Nice stuff Rota, but I think the sterno-mastoid (V shaped neck muscle) on both of the characters seems too thin, and on the thug too pronounced. the fingers on them also seem overly thin and bone-like. That symetrized noodle-vein on both hands of the war guy needs to go too.
Well after 2 months of hard studying for exams, without any 3d today i installed Zb on this crap computer and did a quick model. Out of Zbrush base sphere on 1h10:
typical Vitor eyes, but damn your getting great in formspeech, really like him
and a new shot,worked on the texture, still working on getting a more 2d look, but had good testresults with painted in, sharp round highlights, not dynamic, but who cares ^^
Still trying to get used to texturing with normal maps. I'm so used to painting light and shadow even just from my traditional art experience that it's hard to stop the normal map and diffuse from fighting each other with lighting data. Anyway...
I still need to fix that weird normal map issue at the end of his 'stache. I also need to work on things other than the eyes, cheeks and nose. So far, I've barely touched the hair.
hi there. I am working on a project where I am bringing UT3 models into 3D studio max with the intention of making a series of shorts with them. I am a one man operation but have written a number of scripts and storyboards that I am working from. So far this has been a really fun project and I am learning a ton about rigging a biped in 3ds max as I have to rig all of the models except the 3 default ones that Epic lets you download. Here are some recent still renders
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hi there. I am working on a project where I am bringing UT3 models into 3D studio max with the intention of making a series of shorts with them. I am a one man operation but have written a number of scripts and storyboards that I am working from. So far this has been a really fun project and I am learning a ton about rigging a biped in 3ds max as I have to rig all of the models except the 3 default ones that Epic lets you download. Here are some recent still renders
Thanks.
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the models look better in the ue3. You could just use the matinee thing?
ok i'm almost through, only a few things left, inside of the mouth, finding a way to add specular onto the glass, changing the color of the golden metalparts into something a bit darker, creating an on refmap, thats rougher, more toony then the cubemaps in U3.
Thanks for your replies guys. I tried to learn matinee for a while but the documentation on how to do it was really "thin". I got to the part where I was trying to animate a vehicle and couldn't make the wheels turn. Also, I am way more familiar with 3dsmax so I decided to do it in there. The Ronin model has no other maps that the diffuse bmp b/c it was late and I got lazy =/.
I may still use ue3 - just port in my models and animations if it looks better. Thanks for your replies.
SEKneox - I love the style of your model, nice work!
Replies
fur later
I've been working on a 500pt Warhammer warband, here's the musician
A couple more in here
any usefull texturing tutorials would be nice to know about
http://pig-brain.com/tut01/tut01_01.htm
...
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I remember this. Not much has changed?
Trying to make a new portfolio. Some Wips:
All made from Arshlevon's basemesh.
Rota
Awesome stuff
Just more 1 month to be back...
and a new shot,worked on the texture, still working on getting a more 2d look, but had good testresults with painted in, sharp round highlights, not dynamic, but who cares ^^
- BoBo
http://i84.photobucket.com/albums/k30/ironbearxl/Shae_silo_1.jpg
I still need to fix that weird normal map issue at the end of his 'stache. I also need to work on things other than the eyes, cheeks and nose. So far, I've barely touched the hair.
So, new challenger! "Warlock male"
More progress on the turret.
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you need to tone down the bump on the paint. right now looks like the paint is hell ticker than it should be.
Thanks.
wanna try some stuff myself!
apart from studying those modesl! [oh god i love studying those models]
All evil biomech space marines are now required to show a kinder, gentler side.
The texture is being improved again by Xenobond.
hi there. I am working on a project where I am bringing UT3 models into 3D studio max with the intention of making a series of shorts with them. I am a one man operation but have written a number of scripts and storyboards that I am working from. So far this has been a really fun project and I am learning a ton about rigging a biped in 3ds max as I have to rig all of the models except the 3 default ones that Epic lets you download. Here are some recent still renders
Thanks.
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the models look better in the ue3. You could just use the matinee thing?
@vitor: something feels odd, can't really say what, maybe the head is a bit to wide looking from the side?
omg badass rhymeskillz -.-
@ironhawk: nice gun, really like the shapes
@davison: interesting concept, not really my stuff but thats just personal taste
@maestro: yeah why don't you do it in engine?
ok i'm almost through, only a few things left, inside of the mouth, finding a way to add specular onto the glass, changing the color of the golden metalparts into something a bit darker, creating an on refmap, thats rougher, more toony then the cubemaps in U3.
been on a rock band kick lately. decided to model up a few things.. i rarely model anymore so these were fun.
I may still use ue3 - just port in my models and animations if it looks better. Thanks for your replies.
SEKneox - I love the style of your model, nice work!
Indian boy - 3D ripper x (I am now shamed)
Nice modeling there Skizot, i'm hooked on rockband too.
yay for guitars!
Ace Sekneox, will he be playable?
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hope so
but not as a UT3 Character
@skizot: nice to see new stuff from you, how is SC going?
@nate: getting better with every update, like the style