Added a little bag around her neck for eye of newt and other sexiness. Still working on getting the robe to look natural. She's supposed to be wearing a shirt-type deal underneath the robe thing, so that's why she has two collars.
Ironwolf try removing the smooth groups when doing poly work, save it as a last 'pass'. When modeling it only works distracting. You can also just switch the view to faced instead of smooth faces. Anyway maby you just gave it the smooth look just for posting, still i'm instrested in the topology, can you post a wire of your progress?
Source engine, single player environment. I wanted to make a Western-themed mod, but I don't have the resources / expertise to make a whole new set of assets, so consider this a creative cop-out. Feedback on color choice and stuff from artists who know what they're doing (i.e. not me) would be appreciated!
(Also - apologies for breaking the forum layout. :P )
i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
It looks to be a gooch shader where the color is based off of distance from camera along the vertical axis, and some camera normal component as well.
Above camera = blue, below camera = orange.
also
Got some more time to work on this again finally. Not going to make the MSU phase one deadline, but gonna put it, and the complete set of faces and armors in phase 2.
Awesome start on Unicron. Lookin forward to seeing it textured. I'd spend some more time on those wings, make his hands bigger and remember that Unicron's fingers tapered into claws.
Large breasts are shaped as I intended. Going for a cleavage/topless mix so I can base clothes onto. I used to have it 'realistcally' flopping out sagging but that didn't seem right and anime enough (too real)
My issues are just on face, shoulders and abdomen/waist area i'm going to delete the head btw to start a new seperate head mesh
did a lowpoly character yesterday, didnt turn out .. so I cut of its head and hands and put them on a character mesh which needed just that .. gave it a skirt, and it turned out to be some sort of techno nurse or something
around 800 tris, with a lot of waste
Anti-Air Lav that I am working on still need to beat up the wheels, turret and work on the spec map. Its coming in at 5200 tris with 3x1024 diffuse, normal and spec.
brining back a old model from the dead, decided to go full mechy with this guy, maybe do a sculpt of a face who knows, credit goes to arsh' for his base mesh guy (I feel its cheating but this is a full mech im making from it)
Replies
I need to work on making her look less manly.
after seeing boomz's chinchilla cannon I felt obligated to make a quick little rodent-ball of my own
Anyway, just trying to keep busy:
Smooth curves are so much more goddamn hard than wrinkles and shit.
i moved the thread over the link below
http://boards.polycount.net/showthread.php?p=820850#post820850
even though i have absolutely no spare time at all, here is a small wip
c/c welcome, though it's early.
more coming soon
keep it up,
cheerz
(not my model btw, 2 512^2 and 1 512x256 for the mag)
English: Aha, more portuguese on this great forum polycount....
Really like that sketch CIgano Will there be more, a cityscape maybe?
1. i have no idea what it is..
2. some animal?
(Also - apologies for breaking the forum layout. :P )
It looks to be a gooch shader where the color is based off of distance from camera along the vertical axis, and some camera normal component as well.
Above camera = blue, below camera = orange.
also
Got some more time to work on this again finally. Not going to make the MSU phase one deadline, but gonna put it, and the complete set of faces and armors in phase 2.
Just a small WIP model about 5000 triangles, still not finished with the shape and I want to make him transform so he'll need lots of tweaking.
I'm hoping to put him into Unreal 3 as a transforming planet using matinee and release a player character too.
Loving some of the sculpts in here :-)
i just wished he never transformed into a humanoid shape but sticked to his piranha planet form ... so much more menacing
Ok so guys, heres an update on my model!
inspired by the low poly i did around a year and a half ago
Nice rollin!
p.s. she's blue because the skin color can be changed in the console at will. this is NOT leilei!
p.p.s. the sling was like a second of work, i made it for the sake of forum modesty.
My issues are just on face, shoulders and abdomen/waist area i'm going to delete the head btw to start a new seperate head mesh
did a lowpoly character yesterday, didnt turn out .. so I cut of its head and hands and put them on a character mesh which needed just that .. gave it a skirt, and it turned out to be some sort of techno nurse or something
around 800 tris, with a lot of waste
no real animations this time around Im afraid
The new piece opens like this