i'd love any crits - espicallly regarding accuracy, sitll doesn't look like wikus/copley...any suggests?
(my eyes hurtz after staring at it too long)
Hey, I have just started a HD version of wikus
For the critz, i would say;
less moustache and more 2 days beard.
The nose is not so big, the lips more sqarish.. http://bluejaunte.files.wordpress.com/2009/10/wikus.jpg
Keep it up!
oh man Ive been a total douche and havent posted in here in a while.
Ive been doing some work with some friends on there project and re-pimping out my porty' for some new work (Im awesome guys come on! I can make good mohitos to!)
anyway heres a few things
some ROCKZ and some CRATEZ!
the highs in a quick screen
crates from max view port all things shown 1 , 512 map
Some of my stuff in the game engine my buddys are working with one of the guys was so happy with them he put smiley faces on it
MikeF:
Looking good so far, though the plants look a little out of place because there isn't anything else like them in the scene yet. I take it you're going to be making more similar plants and such to place in it?
Thanks man, Yeah i just threw the plant there to make sure everything was working ingame, i've got a much more interesting plan for them in the coming days
morte: Thank you for the generous words, I really appreciate it. I don't currently have a portfolio online, but I think I'll set up something nice and simple soon.
Swizzle: Thanks. I wish I could say the small eyes were a stylistic choice, but honestly, I think it's simply a result of me having a somewhat flawed awareness of proportions in my characters. With the benefit of hindsight and your comments, I definitely agree that the eyes are too small and detract from the character's presence. I'll be sure to pay extra-close attention to eye proportion in future work.
Where you guys referring to my post when you said "Aztek?" If so, it was done in UT3... the reason i ask is because it was actually based off of cambodian ruins, but i guess it reads aztek now that the color scheme has slighty shifted to a more yellowish green from a more bluish green.
About half an hour into the high poly of the DSR-1 Sniper Rifle I'm working on. Also using it to play with high poly materials based on X-Convict's and nrek's tutorials.
Have to demonstrate a proficiency in environment modeling by years end to save $7000 going to Grad school. Also wouldn't hurt to have some environment pieces in my portfolio. Going to have at least two states of each piece, newish, and battle damaged, within a scene out of some kind of zombie apocalypse.
Hey love that hank dude is looking rad and the pillairs and gun sight are are rad! But that enviroment above just makes me go mmmm the colours are ace looking.
mr Link: nice work, really interesting character, kinda reminds me of the warriors for god knows what reason. i think you might try to break up the facial hair a bit on the chops like how you did the goatee the edges of them look a bit too square atm. cheers tho great stuff, nice materials too.
I haven't retopo'd it yet. I'm still working out the armor parts. I haven't touched the hands (since the zsketch) and I might change the feet entirely. But I'm totally going to finish this one.
If I can "chirp" in the beak looks a little flat on top and too curved at the bottom. Toucans beaks curve upward at the top and are flat along the bottom. The hook at the end is quite unpronounced. Like so:
A paint...definitely inspired by Vyle and Sparth. The energetic bodies produced by biological nervous systems have been projected into another dimension and are viewing the citadel of the Multidimensional Insect Timelords. :P
Some stuff from a 2d game I've been working one(yeah yeah I know actually modeling in 3d and then rendering as opposed to just making sprites in photoshop is an overkill....but I like it!):
wrapped up a acrylic thing before the holidays officially start and I become too drunk to paint.... just kidding... everyone knows it's impossible to be too drunk to paint..
Replies
For the critz, i would say;
less moustache and more 2 days beard.
The nose is not so big, the lips more sqarish..
http://bluejaunte.files.wordpress.com/2009/10/wikus.jpg
Keep it up!
Ive been doing some work with some friends on there project and re-pimping out my porty' for some new work (Im awesome guys come on! I can make good mohitos to!)
anyway heres a few things
some ROCKZ and some CRATEZ!
the highs in a quick screen
crates from max view port all things shown 1 , 512 map
Some of my stuff in the game engine my buddys are working with one of the guys was so happy with them he put smiley faces on it
Thanks man, Yeah i just threw the plant there to make sure everything was working ingame, i've got a much more interesting plan for them in the coming days
small update
Swizzle: Thanks. I wish I could say the small eyes were a stylistic choice, but honestly, I think it's simply a result of me having a somewhat flawed awareness of proportions in my characters. With the benefit of hindsight and your comments, I definitely agree that the eyes are too small and detract from the character's presence. I'll be sure to pay extra-close attention to eye proportion in future work.
Here's an update on Hank:
May I suggest putting something on the back of his jacket? Really something small but it looks a bit empty.
Trying out a new brush
Step 1!
Heres some work on my high poly.
-Woog
I haven't retopo'd it yet. I'm still working out the armor parts. I haven't touched the hands (since the zsketch) and I might change the feet entirely. But I'm totally going to finish this one.
Blank is finished, taking it into Zbrush now
- BoBo
http://vimeo.com/8344320
Ohh yeh and bobo thats cool man i love it
Looks sweet. Suggestion - have it 'flying' through space, stars zipping past, and rotate the camera around the ship.
Great work bobo, I had to study it a bit. lol.
2100~tris and one single 512x512 100% auto-illuminated diffuse map, Max viewport capture.
I'm addicted to symmetry, sigh.
nice idea!
If I can "chirp" in the beak looks a little flat on top and too curved at the bottom. Toucans beaks curve upward at the top and are flat along the bottom. The hook at the end is quite unpronounced. Like so:
Hope this helps!
Blaizer: another superb texture, that is really nice
Just doodlin´
go on...
its friggin coming along...