for the GA comp... turned out pretty bad(took liberty of glueing his front foot to the floor :poly122: ) but its my first time animating a 2d character so im happy :P
Here is a model based on a design found on ZDead Website :
I will add more details, this is just the "base" mesh for the moment. I just have one question about joints, will i have to add some polys to get good deformations or is it good at this point ?
A quick render of the normals and a comparison. There's some little triangular errors in the normal map that I actually might incorporate into the color map as some kind of painted on graphic on the canisters or something. You never know where inspiration might come from. The cap seems to be where the most trouble is occuring. I think there's not enough slope on some of the high poly details for them to show up properly on the low poly. Anyway, crits/advice welcome.
Also working on a TF2 poster for the competition, so far I've got most of the type laid out as well as a backdrop for a picture I plan on drawing. I'm thinking either a demo chasing a scared, fleeing soldier or a soldier in the fetal position surrounded by sticky bombs. Also gonna add a tagline much like "Kill a Soldier TODAY" that is on the example posters.
The posters I've seen here so far are looking pretty spiffy, each artist with their own distinct style! very cool
well there nothing in the rules that says you cant submit more than one poster so i did one of the quick and easy ideas i had. i know ill end up doing more though.
Holi, your #7272 post illustration was really nice.
Do you use several layers or paint it all on one?
Never managed to paint like that. Stuck on line drawing...
@ willy-wilson: That text is very hard to read on the second image. Especially on a propaganda poster, I'd expect it to jump at me. That's an impressive amount of work you've put into it, though, and it looks very much like the game's rendering style. Nice!
I hate to post a similar image on the same page, but I think this is my final. Any glaringly obvious mistakes that I should address before submitting? (The grenades, by the way, were omitted because they caught a lot of attention and didn't help the dynamic pose at all).
Some random sword thing I made last night. Looking for critz and ideas.
Right now the hilt/handle area is boring...looking for ways to fix that. I was thinking of throwing some straps onto it. That, or some florally bits or something.
i like all these posters guys! i was thinkin about joinin also.. but i am so busy now
and that animation is sweet! so soft and fluid
here is enviro i am sorta makin.. when i get free time heh .. more in the vein of old sci fi stuff like space odyssey! and yar i know chairs are wierd.. had some wierd reference from old cafe's n such heh
willy: for your drink to the death of one.. i dunno it almost seems more like a demo poster than a soldier. demos are the ones who would be drinking to the death of anyone. If that said 'drink to the death of a soldier' it would make more sense imo..
love the lingerie one tho
It looks f'ing awesome, the only thing I can suggest is perhaps making it more of a poster format. It looks wider than it is tall, and that's unusual for a propaganda poster IMO.
@ willy-wilson: That text is very hard to read on the second image. Especially on a propaganda poster, I'd expect it to jump at me. That's an impressive amount of work you've put into it, though, and it looks very much like the game's rendering style. Nice!
I hate to post a similar image on the same page, but I think this is my final. Any glaringly obvious mistakes that I should address before submitting? (The grenades, by the way, were omitted because they caught a lot of attention and didn't help the dynamic pose at all).
North, that's looking pretty cool. What's it for? Any specific game or engine?
I am a Game Art student at Ringling and it is my first level for my 3D class. We were supposed to work with a favela concept and this is what i came up with. Assets were made in Maya, and then imported to U3 engine, not UDK. Next year we will start integrating UDK
Kimono : except for the fact the knife didn't say Rambo..(it was a Jimmy Lile blade) it's an excellent model.
Ah damn, this was my main reference, link. I knew that the model shown there was a replica, I was hoping it'd be accurate to the real deal. If I ever do anything with it I'll make sure to fix
Replies
for the GA comp... turned out pretty bad(took liberty of glueing his front foot to the floor :poly122: ) but its my first time animating a 2d character so im happy :P
I will add more details, this is just the "base" mesh for the moment. I just have one question about joints, will i have to add some polys to get good deformations or is it good at this point ?
Thx.
http://i2.photobucket.com/albums/y29/xkostolny/propagandaposter_001.jpg
EDIT:
It's still unfinished, but it's getting there. I'm going to be submitting several variants with different designs and slogans.
Random props for a scene, decided to give Marmoset a try for presenting singular objects, pretty cool tool.
Here's my entry, been non-stop working on it since i read the tf2 blog since 8am haha.
The posters I've seen here so far are looking pretty spiffy, each artist with their own distinct style! very cool
Thanks man, you're blog is great, wish I could read spanish instead of google's terrible translations.
looks familiar
The crates would have slats inside though, to separate the bottles.
bit useless examples but I have to check out whats possible with it
Just a little wip
didn't take long, base soldier for a mod
Ihazard, nice start!
May be too much inflate on the trousers zipper area, no?
Do you use several layers or paint it all on one?
Never managed to paint like that. Stuck on line drawing...
I've recently been playing with hand painted textures (Inspired by WoW and Torchlight). About tired of drawing bricks!
I hate to post a similar image on the same page, but I think this is my final. Any glaringly obvious mistakes that I should address before submitting? (The grenades, by the way, were omitted because they caught a lot of attention and didn't help the dynamic pose at all).
Some random sword thing I made last night. Looking for critz and ideas.
Right now the hilt/handle area is boring...looking for ways to fix that. I was thinking of throwing some straps onto it. That, or some florally bits or something.
North, that's looking pretty cool. What's it for? Any specific game or engine?
DerDude: Fun character, nice animation too
and that animation is sweet! so soft and fluid
here is enviro i am sorta makin.. when i get free time heh .. more in the vein of old sci fi stuff like space odyssey! and yar i know chairs are wierd.. had some wierd reference from old cafe's n such heh
love the lingerie one tho
Regardless, it's very nice.
Love your style Razorb. Will keep my eyes open for the thread when you create it. Which you will be doing. :poly142:
I am a Game Art student at Ringling and it is my first level for my 3D class. We were supposed to work with a favela concept and this is what i came up with. Assets were made in Maya, and then imported to U3 engine, not UDK. Next year we will start integrating UDK
I could probably cut some polys from the fingers but meh...need sleep.