errors. You can download it, if you want to get rid of them.
http://vimeo.com/5392837
Johny, it rocks.
TelekineticFrog: nice piece of art
this guy's arms and hands need some thing to make it jive with the rest of the character better. i was thinking maybe skinnier fingers or push the dynamics on his arm, longer fingernails, rock'n rings, or something. nothing too much, but something to tie them to his body better. rad character.
i know, didnt want it to be perfect perfect!
lolol
feel free to call me gay names
Dedicated to EQ
Quick simple zbrush pass on my door for some weathering. Next is lowpoly/texture.
Bitmap, what's your rendering setup like? I remember your cafe scene you did, which also had a great render too it, its very sexy.
Some more work from this sci fi scene, I have more done, but some of it really isn't worth showing until I start piecing everything together, which I am almost done.
I call it... lame sauce.
WALLCAT!
i dig it jason nice
Nice door josh! it was cool before, but now, looks even cooler.
well, that piece was all made inside modo.
the render is inside modo. the dof comes from modo and stuff.
i did some post in photoshop, like, levels, lens distortion and vigneting. sharpening, color correction.:)
one thing that i added, that adds realism to it, is the overlay noise is nice!
basically, what you wanna do is..
create a new layer on top of the stack.
fill it with black.
go to noise, and add noise. like, 100%, uniform, and uncheck monochromatic.
then, go to blur\blur more.
then set the layer mode to overlay and the opacity to something like 10%.
adds a nice sutble noise to the pic.
GREAT SUCCESS!
Mathorne - nicely done. I like your choice of going contrast on the fleshy parts.
Johny - that's the probably the most believably gristly piece of game art i've ever seen. awesome!
Ah finally got to put in a bit more time into these. Still a ton of cleanup left to do. The color choices are getting a bit whack.. need to reel them back in a bit.
That piece was a lot of fun to do. All textures were painted at 256x256 or smaller for it and there is a full interior as well that is 2 floors. I just need to figure out a good way to present the interior space.
Josh that door came out awesome! I liked it a ton back when you first got it modeled, but now that its game ready I think I like it even more.
Jason lookin' sharp. Keep the cat.
Snowfly the coloring is reminding me of some of Falcoon's sketches. Coming along nicely. Only one thing that's really not worth mentioning maybe...the puzzle pieces removed on the guys' legs, the two that are on the upper and inner thigh...with you being able to see thru to the background it makes it read paper thin, only because the puzzle pieces on the opposing side of the leg would either have to be perfectly matched holes, bigger chunks missing to see thru. Maybe making them dark as if you're looking into him or filling the void with some energy type of his own. Just a thought.
Snowfly, those are looking pretty sick. I especially like the first one. Could be a really cool mini environment to do sometime.
Energizer battery charger
Mathorne, that's looking typically awesome. Your style is a breath of fresh air, my man.
Telekinetic frog, really nice model and the textures are gorgeous.
I didn't have any time for art this weekend, but here's some non-ref figures I did a few nights back. I feel very rusty with this stuff. I need to get back to studying anatomy, I think:
Cheers, Nick.
http://img269.imageshack.us/img269/9121/head14.jpg
http://img32.imageshack.us/img32/4598/head15.jpg
itsover3: Not bad for your first real attempt at a head sculpt. The main problem I see is that the planes and shape of the head are still very off, and that's bringing down a lot of the brighter points in your sculpt. I'd recommend dropping down to a much lower level of detail and spending more time trying to understand the shape of the head and the way the features (eyes, lips, nose etc.) wrap around the form. Also: don't neglect the ears! Trying to sculpt an accurate human head while completely forgoing a major feature of it will drive your brain crazy and make the process a lot harder than it needs to be.
Been working on a bodybuilder-type character the past few days. He's somewhat based off Arnold Schwarzenegger, but I'm not really intending it to be a true likeness. Still a lot of work to be done at this point.
feedback would be very welcome.
heres a couple things from myself
low poly body of the krab guy i sculpted
and a car model
I like this. Looks kinda like if Mega Man were a Sith.
It's Motoko Kusanagi from an older manga cover. I'm doing the low poly right now. soon to unwrap.