mminnitt: nice looking head and folds on the pants.
As for chromatic aberration, you could always try and use a mask for the filter.
just let the effect take place on the brightest parts of your image (the way it would happen with a real camera), rather than on the whole thing.
My first sculpt post. So much great stuff here! This one took a couple of hrs, took 3ds Max to the test and imported this from Mudbox, the max file is a whopping 1.2 GB.
please, your speedies are sweet, its what the thread is here for afterall haha
o if anybody is interested im starting a 3 part head sculpting tutorial starting from a sphere, doing a basic skull and then fleshing it out. if you guys wanna see part 1 the skull base its available below on rapidshare. it should help for anyone struggling with head anatomy.
Cool, I want to see your tut woog,
but could you upload it somewhere else?
Rapidshare keeps telling me that there are no free slots available,
unless you are ultimately going to upload this all to vimeo or such,
(then ignore me:))
And Ravenslayer, please dont stop, your stuff is awesome.
hmm that sucks its a pdf so vimeo isnt really an option, if you can suggest a different file host ill go for that or you can pm me your email and ill email it to ya
hmm that sucks its a pdf so vimeo isnt really an option, if you can suggest a different file host ill go for that or you can pm me your email and ill email it to ya
the high poly (the one on this pic) is at a wooping 10k polys but the low-poly katar (that is included on my models page on FPSBanana.com) is only at 1,2k polys
I really don't know if starting from a misshaped skull and adding wrong muscles will bring you anywhere but in the wrong direction, seriously all you do at start doesn't help you at all and leads you in a certain direction where it seems that you stick to it too much. There is nothing wrong with laying things down, the problem i see right now is, that you have no feeling for facial structures as they are from the outside, just what is visible, in the end this is what really counts, make it look right, no one care if you put muscles underneath first, as the endresult is what they will see and its really off.
So my tip would be to get yourself reference from actual human beings and work of that, learn the structure you see and see what they have in common and what is different by person and how different it is, then you'll start getting a feel for the shape of a face and then you can do almost anything with it.
for the starting part when im blocking stuff in i'm looking at one of the facial structure pics in hogarths face book, and then later i'm looking at another picture in the book, so more from photos?
achillesian: if you want to work on sculpting from a zsphere to a head, until you are super nasty at it, at which point i wont give you advice haha, you want to have a bit more structure to it. i posted a tut on this very thing earlier in this thread, it should help if you follow the steps.
iggie: never heard of that program, maybe i'll check it out some time
Do try to watch the anatomy that it doesn't become to blobish and you have changes in silhouette to instead of one straight tube downwards
Holi: for the hair i mask of an area, make a subtool, smooth it out and then use the snakehooktool and rape those polygons it isn't the best way to show volume of hair but it does give something stylized to the overall look i think
Davision3d: good start but make sure you evaluate the structure in 3dspace enough, it looks to me that you worked to much in your front/side view while sculpting. Also male sure the lips don't lose their volume after flattening
niwon: tnx
on your sculpt,the overal structure seems good only the proportions look really odd (head, chin)but thats probably done intentional
Yeah thanks, it was intentionally not-so-human in form, but still I guess I was a bit lazy as well. You keep churning out these top notch speedsculpts Ravenslayer, really inspiring stuff!
Going for a more realistic approach here, struggling a bit - And learning Mudbox as well:
latenight sculptingbug cought me again
was doodling around untill it reminded me of something so i made the other one as well
about 45 minutes for both
Really nice, but i have a question (i don't want to be rude): is there a trend about wide open eyes in 3d these days or is it place holder eyes waiting to be refined?
I'm asking cause its at least the 10th model with this weirdness.
Replies
another practice
As for chromatic aberration, you could always try and use a mask for the filter.
just let the effect take place on the brightest parts of your image (the way it would happen with a real camera), rather than on the whole thing.
I did a mudbox screengrab of my previous post, now I will leave it...
on your sculpt,the overal structure seems good only the proportions look really odd (head, chin)but thats probably done intentional
did another speedsculpt
love the ears btw!
sorry for hijacking this thread with all of my speedsculpts btw :P
o if anybody is interested im starting a 3 part head sculpting tutorial starting from a sphere, doing a basic skull and then fleshing it out. if you guys wanna see part 1 the skull base its available below on rapidshare. it should help for anyone struggling with head anatomy.
http://rapidshare.com/files/355295682/skull_tutorial_1.zip.html
let me know if it dosnt work!
-Woog
but could you upload it somewhere else?
Rapidshare keeps telling me that there are no free slots available,
unless you are ultimately going to upload this all to vimeo or such,
(then ignore me:))
And Ravenslayer, please dont stop, your stuff is awesome.
some quick crap shiznit
http://www.polyphobia.de/nonpublic/skull%20tutorial_1.pdf
Mladen: looking good i like the flattened planes, they give nice edges where they should be
new link should work, i had to upgrade my status with rapidshare, they only let it get dled 10 tims
this should work now
http://rapidshare.com/files/355295682/skull_tutorial_1.zip
http://rapidshare.com/files/355765742/Head_Refinement.zip
hope it helps!
-Woog
the high poly (the one on this pic) is at a wooping 10k polys but the low-poly katar (that is included on my models page on FPSBanana.com) is only at 1,2k polys
Another speedsculpt but i tried to stay subtle
girly man or manly girl , dunno
[ame]http://www.youtube.com/watch?v=M8FpE4yDfsg[/ame]
So my tip would be to get yourself reference from actual human beings and work of that, learn the structure you see and see what they have in common and what is different by person and how different it is, then you'll start getting a feel for the shape of a face and then you can do almost anything with it.
Youre jumping into something that looks like damian standard very early.
here it is again incase the link got broken or something:
http://rapidshare.com/files/355765742/Head_Refinement.zip
-Woog
Tried to make a lion for GA's Oz contest.
Got lazy. C&C anyone ?
Basemesh built from volumetric merge of Curvy Lathes
How did you made the hair? I like how aerial they are..
Do try to watch the anatomy that it doesn't become to blobish and you have changes in silhouette to instead of one straight tube downwards
Holi: for the hair i mask of an area, make a subtool, smooth it out and then use the snakehooktool and rape those polygons it isn't the best way to show volume of hair but it does give something stylized to the overall look i think
Davision3d: good start but make sure you evaluate the structure in 3dspace enough, it looks to me that you worked to much in your front/side view while sculpting. Also male sure the lips don't lose their volume after flattening
Really nice stuff Ravenslayer
Yeah thanks, it was intentionally not-so-human in form, but still I guess I was a bit lazy as well. You keep churning out these top notch speedsculpts Ravenslayer, really inspiring stuff!
Going for a more realistic approach here, struggling a bit - And learning Mudbox as well:
Supa: try to focus on the overall structure at first and then go into the smaller details, also try to define some planes
Niwon: good job, looks pretty good to me, maybe some more volume in the lips and rounder eyelids but that could be more of a preference
took the time to do anothere quicky sculpt
20 minutes off an old basemesh of mine.
Supa: add more bear!! i`m super serial
Zwebbie : nice , any updates on him?
latenight sculptingbug cought me again
was doodling around untill it reminded me of something so i made the other one as well
about 45 minutes for both
Actually made my own renditions of them as well, early last year (pics)
your models look great ^^
got a bit lazy and the neck hehe
I'm asking cause its at least the 10th model with this weirdness.