Robot that is looking pretty sick man... but that blue wire is bothering me just a bit, because it contrasts so much that I'd prob be looking at that instead of the big bad baddie in front of me who is trying to kill me...
I like the presentation as well, very nice man Saved in inspiration folder.
Isn't that the gun Gene gets in Outlaw Star?
The one that basically sucks people into it and holds them in that sphere (which has intense gravity, if i recall?)
caster
and only the rare and very special caster shell suck people into a black orb. (one of the coolest death FX i ever saw)
MLink: Well done. Nice bake dude.
Spitty: Nice Zissou man!
This has been begging for my attention for a very long time... not quite low enough for the low poly pimpin, 1k tris, with 512 map. Still a wip but hope to finish up soon.
this gasstationman is one of three beautiful rednecks what i did 1 jear ago...now i had little freetime for skining and little texturechanges...
anyone knows why i had this creepy shadowbug? i think i tryed everything!?
I've really been lovin' the TF2 posters that have been cropping up in the last few pages.
I've been working on this weapons crate prop the last couple of days and it would be great to get any kind of feedback on it.
There's a shading error on the back that I managed to iron out in Max by editing the normals but Unreal has very kindly reinserted for some reason.
Tri count is 2218, and textures are currently 2048 diffuse, spec, emissive and normal. I've got plans to include this in a scene that I have in mind at which point I'll reduce the texture size to 1024.
Texturing up my sci-fi canister thinggy. I still feel like it's missing something. Maybe more text or signage on it. I'm also thinking about doing up a new normal for the wide band of shiney metal at the bottom. It came out weird, and I think it needs some detail to sell the thing. There's a bit of clean up to do on the low poly as well from some details I didn't end up needing to add to it. Anyway here's the progress, using the Xoliul viewport shader and one of Laurens' free cubemaps. Thanks dude for making those resources available!
Spitty you are awesome! Me and my friends went as team zissou one year for halloween. Now it seems that photo of us is the 2nd image you get on google if you look up "Team Zissou"
Good stuff Johny. I'm not a fan of all those beveled out dots though, as they're drawing my view and distracting me from the rest of the model. Hopefully when they're baked down they should be fine.
Gok thats a slick design, Have one thing to crit though. I think the cables don't make much sense, every sane engineer would cover those things. From a distance i think it also looks like a wierd paintjob.
Replies
thanks:)
Did you try "You have been served."
or "Service...with a smile"
good stuff.
Kimono: Well it's your knife so who am I to argue...(don't hurt me)
here's a quick sculpt and polypaint i did of bill murray from the life aquatic
caster
and only the rare and very special caster shell suck people into a black orb. (one of the coolest death FX i ever saw)
Hamushi gets owned by a rare #4 shell
[ame]http://www.youtube.com/watch?v=bTTg7jBfHlw[/ame]
drain your life? you got that right....
i see no problem, [cough] note my avatar [cough]
artly
Spitty: Nice Zissou man!
This has been begging for my attention for a very long time... not quite low enough for the low poly pimpin, 1k tris, with 512 map. Still a wip but hope to finish up soon.
anyone knows why i had this creepy shadowbug? i think i tryed everything!?
and some zbrush screens...
mLink cool character, keep it up!
spitty...nice sculpt and polypaint!
spitty:
I've been working on this weapons crate prop the last couple of days and it would be great to get any kind of feedback on it.
There's a shading error on the back that I managed to iron out in Max by editing the normals but Unreal has very kindly reinserted for some reason.
Tri count is 2218, and textures are currently 2048 diffuse, spec, emissive and normal. I've got plans to include this in a scene that I have in mind at which point I'll reduce the texture size to 1024.
[ame]http://www.youtube.com/watch?v=YnAiDA46DjE[/ame]
Started roughing out a generic 40K Space Marine type thing. About an hour of work, should I scrap it, or keep going?
I'm pretty happy with it but I've seen tons of way cooler ones.
You should slow him down he's making me dizzy!
That is really awesome man! Great stylized likeness.
Love the cell shading quality. Which modeling package did you use to get that effect?
- BoBo
you made my day !
- vivi
Generic Dwarf, Miner, Lumberjack, Mason
I'm making a tileset for Dwarf Fortress. Specifically, it's for the Stonesense graphical extension. Fun stuff
No problem! (for some reason it's the color they use for transparency, believe me working on these fuckers for an hour isn't very fun either)
awesome ,
I'm always dreaming for the day he adds full graphical replacement support for DF
spitty thats awesome
Gok thats a slick design, Have one thing to crit though. I think the cables don't make much sense, every sane engineer would cover those things. From a distance i think it also looks like a wierd paintjob.