@Maph
Some extremely nice shapes going on in that torso, very subtle yet powerful.
Only thing which stands out to me is the clavicle area, it feels a little gaunt compared to the other form changes going on in the torso. Especially the indent area where the sterno mastoid inserts into the clavicle bone
Trying to get better at correctly getting someone's likeness in 3D. I avoid using Reference planes as much as possible, and sculpt by eye (I figure it's a bit of a crutch, and I'll be a better artist without it). This one took just under 4 hours from start to finish (including time chatting to friends).
Your anatomy and proportions are off. Chin is too narrow (compared to the reference image on your website), and as a result, the cheeks are too gaunt as well. I thought this was a woman until I followed your blog post and realized it's a dude. Also, there's a big bulge behind the ear-- the skull should taper into the neck at that point, perhaps with a slight protrusion of skull almost directly behind the ear, at the Mastoid Process. I would recommend using reference planes as often as possible, it will only make you a better artist. If you keep practicing with as much reference as possible, you'll only get better, and at some point you may be able to go without them. But until then, use every crutch you can get
Thanks heaps for the advice, WipEout, I can see exactly what you mean. I'm needing to work on my anatomy quite a bit I've noticed. Thinking I should be researching and sculpting individual muscles to properly understand the face and body.
Decided to give my dwarf guy a little dwarf torso as morning warmup. alot of the anatomy (mainly exception being the back) is done from mind as excercise. Pecs are a little weird.
This was about 3 to 4 ish hours...
The rock looks nice, good hard surface stuff texturing. I wanna try out Sculptris more after looking at this thread.
About 1 hour, including making PSD and upload to Photobucket.
Wanted to sculpt exaggerated proportions, first thing that came to mind was Bo Mathorne and his group's Backwater Gospel
Haven't sculpted for a while now. Here's a copy of a male bust found on google images. I liked the proportions and pose. Just some practice. 3 hrs in Sculptris Alpha 6.
So, what do you guys think of Dynamesh so far? Is it really the end of base meshes? Are ZSpheres still relevant?
To be quite honest, I'm building a very large model out of a dynamesh basemesh and I think if you know what you're making in advance, regular zSpheres are better (note: NOT zSpheres2) or just using a boxy base mesh.
If you're just exploring I'd say it's a toss up, much easier to visualize shapes with dynamesh but the topology sucks (despite everyones claim that it "optimizes" geometry for sculpting... it doesn't. It just optimizes polygon distribution) supposedly you can go back to dynamesh after you've done some sculpting to build more geo but I'm not sure how well that works after you have subdivision levels on your model...
I would imagine it's absolutely amazing for hardsurface models but I haven't done any yet.
Replies
Also, back sucks. Ought to redo it.
Some extremely nice shapes going on in that torso, very subtle yet powerful.
Only thing which stands out to me is the clavicle area, it feels a little gaunt compared to the other form changes going on in the torso. Especially the indent area where the sterno mastoid inserts into the clavicle bone
Neox: Thanks!
quickie based off a co-workers sketch.
I think I'm getting better
EDIT: one moar
bbob- really like that first one
Maph, awesome torso and mouth study
Ferg- really cool as always
The rock looks nice, good hard surface stuff texturing. I wanna try out Sculptris more after looking at this thread.
skull 2-3 hours
You guys are pimps.
a speedy caricature of the dictator Adolf Hitler
I recorded this one, here's the timelapse: http://vimeo.com/29289487
i don't no this forum is correct.
i am trouble to create this cars top shape. plezzzzzzz any one sagest me how i can i do thise
There people ask tips how to model things, I did one time and I received good advices.
a really pissed mobster
Don't know how but it look like Daphz style
Then 1h later :
Curvy 3D has had DynaMesh (under a different name) for years - and yes it is a killer replacement for base meshes example
Paul Crocker as designed by Leandro Fernandez for Greg Rucka's Queen & Country graphic novels.
If you're just exploring I'd say it's a toss up, much easier to visualize shapes with dynamesh but the topology sucks (despite everyones claim that it "optimizes" geometry for sculpting... it doesn't. It just optimizes polygon distribution) supposedly you can go back to dynamesh after you've done some sculpting to build more geo but I'm not sure how well that works after you have subdivision levels on your model...
I would imagine it's absolutely amazing for hardsurface models but I haven't done any yet.