Holi, I don't think a fingerprint simulates wrinkles that well. Try finding another alpha for it. Specular looks fine though a bit too shiny. I'd try to change the ear, it looks weird (I'll just let the pros here explain that one).
In fact it was not wrinkles, but "Evil Underskin Moving Maze" Assuming this is wired but I have a decent concept behind this!
It looks like its not clear enough so i will fix that asap.
the same model without the mad detail normal map:
_Gr9yFox_: thx for your comments
SupRore: you killed me dude
Jaco: pretty cool! a verry big tattoo on his torso would be awesome!
@Odium, thanks bro. I have really been pushing myself to break a lot of really bad habits lately, namely throwing pollys at everything and relying on high res textures where I really should have been taking the time to paint the details properly on a lower res sheet. I am staying away from high poly work untill I am happy with my low spec modeling and have all the kinks ironed out of my rather hap-hazard workflow.
Safest bet, I'm sure. It will be tough, but it will pay off big for you. Keep it up bro.
hey guys im really liking the uummmmmmmmm..... dude with the bottle, and the army guy but what im wonder ing is where i can find the Joan of arc tutorial cuz id like to try it out ill post my m4 a1 soon :P
looks great jaco! except, i have to say he has quite a flamboyany pose and wide eyes. a bit more like an actor playing a thug in a musical great work nonetheless!
Agreed about the poses, well maybe just the top left, and I really don't like the dark black celtic tats, they look like he got them a day ago. I guess he could have, but he looks old and I think the faded tattoo on his chest looks much better. Otherwise very nicely done
Baked my carmodel. Still some errors here and there that have to be fixed. Gonna wait with texturing until i have some decent new monitors, the crts i got here suck balls color wise.
done with the weapons, unless i decide to add a folding crossbow hanging from his belt, which can still happen
now left is the cloak/hood part, should be done soon
Vahl you never cease to impress AND amaze me. His fingers are kinda seem flat to me, like they have no normal map. Also (I think this is more personal preference on my part) but his boots are a little funny, mainly the foot/toe area. I don't know, they look a little too soft to me, kinda puffy? Again, personal preference, buy I'd like them better if they were a little more fitted with a more square toe. Anyway, top tier stuff, looking forward to seeing this complete!
Replies
Use the buttons for now until I fix 'em you lazy git!
Unreal 3 become my friend
Keep it up!
Still need to add more tattoos, work on the broken bottle and some other stuff.The belt is ugly as hell, might redo that.
It looks like its not clear enough so i will fix that asap.
the same model without the mad detail normal map:
_Gr9yFox_: thx for your comments
SupRore: you killed me dude
Jaco: pretty cool! a verry big tattoo on his torso would be awesome!
[
Those are his recreation clothes..
Safest bet, I'm sure. It will be tough, but it will pay off big for you. Keep it up bro.
That's sweet, but I'd like to see the scout on his belly and the Heavy's foot planted on his head while he eats his sammy
but i think the mass is a bit unbalanced.. the legs are just too... soft.
the hard edges on the top of the "face-hole" are for my taste a bit too hard
and i would give him some more space for the arm-pads so he can lift his arm a bit more to the front
i´m nearly finished with my final uni-project (film + webpage + design)
i´m working on this since... hmm.. domwar.. I ..
lalalalaaaa
promo page is up here
http://www.theblackday.de/
syaped: the shoulder gun/light (or whatever it is) looks kinda weird compared to his heavy armor stuff. but like the overall look.
updated, click for huge ass modemkiller render
weapons to texture and the hood/cloak left, happy to see this one coming to an end
Rooster: Yeah, I see what you mean and it bothers me to now.
The_Kozmonaut: Good point about the tats, I've faded them a bit.
Xaltar: Dankie man!
(In french cuz I see that you are french and I can explain it more easily: Je trouve juste un peu bizare le rendu de mati
His inner shoulder pad is meant to kinda swivel inside the outer one but your right, I'm sure I'll have to give it a bit more room at the front.
Good point about the face-hole, the hard corners don't really flow with the rest of that area.
@Kio - Thanks Aww I like the lamp thing...I see what you mean about it not quite fitting with the rest though.
There are a few glitches with the normal map bake that still need to be worked out as well. The biggest problem is this:
There is no mirrored UV's here and the low poly mesh is all the same smoothing group with no seam.
Anyone got any ideas as to what is causing this?
nice sculpt kio
-edit- updated the pic with a better material
Crybaby and |Xenon| looking great guys
done with the weapons, unless i decide to add a folding crossbow hanging from his belt, which can still happen
now left is the cloak/hood part, should be done soon
**click on the picture for HUGE render**
some skin test -