Nice, forgot about that. Tried to make some grime that was a larger contrast, and this seems to do the trick. Really fights with the lighting, but in a good way. Thanks bro. (Updated pics).
nice work with the biped Ruz - just wondering, you just gonna let the leg/pants intersect
when it bends, or do some custom expression hardcore shit or some soft cloth?
+nipples look underdetailed man, give him some hig-def normal mapped fripples!
Was getting somewhat bored with the DomWar model so I'm back to the boring Zbrush busts. Still working on the highpoly a bit more. Then going to retop and texture it
playing around with something different - i call him 'wahnfried' and he still needs lots of love.
vitor, that profile is nice. the ears look strange tho and you should do more with the neck shape. also very symmetrical in the front view for a guy this wrinkly imo. perhaps check pictures of the actor ben kingsley for some initial inspiration?
I is making a gaspump for TF2, it has McGillicutty polygons, the weird artifacts are from my crappy auto-unwrap and light bake and it may or may not have something in common with this thread:click this
About a full days work so far, bear in mind i started maya yesterdayish lol. Slowly getting there, 3/4 of the day was actually spent modelling the prop gun because I didnt know the top tier menu items actually changed with that clickdown catogory thingy :poly127:
Well, the O37 is finished. Yeah, our first weapon model is 100% done. Like the combat knife, only minor changes will be made for this one, as we are moving onto the Pistol, grenades and other stuff now. Enjoy:
(Concept)
It is taking far too long for an 8 second long scene, spent too much time on it regrettably.
Spliced all organs and parts up in to individual layers, rigged, all layered in 3D. I know its not jesus-perfect anatomically and I'm taking my views from all different sagittal depths but its so brief, it doesnt have to have everything.
(Model:)
Stuck on a wee filter courtesy of blenders post pro that gives it a more aged, 2D feel.
So the shader currently works with only one 512 texture with 3 clouds on it, one mask to blur away the uvseams and poles of the skysphere and gradient for the skycolor and a lot of stuff to moive the clouds and distort them.
of course there is still a lot of stuff to tweak but it is a start
slaught: very very nice silhouette! killer work!
soul: lol yeah and when you've made the game i'm gonna steal that right before you buy your copyright :poly129: muhhahaha
Thats pretty cool SEKNeox. Reminds me of the sketch shader in Mental mill but better:) I like how you have the cross hatching happening on the shaded areas
Replies
Right on! oops..
Great job, looking excellent.
heres me latest doodle
been animating a walk cycle also - my first anim in 3 years. coming along slowly:0
when it bends, or do some custom expression hardcore shit or some soft cloth?
+nipples look underdetailed man, give him some hig-def normal mapped fripples!
I wish :[ I fail at modelling non-hard edged things
vitor, that profile is nice. the ears look strange tho and you should do more with the neck shape. also very symmetrical in the front view for a guy this wrinkly imo. perhaps check pictures of the actor ben kingsley for some initial inspiration?
this looks a bit like your "heinrich" model.. at least the hat
like it so far
Been doodlin´ in Max:
About 300 tris.
Well, may aswell abuse the new forum
[ame="http://uk.youtube.com/watch?v=wk6FPHzvM-Y"]http://uk.youtube.com/watch?v=wk6FPHzvM-Y[/ame]
About a full days work so far, bear in mind i started maya yesterdayish lol. Slowly getting there, 3/4 of the day was actually spent modelling the prop gun because I didnt know the top tier menu items actually changed with that clickdown catogory thingy :poly127:
Dragon part of the model almost fully textured
yay, quicktime. a test for a shot i'm working on..
Great page, nice to see the new fancy-shmancy stuff being abused already
now let me see that thing exploding!
(Concept)
It is taking far too long for an 8 second long scene, spent too much time on it regrettably.
Spliced all organs and parts up in to individual layers, rigged, all layered in 3D. I know its not jesus-perfect anatomically and I'm taking my views from all different sagittal depths but its so brief, it doesnt have to have everything.
(Model:)
Stuck on a wee filter courtesy of blenders post pro that gives it a more aged, 2D feel.
http://www.medicinal-waste.co.uk/shaderoutput.jpg
Haha. Ya nice work Slum =P
http://polyphobia.de/nonpublic/airborn/Untitled/Untitled.html
So the shader currently works with only one 512 texture with 3 clouds on it, one mask to blur away the uvseams and poles of the skysphere and gradient for the skycolor and a lot of stuff to moive the clouds and distort them.
of course there is still a lot of stuff to tweak but it is a start
ImSlightlyBored -> that is win already. Can't wait to the final movie.
Oh yeah Good stuff people!
770 tris
need to tweak the spec map for unreal engine but gotta wait till they release the mod tools FFOW.
this is related to this low poly character
haha, seriously though there has been some top quality work posted here lately.
soul: lol yeah and when you've made the game i'm gonna steal that right before you buy your copyright :poly129: muhhahaha
Click Here for a bit more...