It's a personal project and a mod
for UT3, we wanted to do it on cryengine first but saw more good things on unreal engine, escecially when it goes to the code side of the game, in crysis you need a coder, in unreal you need them only from time to time if you're not heading for something uberfancy, the the toolset is just awesome. even though it seems all faked like hell to get performance, but on the other hand, the enginge just runs on a lot of systems and has ps3 modability too...
however we just started over at moddb, so some more stuff to be seen over there
SEKNeox : Have fun with the mod, it's up to a great start already, I'd work on the gameplay earlier than you seem to plan it though, so that you can rapid prototype stuff in kismet first to make the coders work easier later on, and so that you can test the various features.
I'd work on the gameplay earlier than you seem to plan it though, so that you can rapid prototype stuff in kismet first to make the coders work easier later on, and so that you can test the various features.
i'd totally agree but we have enough stuff to do on the visual side and can't learn everything in unreal at once, shaders, matinee, physics stuff etc is all stuff to learn and we are "only" artists right now, definitely searching for guys with kismet knowledge, but as long as there's no one who knows all that stuff we can only do what we can do best and do gameplay testing besides
in the end, i'm not heading for a big playable game but for a good looking demo, everything else comes after that, but if scripting/coding/kismet folks would like to help, i wouldn't mind
@your work: he's definitely getting better and better, waiting for his hoody
El Z0rR: Would probably look even better with color =]. Design-wise, I'm not sure why its head is looking down. Wouldn't it want to see where it was going? Unless you plan on it being up and its down for easier rigging.
Japhir: Nice finish. I agree with vahl, you're cruising on progress.
Nick: I haven't seen The Wire, so I'm not sure about likeness, but it's looking great. The ear could use another subdivision though.
Neox, katz: I feel nothing but happiness when I see an Airborn update.
IxenonI: Thats a damn nice looking car.
StJoris: Yeah! Love it.
@stjoris: very nice lowpoly stuff, definitely fits the style, let spayes guys jump around in that set ^^
@elemtrix: i'm kinda missing contrast right now it kinda looks like it's settled in a world full of poisoned fog
@swizzle: i like some of the forms but somehow it doesn't fit together that well, you mixed some pretty organix details with hard edged stylized curvature, i'm not sure but maybe you could push it further in any of both directions to get a better working design?
I know what you mean about the hard edges and the organic forms, but that won't be too much of a problem later on. I'm actually going to be sculpting some fabric folds, seams and stuff into his clothes so it all fits together better.
I guess I did get kind of stuck in a cartoony mode when I modeled the collar and stuff, though. I was working from a very stylized concept, after all.
I have been inspired xD
This was for a speed competition, so I didn't have enough time to do textures or anything
If it had a pilot, the pilot would be a suicidal cow boy
@vitor: you shouldn't feel bad, the new head is cool, though some stuff on the profile looks odd, ich think the corners of the mouth should be moved more inwards, the mouth is looking really flat and while the wrinkle besides the nostrils looks cool in front view, it's looking kinda strange on the sideview, so maybe a bit more experimenting on the volumes would help
oh and i'd usggest not to do hair on this resolution, really having it done on texturebase is way easier and lets you combine normals with diffuse better, and it really doesn't help your character as it reaveals the meshdensity in this part pretty much, so i think maybe working in some szbtle forms from the skull will help you way more then eyecandy details
Really like what ze Airborn crew is coming up with, looking forward to more, esspecially with the concept artists you've got (i'm thinking of 2 very talented austrians )
Vitor - I agree with EarthQuake. I also think you should try and do a couple ear studies. Your characters have peculiar looking lobes to me. Keep going, dude.
I like what you did there vitor, the only thing that bugs me his lower jaw bone, its very hard, it should merge with the neck at the back but instead it pops out very hard!
@ SEKNeox
Nice, but you need to bake faster! :P
@ Jaco
Very cool, you also need to make the veins pop out more with some color!
This thread has always been a huge source of inspiration for me, so I figured I should start adding to it in hopes of doing the same for someone else.
I decided to jump on the ZBrush bandwagon. After 2 hours of fussing with the mesh being inverted (Display Properties > Flip!), I finally got around to learning the interface and all the crazy brushes.
@Odium, thanks bro. I have really been pushing myself to break a lot of really bad habits lately, namely throwing pollys at everything and relying on high res textures where I really should have been taking the time to paint the details properly on a lower res sheet. I am staying away from high poly work untill I am happy with my low spec modeling and have all the kinks ironed out of my rather hap-hazard workflow.
