actually the pants have no spec right now, its just the highlight is painted on the diffuse right now to look like that bleached style. - not really working just yet
Japhir: Ahahaha, looking good. I always laugh thinking of him having to waddle over to the side ever so slowly with his tiny, disproportionate legs so Link could continue on his quest. On that note, his lower legs could be pulled in some (shorten the thigh). Is he going to ride a mini Jabu-Jabu?
Thanks spacey! Yeah that's the reason i picked him aswell :poly121: (I've been playing The leged of zelda: ocarina of time on my N64 emulator lately :poly120:) I need to come up with a way to make him look more chibi though.. I didn't think of a good kart yet, but Jabu-Jabu is definately an option.
I managed to get physics on the ears of my UT3 Bunny to work:
[ame]http://de.youtube.com/watch?v=9MYH-IWreGg[/ame]
It was hard to get it working right, its still a bit buggy but i think i will leave it for now like that.
This is a current work i'm going to put into an animation over the next few weeks. Just diffuse so far, not alot of detailing added yet. no spec or normals.
@ Vahl & Frozan
There is no trick in it.
I had to make my own skeleton and own physic asset but both worked with extending the existing ones. It was very hard setting the physic asset up without making the bunny do weird stuff like breakdanceing but the physic asset editor is kinda cool, but i just dont know how to play the physics parts and the animations in the editor at the same time, does someone here knows that? I also have a big problem with the char driving the hoverboard. The weight is now off because of the new bones and their weight that they need to have. It looks like hes driving drunk on a hoverboard, making also crazy tricks while just moving forward. I will make a vid of that later. and i will release the new version most likely this weekend.
@ thomasp
That is some cool style you have there. What is going on with the Jacket and Trousers, looks like they blend into each other. I think he needs more big medals!
@ retleks
Interresting head! Is that some weird stuff growing on the side or just big accrue scars?
Japhir - is he king of the fish people:)? really like that dude anyway
ThomasP - looks cool overall. not sure about the feet. something bugging me about them.
Davidson3d - looks nice. I long since lost the patience to get stuff in UT:)
Tyler - great start on the body but i think there is some proportion issues . perhaps the head is too small on the body or the hands are too big. Is the jacket that tight normally?
retleks - looks like the ugly dude from goonies a little. nicely done
Ruz: it's King Zora from the legend of zelda: ocarina of time, a very old N64 game I downloaded for my emulator recently . you should try it! one of the best games i ever played! (I never play computer games usually so that doesn't say much, but whatever). this is the concept, but i'm trying to make him a bit chibi-ish. (it's for a mini challenge over at gameartisans)
yeah that would be my ignorance of stuff :0
never played zelda, but I do enjoy retro games so I will give it a blast. I still enjoy playing wonder boy in monsterland when I get the time:)
so much quality
Thomasp, thats amazing! My eyes were drawn a little too quickly to his crotch for my preferences mind.
Ruz, for your cycles, as stated I think hip stuff would help and also a little more exageration of sorts. The torso doesnt move much (seems to stay still?) and I think it'd add more depth to the animation. I'm no animator either, mind, so mines not really qualified advice.
SuPa, that looks great so far. I was going to say perhaps bring out the blueish tints a little more in his armor? I think they gave it a general hue.
As for myself, I've been working/animating on this for about 6 hours non stop.
I was on print layouts for the first half of the day (and two previous) which is just so absolutely mindnumbing. As I said, I'm no animator, but I'm so grateful to be back in the land of creating something tangible (in a sense.)
I'm relishing just being able to work. No more shall I moan about how long I work!
Replies
looks good so far obson
chibi king zora for the mini challenge over at gameartisans. about 600 tris.
c&c welcome!
Loving the dude ruz, although I think businesssuit-pants or jeans would go better with the leather jacket.
Lion head
348 tris
I use drag rect with the layer brush. I will probably find a better way to do it soon and I could add loads more detail to the alpha, like seams etc.
lion head is looking good BTW - like a 3d sketch
seforin - thats coming along - love the 'no hope'
Vitor: that head looks eerily like a teammate on my bowling team. It's kinda scary the likeness.
