[ QUOTE ]
[ QUOTE ]
too bad you can't do planes in wings ....so no grass
[/ QUOTE ]
When will people learn??? Yes you can do planes, simply do a box and apply on all but one side the 'hole' texture.
[/ QUOTE ]
you think I don't know that? for some reason it doesn't work any more...even extracting a face doesnt do it
Edit: nvm I figured it outr it needs TGA's instead of bmp for alpha channels to work sorry about that
crash i allowed my self to tweak that image.
one of u might want to move some verts in that head.
it has some issues
check this out. do u agree? it might not be perfect but
ithink it helps it. and in words id say the chin is too
shart and the space between lips and nose is too much. slightly
ye u'r doing a good job working around the model's proportions (which r off)
maybe try and raise the nostrils holes, let some of the tissue that goes around and under it be visible
(yes bill this time i read the small letters hmm )
either way dont listen to qube!
he's got wax??? spilled all over his keyboard and monitor he cant see a thing he's drawing
The box only came to 40 polys before I added the locks & hinges, but it does look more realistic with those small details added. Not sure if it's worth the extra 168 polys, mind you...
Noisybast: Those might as well be textured on. I honestly couldn't tell if they were modelled or textured in the screenshot - and in that case, you might as well texture, eh?
I usually only spend polys on stuff that will change the silhouette of the model from any angle by a certain amount, tiny details like that are just unneccessary, any player would walk right past that in a game without a second glance at the modelled detail...
i don't think you need that many polys for some tiny details like that, they could even be 5 sided cylinders and still pop out the way you'd like... dont you think? just a thought.
[edit: after looking at the locks closer i see why you wanted so many sides... but if you look at HL2 they didn't even bother to model that kind of stuff.]
I took the detail off. Can't really tell with the hinges.
You can see the difference on the locks, but the detail's probably not worth the extra polys.
Replies
torso of a robot type cheese grater @_@
trying out some stuff in wings, too bad you can't do planes in wings ....so no grass
too bad you can't do planes in wings ....so no grass
[/ QUOTE ]
When will people learn??? Yes you can do planes, simply do a box and apply on all but one side the 'hole' texture.
[ QUOTE ]
too bad you can't do planes in wings ....so no grass
[/ QUOTE ]
When will people learn??? Yes you can do planes, simply do a box and apply on all but one side the 'hole' texture.
[/ QUOTE ]
you think I don't know that? for some reason it doesn't work any more...even extracting a face doesnt do it
Edit: nvm I figured it outr it needs TGA's instead of bmp for alpha channels to work sorry about that
EQ's model,my textures.
one of u might want to move some verts in that head.
it has some issues
check this out. do u agree? it might not be perfect but
ithink it helps it. and in words id say the chin is too
shart and the space between lips and nose is too much. slightly
crash skin is getting cool I think. Shape of the lips is kinda wonky.
maybe try and raise the nostrils holes, let some of the tissue that goes around and under it be visible
(yes bill this time i read the small letters hmm )
either way dont listen to qube!
he's got wax??? spilled all over his keyboard and monitor he cant see a thing he's drawing
..just j/k
and U are blind qubism, SO BAD! har har
wip~~
3" tall sculpey bust (photos do no justice at all to the real thing, unfortunately):
slight update. tweaked nose and lips and some other minor changes i seriously doubt anyone will notice... :P
208 polys, built in Milkshape 3D.
and what is that shotgun?
Wires:
The box only came to 40 polys before I added the locks & hinges, but it does look more realistic with those small details added. Not sure if it's worth the extra 168 polys, mind you...
Oh, and what shotgun?
I usually only spend polys on stuff that will change the silhouette of the model from any angle by a certain amount, tiny details like that are just unneccessary, any player would walk right past that in a game without a second glance at the modelled detail...
[edit: after looking at the locks closer i see why you wanted so many sides... but if you look at HL2 they didn't even bother to model that kind of stuff.]
Texture Map :
my concept for my challenge against The_bird in this months thunderdome.
I like your style, very unique.
Would it be possible that you post a link ?
planes work again, yay!
I need texturing lessons
I took the detail off. Can't really tell with the hinges.
You can see the difference on the locks, but the detail's probably not worth the extra polys.
32 Polys, No locks or hinges
Noisy : you could normal map those details
[/ QUOTE ]
Wouldn't that depend on the game engine supporting normalmaps? He never specified what is was for, did he?
Noisy : you could normal map those details
Wouldn't that depend on the game engine supporting normalmaps? He never specified what is was for, did he?
[/ QUOTE ]
Not a bad idea, actually. I've been meaning to give normal mapping a shot - never got round to it. No time like the present, eh?
used this as ref
working on the model. I since added a tongue. Its 498 triangles.
renderattempts....in wings...
Anyway, I am still looking for somebody to texture 3 charcaters, I sux at making human skins, so if you think you can help me, just pm me.
I started working on another gun model for my mod :
Concept : Radek Ols
Lot of great stuff in here!
i'm not planning to do anything with them. any tips on the flow ?
-kill zzz
needs a few more finishing touches
Modeled and Mapped in Wings3D
Textured in Photoshop w/ mouse
For a Q3 mod
Here is my giraffeman progress. Just working out the nurny bits, haven't really touched the actual "skin"
I'd love to see some faint purple mixed in with the tones.
Great work ElysiumGX... looks very accurate.
Poop... texture is a good start but looks overall too dark at the moment. The eyes are great.
here is some more of my practice