It looks f'ing awesome, the only thing I can suggest is perhaps making it more of a poster format. It looks wider than it is tall, and that's unusual for a propaganda poster IMO.
Thanks, you're absolutely right. Unfortunately, that'd take more time than I can afford right now, but I would've changed that if it weren't for this essay I had to write for school .
WHOA- pretty kick ass muzz! although the forms on hanging of the the hips make me a bit uncomfortable :P
Razorb- I`m putting in an official request for a time lapse recording of one of those environments. The flavor in those are ridiculous and I demand to know your sekretz!
Looks real nice dude, the one thing i would say is that your lighter metal should be darker in the diffuse, so you can push the reflection contrast more than the diffuse contrast. As that is why that material would be brighter, because it is more reflective right? A brighter diffuse there would tend to describe another section of painted metal, but just painted with a brighter colored paint, moreso than a more reflective material.
To me here, this exposed material is much brighter because it reflects a lot more light, and the painted black metal is a matte surface. So doing more work in the spec not only makes sense, but you'll get a more dynamic material out of it, as the contrast range in the exposed metal is higher.
muzz, that looks fucking /awesome/. You'd better have a model of that bad boy on the way.
pixeling at work. There's a far background layer, so that's where the squished stuff goes. Most of these share one of two palettes. You'll note the lack of a cohesive theme. That's what you get when you're just riffing without a defined goal yet.
My Scout Marine I've been working on. It's almost done, just need to add all the different types of equipment on the head (visors / goggles, headsets etc)
Valkyrie just updated our portfolio, I can finally show a couple of the models I've done over the past year. Character was for the SAW game, well was just a portfolio showpiece... most of the work we've done this past year is still under NDA, sadly. Don't remember the exact numbers, I think the well and bucket together are around 4500 tris, character is probably around 7600... did him 6+ months ago.
The following requires suspension of disbelief for all who understand how a gun works. The design is from an anime. I did it on a whim to practice speed and technique, and it took about 15 hours. I did the high poly, low, uv-mapping and texturing. 1539 Tris, and 512^2 Diffuse + Normal maps.
that looks awesome! Get rid of the ugly unreal3 DOF/bloom though, it feels like i'm wearing foggy glasses. It looks so weird, why does everyone keep doing that in their u3 screenshots?
Replies
concepting out a gauntlet
Zbrush sculpt with some polypaint (I'm still a noob with textures and that stuff) :
My first go at normalmapping etc.
Razorb- I`m putting in an official request for a time lapse recording of one of those environments. The flavor in those are ridiculous and I demand to know your sekretz!
Later today I can get a high-res version up for you. Is 2000x3000 large enough?
Looks real nice dude, the one thing i would say is that your lighter metal should be darker in the diffuse, so you can push the reflection contrast more than the diffuse contrast. As that is why that material would be brighter, because it is more reflective right? A brighter diffuse there would tend to describe another section of painted metal, but just painted with a brighter colored paint, moreso than a more reflective material.
To me here, this exposed material is much brighter because it reflects a lot more light, and the painted black metal is a matte surface. So doing more work in the spec not only makes sense, but you'll get a more dynamic material out of it, as the contrast range in the exposed metal is higher.
pixeling at work. There's a far background layer, so that's where the squished stuff goes. Most of these share one of two palettes. You'll note the lack of a cohesive theme. That's what you get when you're just riffing without a defined goal yet.
I can barely see the text mate.
also, okkun's a punk
*Edit You know you love it
just need to adjust some of the stuff to mould to the newly added pouches
Looks like firestarter off TM! Nice!
nice work, but i have to admit, i thought of brink first ^^
fecking awesome!
thats my movie rental sorted for tonight then
WIP
that looks awesome! Get rid of the ugly unreal3 DOF/bloom though, it feels like i'm wearing foggy glasses. It looks so weird, why does everyone keep doing that in their u3 screenshots?