Heres the zombie I am currently working on. It is coming along slow with all the school work lately. Only Zbrushed the ribcage and neck so far.
another variation on my base character
[ame]http://de.youtube.com/watch?v=9MYH-IWreGg[/ame]
It was hard to get it working right, its still a bit buggy but i think i will leave it for now like that.
Japhir, looking forward to the texture! Good luck in the competition
Started texturing Marcus Fenix Chibi version
A quick color test
just finished this one for the time being - needs a revisit and textures sometime later:
This is a current work i'm going to put into an animation over the next few weeks. Just diffuse so far, not alot of detailing added yet. no spec or normals.
There is no trick in it.
I had to make my own skeleton and own physic asset but both worked with extending the existing ones. It was very hard setting the physic asset up without making the bunny do weird stuff like breakdanceing but the physic asset editor is kinda cool, but i just dont know how to play the physics parts and the animations in the editor at the same time, does someone here knows that? I also have a big problem with the char driving the hoverboard. The weight is now off because of the new bones and their weight that they need to have. It looks like hes driving drunk on a hoverboard, making also crazy tricks while just moving forward. I will make a vid of that later. and i will release the new version most likely this weekend.
@ thomasp
That is some cool style you have there. What is going on with the Jacket and Trousers, looks like they blend into each other. I think he needs more big medals!
@ retleks
Interresting head! Is that some weird stuff growing on the side or just big accrue scars?
Japhir - is he king of the fish people:)? really like that dude anyway
ThomasP - looks cool overall. not sure about the feet. something bugging me about them.
Davidson3d - looks nice. I long since lost the patience to get stuff in UT:)
Tyler - great start on the body but i think there is some proportion issues . perhaps the head is too small on the body or the hands are too big. Is the jacket that tight normally?
retleks - looks like the ugly dude from goonies a little. nicely done
here is my first run cycle for about 3 years. I am not really an animator , but I thought I would have a crack. any comments/tips would be appreciated
shame I can't make the anim loop in youtube. what a pain. I suppose I can just add more loops in max's video post
[ame]http://uk.youtube.com/watch?v=tUWmmCFiSns[/ame]
walk cycle test
this is the concept, but i'm trying to make him a bit chibi-ish. (it's for a mini challenge over at gameartisans)
never played zelda, but I do enjoy retro games so I will give it a blast. I still enjoy playing wonder boy in monsterland when I get the time:)
[ame]http://uk.youtube.com/watch?v=MMb9_Uhe9uY[/ame]
it's all in the hips baby.
not so happy about the kart, because it's pretty unoriginal, but whatever :P.
Ideas for a more original kart are most welcome!
Here is an in-game screen of the 3D model of the concept here.
In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander).
Polycount: ~3600 Tri.
Textures: 2048²*(Diffuse+Specular+Emissive)
Thomasp, thats amazing! My eyes were drawn a little too quickly to his crotch for my preferences mind.
Ruz, for your cycles, as stated I think hip stuff would help and also a little more exageration of sorts. The torso doesnt move much (seems to stay still?) and I think it'd add more depth to the animation. I'm no animator either, mind, so mines not really qualified advice.
SuPa, that looks great so far. I was going to say perhaps bring out the blueish tints a little more in his armor? I think they gave it a general hue.
As for myself, I've been working/animating on this for about 6 hours non stop.
I was on print layouts for the first half of the day (and two previous) which is just so absolutely mindnumbing. As I said, I'm no animator, but I'm so grateful to be back in the land of creating something tangible (in a sense.)
I'm relishing just being able to work. No more shall I moan about how long I work!
PS Pior awesome as ever /no need to be stated.
IMB, do you have a preview of that short you are working on? Looks really interesting!
Alley wip from awhile back that I am finishing up. Good stuff Pior!
I'm trying to get the layout basically done before I jump into Hammer and start building basic geometry.