Replies
for UT3, we wanted to do it on cryengine first but saw more good things on unreal engine, escecially when it goes to the code side of the game, in crysis you need a coder, in unreal you need them only from time to time if you're not heading for something uberfancy, the the toolset is just awesome. even though it seems all faked like hell to get performance, but on the other hand, the enginge just runs on a lot of systems and has ps3 modability too...
however we just started over at moddb, so some more stuff to be seen over there
http://www.moddb.com/mods/10979/airborn
but thanks
updatez, fixed/tweaked a few things here and here
Looking good, vahl
Now onto my own mod, pimping tf2 in lowpoly
i'd totally agree but we have enough stuff to do on the visual side and can't learn everything in unreal at once, shaders, matinee, physics stuff etc is all stuff to learn and we are "only" artists right now, definitely searching for guys with kismet knowledge, but as long as there's no one who knows all that stuff we can only do what we can do best and do gameplay testing besides
in the end, i'm not heading for a big playable game but for a good looking demo, everything else comes after that, but if scripting/coding/kismet folks would like to help, i wouldn't mind
@your work: he's definitely getting better and better, waiting for his hoody
thanks to everyone else
El Z0rR: Would probably look even better with color =]. Design-wise, I'm not sure why its head is looking down. Wouldn't it want to see where it was going? Unless you plan on it being up and its down for easier rigging.
Japhir: Nice finish. I agree with vahl, you're cruising on progress.
Nick: I haven't seen The Wire, so I'm not sure about likeness, but it's looking great. The ear could use another subdivision though.
Neox, katz: I feel nothing but happiness when I see an Airborn update.
IxenonI: Thats a damn nice looking car.
StJoris: Yeah! Love it.
very wip, but I just wanted to support the airborn spamm
[img]http://nonpublic.airbørn.de/wip/katzeimsack/env/hous_wip_02.jpg[/img]
Anyway:
started baking yesterday, still some parts to do...
@supa: haha funny thing
@stjoris: very nice lowpoly stuff, definitely fits the style, let spayes guys jump around in that set ^^
@elemtrix: i'm kinda missing contrast right now it kinda looks like it's settled in a world full of poisoned fog
@swizzle: i like some of the forms but somehow it doesn't fit together that well, you mixed some pretty organix details with hard edged stylized curvature, i'm not sure but maybe you could push it further in any of both directions to get a better working design?
I know what you mean about the hard edges and the organic forms, but that won't be too much of a problem later on. I'm actually going to be sculpting some fabric folds, seams and stuff into his clothes so it all fits together better.
I guess I did get kind of stuck in a cartoony mode when I modeled the collar and stuff, though. I was working from a very stylized concept, after all.
This was for a speed competition, so I didn't have enough time to do textures or anything
If it had a pilot, the pilot would be a suicidal cow boy
REALLY nice SEKNeox, and you too, katzeimsack
happy page #50!
Well a new head study... I'm liking this one more then the previous one, although I perhaps did it too muscled. Well still working on it:
Still needs some celtic tattoos and other minor details (like fingernails )
nice muscles!
Hahah, you'll never hear that crit about a female model. Just sayin'.
oh and i'd usggest not to do hair on this resolution, really having it done on texturebase is way easier and lets you combine normals with diffuse better, and it really doesn't help your character as it reaveals the meshdensity in this part pretty much, so i think maybe working in some szbtle forms from the skull will help you way more then eyecandy details
ok went on... sideengines and rotor still missing and some details here and there
[img]http://nonpublic.airbørn.de/wip/neox/vehicles/messenger/messenger_07.jpg[/img]
Plane looking hot!
I think I got this one done then, learn a few good things on this latest series of heads.
My computer is starting to crap itself, time for an upgrade.
@ SEKNeox
Nice, but you need to bake faster! :P
@ Jaco
Very cool, you also need to make the veins pop out more with some color!
Sekneox, Im lovin the airborn stuff
More progress. Haven't had much time for personal work lately but going to really throw down over the next couple weeks.
Still very wip
I decided to jump on the ZBrush bandwagon. After 2 hours of fussing with the mesh being inverted (Display Properties > Flip!), I finally got around to learning the interface and all the crazy brushes.
Very much a work in progress!
Some damn hot work in here these days. Loving the GTA guy Jaco, loads of character.
Nice but i would love to get the smilies back first! :P!