Yeah, I had made this pose -> http://i150.photobucket.com/albums/s107/aquauzi/MarcusPosedWIPSS1.jpg <- and I like it more, but it didn't look practical because of the feet and the way he was resting on the edge. If he were really riding it, his feet would be resting on (or near) those green pipes in back because they're flat, so I did that, and that raised the body, and I couldn't get the arm down on him without stretching
still very wip but making progress. I am thinking of vertex painting the walls and then doing a RTT instead of decals for the grime over the base textures on the walls. The older props will get a touch up to there textures before the end to bring it all together and make it more consistent.
looks great vitor! I drew you a little paintover with more common head proportions. right now he seems to have squashed chin and small nose. the ears are too small too. the back of the head seems too big aswel, the ears aren't dead center.
I hope you don't mind and that it helps!
hefatladysings
Your sculpt is expressive, inspirational and just badass
The texture doesnt' do justice to the highpoly however, skin has yellow tones and different redness level to indicate the blood vessels underneath and the depth of skin. teeth have specularity even when they're yellow etc, but I'm not a texture artist and I realize this is work in progress.
Sectaurs
Brilliant as always, you definetly have my vote
@vitor's head mesh : I like the receding chin etc. but the basic proportions of the skull are off, as is the ear position. Japhir pretty much nailed it with his paintover IMO. The stereotypical heroic jawline isn't a necessity though.
i don´t say the paintovers are bad.. i say they are boring bc they are the default-generic head.. i always knew if a head is made by vitor bc of his style.. this is why art is never the perfect line.. bc the perfect line is boring
so it´s nothing against you the paintover itself is very good imo
and the comparison could help newcomers a lot!
rollin: i understood what you meant, and i absolutely agree. but i did a paintover to show the generic proportions since his previous heads had the exact same proportions as this one.
Ok let's stop spamming this thread and let Vitor make up his own mind .
spend like 3 hours on this crappy model ;( in a rush.. its part of a university project... and ive got a week left to write a 70 page design document :O funfunfun lol hooopefully ima make a movie after its all handed in.. but yea... tis all just a hazy dream
tried to salvage my first ever character model to save some time on my project ... (the dood behind).. and fit him into the game, spent 5 mins turning the texture black! lol anyways its all funfunfun not portoflio work :P
cant wait to just sit down and spend some quality time making something nice... not jsut rushed artwork
Thanks a lot for the critics/comments dudes. Indeed, I have a problem with proportions, that is what I'm trying to fight with this last series of heads. That and make then more natural and soft. I think I spent too much time doing quick Zbrush doodles without caring to study a single reference image and now I'm paying the bill. On the other hand, I hate generic, it is boring and dull, but a realistic proportioned face doesn't necessarily needs to be boring. Well, wish me luck on the next one and hope I can count with you guys to help me.
retleks -> looking great, can't wait to see more of it.
just to reiterate what japhir was saying did a little paint over
hope you don't mind
Whats wrong with the first guy? Nothing particular bad about the proportions i think(except maybe not usual), He kinda reminds me about Tom Cruise also
Razorb, I think the way the waist connects to the torso is a little weird (or maybe it's the lack of a codpiece to mark an end to the bottom of the waist), but beside that, the mech is anything but crappy. I like it alot, dude!
I was going for a semi realistic look. I had a budget so I spread the poly's as much as i could.. Hehe, was just trying to break up the windows a bit air conditioners where easy solution.
This was the art test I was working on as well. I was under the gun and wasn't able to finish it since I had to learn max for the test. But I think I did pretty well for picking up Max in and getting 3/4 done in 7 days. Hopefully they can put me in an internship spot or entry level since I got some maya experience but still learning Max.
Had a 10k limit, came in at 6900, so I have 3100 left for pipes, fire escape, bill board, and maybe a few fire escape doors to break up some of the repetitive textures on the other two sides of the building.
Replies
hardest pokemon to make ;p
still very wip but making progress. I am thinking of vertex painting the walls and then doing a RTT instead of decals for the grime over the base textures on the walls. The older props will get a touch up to there textures before the end to bring it all together and make it more consistent.
http://i150.photobucket.com/albums/s107/aquauzi/GoblinPreview2.jpg
http://i150.photobucket.com/albums/s107/aquauzi/GoblinPreview3.jpg
I hope you don't mind and that it helps!
hope you don't mind
can totally tell the big-wheel texture was rushed at the end, but i'm pretty happy with the piece over-all
http://peterkonigart.typepad.com/photos/uncategorized/2008/04/02/smaug12.jpg
It's a bit further along now, but I left files at work... I'll post updates tomorrow.
-Ben
Your sculpt is expressive, inspirational and just badass
The texture doesnt' do justice to the highpoly however, skin has yellow tones and different redness level to indicate the blood vessels underneath and the depth of skin. teeth have specularity even when they're yellow etc, but I'm not a texture artist and I realize this is work in progress.
Sectaurs
Brilliant as always, you definetly have my vote
keep it like it is (meybe just some ear-shape fixing.. just a breeze..)
Shy Puppet mistress.. still thinking if i want to model her
learning digital painting
so it´s nothing against you the paintover itself is very good imo
and the comparison could help newcomers a lot!
i just don´t want vitor to make generic heads
Ok let's stop spamming this thread and let Vitor make up his own mind .
I think I have got to loosen up my style anyway, been making a lot of 'generic' stuff of late
tried to salvage my first ever character model to save some time on my project ... (the dood behind).. and fit him into the game, spent 5 mins turning the texture black! lol anyways its all funfunfun not portoflio work :P
cant wait to just sit down and spend some quality time making something nice... not jsut rushed artwork
the mech's kinda cool for 3 hours anyway
Dakuan from ninja scroll
retleks -> looking great, can't wait to see more of it.
Whats wrong with the first guy? Nothing particular bad about the proportions i think(except maybe not usual), He kinda reminds me about Tom Cruise also
Good work all u guys!
Working on parts for a street scene im doing, modular AC tubing parts.
Frozan woot woot ya know wut i think :P good stuff :>
Anyways, crunch is over, finally got the last tweaks on part of my dom war char I never finished. Now I just have to finish the larger creature.
model im working on for a while now - far away from being done, still have to optimize a few things. hell dont want to think about unwrapping it ..
Geledonutt really like the building - im only a little confused about this ton of airconditioners
Kio; Really like that airship.
Had a 10k limit, came in at 6900, so I have 3100 left for pipes, fire escape, bill board, and maybe a few fire escape doors to break up some of the repetitive textures on the other two sides of the building.
just a quick wip from today.